In the last two months or so I had more kills in an F6 than any other plane (not that I play a lot and have a lot of kills mind you). What I figured was an F6f...hmmmmm.
* Dives well.
* Turns OK to good.
* Great guns and nose over view.
* Great rudder control.
* Can do snap-shots.
* Can dive with and out turn most boom-and-zoomers.
* Must stay aware of 6 more than most birds (bad 6 viz).
Hey, this could be a great ride for base defense!!! ...and it is. I just never made the time to learn it well. Great in a horde base attack too (flying assuming someone is always on your 6). What a great plane!
I experienced the same epiphany in a BF-109g2. I figured this plane:
* Turns good.
* Climbs good.
* Good acceleration.
* Cant do snap-shots, in fact you must fire from 300 or less.
* Rudder control good.
* Must stay aware of dive compression (or call it what you want) more than most birds.
So get this, in most turny and\or non-perk planes once you use the rudder you lose much E. The caveat is with the 109g2 = you can gain it back quickly AND it is a plane that turns pretty good. A sweet-spot kinda. Cant climb like a k4...but out turns it. Cant turn with many Spits...but with rudder and re-acceleration it can be very surprising. And it is!
Both birds, F6 and 109g2, you have to get in there and fly them to be effective. These planes don't change as much as I slowly get better.

Please share any epiphanies you may have found.
Thanks,
Slade
