The question doesn't seem to be, Why do we have so many inactive players? It seems to be more, What metrics are valid in determining a players "inactivity"...
I see a few good suggestions above.
1. In flight or In Tank = Active
1. a) For Flight, only when a/c leaves limits of map are you considered inactive and booted? I'm not sure if this is the case now... (someone help a noob out)
1. b) In GV, only inactive if GV has no inputs (mouse/keyboard) for x hours
(i know some guys love to wait in ambush mode for what seems like longer than necessary, but hey, it's your $15, a half or full day is too much though....)
2. In Tower & No keyboard or Mouse input received in over X hours = inactive
( I say hours because I know i'm not the only one who's taken an animal outside, or had groceries show up, etc. it's nice to come back to the game as you left it
after a reasonable interlude....)
Inactive players are simply returned to the arena selection screen.
NOTE: I have not read all the other threads, so be gentle.....
