Author Topic: 512x512 Gunsight mask multiplyer  (Read 475 times)

Offline bustr

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512x512 Gunsight mask multiplyer
« on: November 08, 2013, 09:13:27 PM »
Unless someone besides Hitech or another HTC graphics person knows the answer.

Building gunsights in 512x512 makes 2pixel = 1Mil.

Is that only if the mil file uses 256 in it? Or, if I modify by increments of 32, 64, 96 and so forth between 224 and 320, does 2pixel=1Mil change to another proportion varied upon the number in the mil file?

I've been experimenting with changing the mil file number to fit the 100Mil, 101Mil, 105Mil and 120Mil gunsights to the different default head positions now that we have so many generations of art instead of using the page and arrow keys with F10. In some cases like the San Giorgio tipo C and the PBP1 Late which have 120Mil rings. Im fitting them to the default head position by using 224 in the mil file. With the Grumman fighters and Corsairs, I'm using 320 to fit the Mk8 reticle to the proportion size I'm seeing from ww2 photos. Using 224 for the Revi, all the default head positions in 109\190 show the 100Mil ring to the proper proportions on the reflector plate.   

I'm trying to find a way to not have to tell people they have to adjust their default head position to use some of these historic gunsights other than include smaller main ring versions that are not authentic.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline bustr

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Re: 512x512 Gunsight mask multiplyer
« Reply #1 on: November 09, 2013, 03:26:30 PM »
Should have performed this test to start with.

1. - Loaded up a 30Mil ring with the mil file set to 256. Took a screen capture.
2. - Changed the mil file to 512. Took a screen capture.
3. - This changed the 30Mil ring to 60Mil.

Yes you can manipulate the mil file number to shrink or increase the size of the historic gunsights I make in the 512x512 format. This makes the gunsights look very nice from the default un-zoomed head position if they are too large to start with. This also changes the effectiveness of a 100Mil or larger ring for holding lead if the gunsight had to be shrunk with a number under 256 to make it cosmetically fit proportionately to the gunsight's glass reflector plate.

I think it's easier for players to move their default view forward to fit the gunsights, rather than confuse them with how to manipulate the size visa the mil files.

Almost begs the question, why in the gunsight menu next to the alpha slider, there isn't a division\multiplyer slider to allow fitting gunsights to the reflector plates as the player chooses to see it. I'll bet most players have no idea why they have to include the mil file for each of my historic gunsights.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Owlblink

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Re: 512x512 Gunsight mask multiplyer
« Reply #2 on: November 09, 2013, 05:59:08 PM »
I think uou're on to skmething bustr, you should (if you haven't yet) post a request in the wishlist forum, etc.
 :salute
Kommando Nowotny FSO
80th FS "Headhunters"