Author Topic: Submarines  (Read 2086 times)

Offline XxDaSTaRxx

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Submarines
« on: November 14, 2013, 02:24:24 PM »



I'm sure these have been requested many times over, but I think it would really enhance the naval portion of the game, which if you ask me is a little more dead than what it should be. Depth Charges would also be a great addition, you have to sink the subs somehow.
There would have to be some balance though, like a possible chance of sinking it every time you flushed the toilet... (that happend to a German U-boat!  :rofl)
But all jokes aside the thing has to have some balance, I'm not asking for an uber-stealthy CV killer, like say the thing has to surface every two hours and it has to stay up for 15 mins? Has to stop at port for fuel every now and then?
Let's just hope your CV stays alive long enough to raid that base...  :noid
« Last Edit: November 14, 2013, 02:26:35 PM by XxDaSTaRxx »
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Offline Rino

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Re: Submarines
« Reply #1 on: November 14, 2013, 05:20:57 PM »
     Going to need afterburners on that sub to catch an AH battlegroup  :D
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Offline Volron

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Re: Submarines
« Reply #2 on: November 14, 2013, 05:25:13 PM »
You needn't worry.  HiTech himself has stated more than a few times that he wishes to incorporate submarines into Aces High.  And this much is certain, just as people cry about the GV's, they will most certainly throw a pissy fit about the subs. :lol
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Offline HighTone

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Re: Submarines
« Reply #3 on: November 14, 2013, 07:22:37 PM »
And if we get subs, what will you do with them?

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Offline XxDaSTaRxx

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Re: Submarines
« Reply #4 on: November 14, 2013, 08:21:22 PM »
And if we get subs, what will you do with them?
Let's just hope your CV stays alive long enough to raid that base... :noid
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Offline Tank-Ace

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Re: Submarines
« Reply #5 on: November 14, 2013, 08:25:27 PM »
I'm not sure a submarine would be capable of catching a CV group even on the surface.
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Offline XxDaSTaRxx

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Re: Submarines
« Reply #6 on: November 14, 2013, 09:04:59 PM »
I'm not sure a submarine would be capable of catching a CV group even on the surface.
I guess we will have to have a rocket propelled sub  :devil
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Offline Mongoose

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Re: Submarines
« Reply #7 on: November 14, 2013, 09:54:23 PM »
I'm not sure a submarine would be capable of catching a CV group even on the surface.

  It wouldn't.  But if you could spawn one near a base, like you can a PT boat, it could definitely make things interesting.
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Offline ReVo

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Re: Submarines
« Reply #8 on: November 15, 2013, 07:25:44 AM »
Oh yeah, this is just what we need.  :rolleyes:
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Offline Sabre

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Re: Submarines
« Reply #9 on: November 15, 2013, 08:10:41 AM »
Max surfaced speed of diesel-electric boats was on the order of 20 kts; submerged it was 8-10 kts, but that would leave the batteries flat in less than an hour.  German boats incorporated a snorkel later in the war, to allow them to run submerged with diesels, but only in fairly calm seas.  Eventually, the Allies developed airborne sea-search radar that could pick up the snorkel, at which point the Germans began putting some radar absorbing material on the snorkel to reduce its radar cross-section (move and counter-move).  But I digress...

Subs would likely have PT-like spawn points, so there would be known areas of the map where you'd be risking your CVBG to bring it in close to shore.  Also, HiTech talked about adding a moving spawn point to represent a wolfpack; it's course could be plotted and changed in the same manner as a surface fleet; you'd spawn a sub from that.  I don't know what he had in mind for how you'd sink a wolfpack; perhaps there would be a sub-tender with escorts, though it seems this would be horribly vulnerable to air attack.  In any case, the wolfpack would likely only move at 2/3 or even 1/2 the speed of a CVBG.  It would be useful to move it into a position in a bottleneck, to pose a risk to transiting CVBGs.  That and as point-defense of coastal bases is the only way you could hope to engage the CVBG. Of course, along with the subs, you'd have to add all the means of detecting and attacking them.
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Offline LCADolby

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Re: Submarines
« Reply #10 on: November 15, 2013, 08:35:27 AM »
I'd hate subs in AH, because I'd never fly again

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Offline wpeters

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Re: Submarines
« Reply #11 on: November 15, 2013, 10:00:05 AM »
I think you will have to wait on Ace High 3 for this..   To have subs you would have to completely re-engineer the water..  For example have to decide how far down the sub could go  then also have contrust the oceans with that depth. The way it is currently there is just enough room for the torpedoes to go..   Also you would have to think about Cv will know there is sub close by.     One last point is that each nation would need to have several large sea convoys for subs to attack.   In the future but probably not for a little while :salute   
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Offline Sabre

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Re: Submarines
« Reply #12 on: November 15, 2013, 01:51:31 PM »
I think you will have to wait on Ace High 3 for this..   To have subs you would have to completely re-engineer the water..  For example have to decide how far down the sub could go  then also have contrust the oceans with that depth. The way it is currently there is just enough room for the torpedoes to go..   Also you would have to think about Cv will know there is sub close by.     One last point is that each nation would need to have several large sea convoys for subs to attack.   In the future but probably not for a little while :salute   

I agree it is a major undertaking, more so even than adding a FPS element (another back-burner plan HiTech has discussed).  I like the convoy idea, and would like to see the CVE (a.k.a. escort carrier) implemented as part of it.  The jeep carriers played a vital role, including convoy escorts.  A CVE with a limited plane set would give the convoys a defensive capability against both subs and air power.  As for how deep the subs could go, you'd need to model the ocean floor (basically hills and valleys with a negative altitude). The depth the sub could go would then be a function of the ocean depth and the sub's crush depth. The actual crush depth should probably handled a function of both the design crush depth (the maximum depth guaranteed by the ship builder) and a statistically increasing chance of implosion with each yard/meter past that you descend past it.

Control of the sub below the surface would be somewhat similar to the dynamics used in the "Dawn of Aces" zeppelins from Warbirds (HiTech I believe had a hand in those, IIRC).  I look forward to the addition, and hope it won't be too long of a wait.
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Offline jeffdn

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Re: Submarines
« Reply #13 on: November 15, 2013, 02:06:54 PM »
Furthermore, we'd finally have a reason to have the PBY Catalina/H8K Emily... sub hunting!

Offline SmokinLoon

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Re: Submarines
« Reply #14 on: November 15, 2013, 02:14:26 PM »
I'd vote for submarines only if we get Attack Force Z to go along with them.   :aok
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