Hello all,
First, I want to say that I think that the center island portion of the arena is pretty cool. The valleys and terrain there is fun to fight in. Recently, I've had a whole bunch of fun flying with a few squealing Pigs when we find a bunch of knights and throw a little furball. The fields are close, the terrain adds to the fight, and everyone has a great time.
Until the flakpanzers show up and ruin everything.
Nothing ruins a knock-out drag-down furball faster than having a great fight go from 15k or higher down to the deck, then have a single flakpanzer shoot down everyone on one side. What the hell was all the air combat for then, if one friggen truck with a damned lazer guided cannon can make it all pointless? Tonight, I saw several large furballs disintegrate as they reached low altitudes, because a few flakpanzers shot down pretty much everyone on one side.
My request is to have a section of terrain very similiar to the island where A1 is, except just have 3 airfields on it. Ditch the vehicle fields. Leave the current island for those who want pitched tank battles, or even add another island with no airfields and 3 vehicle fields, but lets get someplace where people can fly and fight in aerial combat without the stupid cannon-toting trucks interfering.
3 times tonight, I and a few pigs were fighting what appeared to be tough and smart opponents. When the tide turned against them however, as they ran for their home field they dragged right over a few flakpanzers. They promptly set up a tight little circle 100 ft agl right over the flakpanzers. What a cheap way to end a dogfight. I understand that airfields ought to provide some safe haven until/unless it's under attack and the acks have been destroyed, but the remote-spawn locations have given new meaning to ack running. There appear to be whole squadrons who base their tactics on running to these spawn points anytime they get in trouble, hoping a flakwagon will be there and can shoot down everything in sight.
I also fully understand that the flakpanzers are a legitimate strategic tool, and a group could deliberately use them as a trap. My point is that this directly detracts from the air combat aspects of the game.
HTC, PLEASE PLEASE PLEASE give those of us who like AIR COMBAT over all else a place to fight without having engagement after engagement end with the appearance of a few trucks that can instantly respawn right where they were destroyed. The current central island is a GREAT step in the right direction and provides good furball opportunities, but the presence of the ostwinds there are the quickest way I've seen to destroy a perfectly good furball.
If furballs aren't fun and in demand by the customers, why are they do darn popular in actual fact? People SAY they want strategy and all that, but put 2 airfields together without ostwind interference, and you'll have 20 or more people duking it out having a great time.
Please consider this in the spirit it's intended, a suggestion to make a fairly small addition to the terrain without dramatically altering the overall game. Thanks for taking the time to read it.
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eagl <squealing Pigs> BYA
Oink Oink To War!!!