just a goofy idea that popped into my head and it may not be a good idea but i thought i'd toss it on the table...
the way things work now, if a group of players decides to pick a specific plane for whatever reason and they choose a specific skin, they are all completely identical. that's not the way it worked in reality and in the spirit of "historical immersion" it looks "wrong" in screen shots and films. not to mention the load on our systems when we don't have "disable other player skins marked then get into a big crowd.
separate all squadron, and pilot markings from the skins...maybe even the country markings. i think it would make locating and creating skins easier if historical markings attributed to specific pilots/squadrons weren't part of the skin making process. it would allow more skin variations to be submitted and the creation process should be somewhat faster. it would also allow all of us cartoon pile-its a lot of leeway in plane customization by increasing the number of variations available.
all markings would have to be historically accurate and submitted just like the skins and in the submission the plane make/model/year and pilot associated with them would have to accompany it. the skin creators wouldn't necessarily have to be the ones creating the markings. the markings are less detailed and easier to make so people who can't or don't want to take the time to make skins can create markings.
make the markings player chooseable overlays that can be applied in the hangar via a menu submenu to the skins in the hangar so that only appropriate markings could be applied to any plane with whatever skin is chosen. yes it would require a separate database layer for the markings and a little reprogramming in the hangar menu.
<fireproof suit on>