Author Topic: Resupply? Really?  (Read 2393 times)

Offline Lusche

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Re: Resupply? Really?
« Reply #15 on: October 30, 2013, 08:53:36 AM »
Okay, for those not familiar with the strats/supply mechanism, I'm going to sum it up:


Downtime & resupply of field objects.

Objects subject to these rules:
Ammo bunkers (amb), radar (rdf), barracks(bab), fuel tanks (fub) AI guns on field & in town (gng), town buildings (twn)



When an object is destroyed, its downtime is calculated:
30 minutes (basic downtime) + 0-120 minutes additional downtime depending on factory status at the moment the the object was destroyed. (For a maximum of 150 minutes)


Each player drop of supplies takes off 10 minutes of downtime each from every destroyed object

Each destroyed convoy truck adds 0.9 minutes of downtime for all destroyed objects. Convoys are running every 10 minutes.
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Offline fattyrv

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Re: Resupply? Really?
« Reply #16 on: October 30, 2013, 11:12:34 AM »
Maybe there were 2 objects down on the base ie.barracks ord bunker and your drop was not close enough to the radar?
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Offline Lusche

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Re: Resupply? Really?
« Reply #17 on: October 30, 2013, 11:18:20 AM »
Maybe there were 2 objects down on the base ie.barracks ord bunker and your drop was not close enough to the radar?

Field supplies work within a large radius, IIRC 1 mile. If you are dropping supps anywere on a field, all objects on it will be in range.
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Offline kvuo75

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Re: Resupply? Really?
« Reply #18 on: October 30, 2013, 11:32:42 AM »
Field supplies work within a large radius, IIRC 1 mile. If you are dropping supps anywere on a field, all objects on it will be in range.


it is 1 mile, but the fields are larger than 1 mile, as far as I know (?), so dropping on the edge of a field wouldn't supply the stuff on the opposite edge... best bet if you want to supply everything is to drop the supply in the middle.
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Offline Lusche

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Re: Resupply? Really?
« Reply #19 on: October 30, 2013, 11:34:33 AM »

it is 1 mile, but the fields are larger than 1 mile, as far as I know (?), so dropping on the edge of a field wouldn't supply the stuff on the opposite edge... best bet if you want to supply everything is to drop the supply in the middle.


Not the base A1 on SFMA, it's a small base and the radar is very close to the edge a M3 would approach.

We can also see from the screenshot that he's right on the base when dropping supps. We also can see that the reduction in downtime is pretty much matches the driving time from spawn to base, so apparently there is a bug which prevents the downtime to update accordingly.
« Last Edit: October 30, 2013, 11:44:40 AM by Lusche »
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Offline wpeters

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Re: Resupply? Really?
« Reply #20 on: October 30, 2013, 12:19:18 PM »


I also want even larger influence of trains/barges/convoys.

Also train tracks that actually go cross country, not just around strats...
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Offline RotBaron

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Re: Resupply? Really?
« Reply #21 on: October 30, 2013, 03:23:06 PM »
Not as long as I'm playing AH though.


They impact downtime of already destroyed objects - but only when destroyed

You bring in supps - 10 minutes off the object's downtime
Enemy kills a convoy - slaps 7 minutes on top of the object's downtime.


Because that's how it works. Every drop of supps reduces downtime of all resupplyiable objcets in range by 10 minutes each.

Supply convoys are always running (every 10 minutes) and have no actual effect as long as they do. Only when a truck/train/barge is destroyed, it puts some extra downtime on the objects already destroyed at that base.


That being said, judging by the numbers presented I still think it's a bug. One I have never encountered so far.


Yup, someone probably killing convoy. I forgot killing convoy actually adds to the downtime...

Prolly not a bug...some guys are out there doing it for the achievement, for the strategy or for whatever reason.

It adds .9mins to every object.
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Offline Lusche

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Re: Resupply? Really?
« Reply #22 on: October 30, 2013, 03:42:42 PM »

Yup, someone probably killing convoy. I forgot killing convoy actually adds to the downtime...

I don't think so. I did ran the numbers (resupply and convoy busting) and it doesn't add up in this case.
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Online Lazerr

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Re: Resupply? Really?
« Reply #23 on: October 30, 2013, 04:33:44 PM »
:rock I landed 5 kills!  :bolt:

He should have took this picture when you landed 12 and I landed 9..

Offline JOACH1M

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Re: Resupply? Really?
« Reply #24 on: October 30, 2013, 05:07:30 PM »
:rock I landed 5 kills!  :bolt:
thanks  :o

He should have took this picture when you landed 12 and I landed 9..
would have looked badass lol
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Offline Mongoose

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Re: Resupply? Really?
« Reply #25 on: October 30, 2013, 10:33:09 PM »
  I have noticed a similar bug in regards to radar resupply.  Every time I resupply a base, it takes ten minutes off of the radar rebuilt time.  But, there have been a couple of times that the radar factory was at 100%, but the rebuild time was close to an hour, when it should have been thirty minutes.  It always happened after our team captured a base.  It almost seemed like the 30 minute rebuild time of the capturing team had been added to the rebuild time that was left when the base was captured. 

  I tried watching the next base capture to double check, but it never happened when I was checking the numbers.  I haven't reported it as a bug, because I can't confirm what is happening.  Just that the numbers seem to be off sometimes.

  So maybe the two events are related?
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Offline oTRALFZo

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Re: Resupply? Really?
« Reply #26 on: October 31, 2013, 04:17:11 AM »



When an object is destroyed, its downtime is calculated:
30 minutes (basic downtime) + 0-120 minutes additional downtime depending on factory status at the moment the the object was destroyed. (For a maximum of 150 minutes)


I know its confusing, but is the total downtime (say you bombed a factory all the way down to 0%) at 180 minutes?




  I have noticed a similar bug in regards to radar resupply.  Every time I resupply a base, it takes ten minutes off of the radar rebuilt time.  But, there have been a couple of times that the radar factory was at 100%, but the rebuild time was close to an hour, when it should have been thirty minutes.  It always happened after our team captured a base.  It almost seemed like the 30 minute rebuild time of the capturing team had been added to the rebuild time that was left when the base was captured. 

  I tried watching the next base capture to double check, but it never happened when I was checking the numbers.  I haven't reported it as a bug, because I can't confirm what is happening.  Just that the numbers seem to be off sometimes.

  So maybe the two events are related?

What you are thinking is different. 

From what I seen.
Say you are a rook and the city at strats was 100%.  You attack a say a knight field and take the base with their city at strats at 50%. Downtime even through the switchover is still the same as if it were under knight ownership in this case it would be down for about 120 mins.
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Offline Lusche

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Re: Resupply? Really?
« Reply #27 on: October 31, 2013, 04:49:23 AM »
I know its confusing, but is the total downtime (say you bombed a factory all the way down to 0%) at 180 minutes?


No, 150.

Basic downtime 30 minutes, factory will add up to 120 minutes (at 0%).
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Offline SmokinLoon

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Re: Resupply? Really?
« Reply #28 on: October 31, 2013, 12:59:22 PM »
I'm glad Looschey spelled it out for people.  Some players want more strategy but are not willing to maximize the strategic options available now. 

I'll try and explain it from another angle:

Damaging factories extend the time its corresponding base or town object is down.  All the factories to base OBJ relations are obvious (AAA factory = auto ack, radar factory = radar tower, etc).  The city effects the down time of the HQ and town buildings.  None of the strategic factories or the city are intertwined, they are completely independent.

Regardless of the length of time OBJ's are down for on the field, delivering a field supply will remove 10 minutes from the total amount.  ANY of the repairable OBJ's within 1 mile of where that field supply is dropped will be repaired.  Hangers may not be repaired, they are down 15 mins regardless.

Each truck destroyed adds 54 seconds to the down time of destroyed OBJ's on that field or town.  There are 8 trucks in the convoy and that means a 7.2 mins (7min and 12 sec) is added on.  The barges are worth 1.6 mins each (1 min 36 sec) I believe, there are fewer of them but I don't remember how many (5?).  If there is an enemy tank armed with HE sitting near the convoy route, that tank alone can increase the down time of the field strategic OBJ's by roughly 30% over a given period of time (every ten minutes as the convoy passes by 7+ minutes can be added if the entire convoy is destroyed).  btw, it takes roughly 80 lbs of ordnance to destroy a convoy truck, more for a barge but I dont remember atm.

With regards to the OP's situation, it may be a case of partial destruction of the convoy.  I have not looked at the numbers close enough.  It certainly could be a bug.     

 
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Offline Aspen

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Re: Resupply? Really?
« Reply #29 on: October 31, 2013, 01:49:49 PM »
Can't tell from the buffer shot, but the if you do the radar DT right before dropping supps and then immediately after would be a decent test.  I suppose someone could be shooting a convoy in those 4 or 5 seconds but not likely.
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