Author Topic: Handling 262s  (Read 3049 times)

Offline Scca

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Re: Handling 262s
« Reply #30 on: November 18, 2013, 02:16:29 PM »
I feel the need to post this: http://www.youtube.com/watch?v=6p2_JnwsyB4
And I feel like I am getting greedy after 3
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Offline Changeup

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Re: Handling 262s
« Reply #31 on: November 18, 2013, 02:57:22 PM »
It may suck for the guy, but the mere presence of an Me262 ruins a furball.  I will HO every Me262 I can and so long as I at least cripple him and force him to go land I don't care if I die.

Should it be added I would do the same to the Meteor Mk III.

And all brewsters
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Offline Karnak

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Re: Handling 262s
« Reply #32 on: November 18, 2013, 03:42:10 PM »
And all brewsters
Nah, just BnZ 'em.  They are highly ineffective and thus pretty rare.
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Offline JunkyII

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Re: Handling 262s
« Reply #33 on: November 18, 2013, 04:32:30 PM »
I think Razor is the best 262 killer in the game.....he's killed like 4 in the 2 months.

The pilots who rack up a lot of kills in a 262 are often easier to kill because they are riding that edge where they just can pull away if a high con comes in....the best SA can't always get you out of trouble unless you take yourself out of the fight completely.
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Offline Bear76

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Re: Handling 262s
« Reply #34 on: November 18, 2013, 04:47:44 PM »
I think Razor is the best 262 killer in the game.....he's killed like 4 in the 2 months.

The pilots who rack up a lot of kills in a 262 are often easier to kill because they are riding that edge where they just can pull away if a high con comes in....the best SA can't always get you out of trouble unless you take yourself out of the fight completely.

I think Grizz did that in one night.

Offline Ardy123

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Re: Handling 262s
« Reply #35 on: November 18, 2013, 05:20:08 PM »
And all brewsters

Agreed, nothing worse than space brewsters to ruin a good turn fight.
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Re: Handling 262s
« Reply #36 on: November 18, 2013, 05:51:14 PM »
Agreed, nothing worse than space brewsters to ruin a good turn fight.

Heard someone on 200 call them Tie-Fighters the other night, lol
"Such is the nature of war.  By protecting others, you save yourself."

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Offline Ardy123

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Re: Handling 262s
« Reply #37 on: November 18, 2013, 06:08:08 PM »
Heard someone on 200 call them Tie-Fighters the other night, lol
:rofl :rofl
What was the name of the space ship HTC had flying around one time?
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Offline mechanic

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Re: Handling 262s
« Reply #38 on: November 18, 2013, 07:38:20 PM »
the claw
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Offline XxDaSTaRxx

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Re: Handling 262s
« Reply #39 on: November 18, 2013, 07:39:11 PM »
3rd  fly some gunship buffs like B17's and bait him one thing a jet driver can't resist is some tasty bombers. 
Which is good, because my 17 guns love tasty perk aircraft, especially the rocket buggers.  :D
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Re: Handling 262s
« Reply #40 on: November 18, 2013, 10:09:05 PM »
Keep the 262 at around 500 and they out roll any prop plane in the game, especially the diving varieties that completely exceed their rates of roll.  Crank 30 degrees left and the 120 degrees more and pull a little.  Presto-WHAMMO, 51 is still trying to roll through its compression.

Try it....the big-time speed prop planes, at 490+ can't roll with a 262
"Such is the nature of war.  By protecting others, you save yourself."

"Those who are skilled in combat do not become angered.  Those who are skilled at winning do not become afraid.  Thus, the wise win before the fight, while the ignorant fight to win." - Morihei Ueshiba

Offline JunkyII

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Re: Handling 262s
« Reply #41 on: November 19, 2013, 01:39:43 PM »
I think Grizz did that in one night.
Razor killed Festers twice in one night.....Razor wasn't in a 262 also ;)
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Offline SirNuke

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Re: Handling 262s
« Reply #42 on: November 19, 2013, 01:47:04 PM »
mine is bigger.

Offline JunkyII

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Re: Handling 262s
« Reply #43 on: November 19, 2013, 01:48:20 PM »
mine is bigger.
Hey get out of this contest....this is between Bear and I... :D
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Offline Bear76

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Re: Handling 262s
« Reply #44 on: November 19, 2013, 01:55:16 PM »
Hey get out of this contest....this is between Bear and I... :D

lol, the only contest is in your head.