Author Topic: Submarines  (Read 1458 times)

Offline tuba515

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Re: Submarines
« Reply #30 on: November 27, 2013, 03:45:53 PM »
Until the torpedoes get an update, they really are worthless with the TG moving at 35 knots all the time.   HT should really consider bumping up all the torpedo speeds to the max available in WW2 for each country as a compensating factor because task groups did not run around at full speed all the time.   For the US & Germany that means one of the 44-46 knot types, and a 48-50 knot type for the Japanese planes.    

Increase the air drop altitudes and entry speeds to the late war specs as well and we might actually see some torpedo bombing in the MA.

 :aok +1 well to the torp speeds and drop altitude but still haha <S>

Offline XxDaSTaRxx

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Re: Submarines
« Reply #31 on: November 27, 2013, 03:51:25 PM »
:airplane: Maybe then we could use the "Tin Can" escort's for something beside ack! I think it would be neat to hunt down a sub, drop depth charges and record a "kill"! Of course then, we would have to have the ability to detach a "Tin Can" from the CV group to hunt down and engage sub.
Now if we could get the LST to go along with this sub idea, then we could really have some sea/land battles. Just think, you could have a sub go ahead of the CV group, raise periscope, check for aircraft, surface and then start shelling town for base capture! What a "hoot" that would be!!
:aok Couldn't be a better way to explain how to use subs
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