Author Topic: About the new terrain  (Read 8827 times)

Offline Tinkles

  • Silver Member
  • ****
  • Posts: 1501
Re: About the new terrain
« Reply #105 on: November 25, 2013, 06:39:04 PM »
Exactly.  But if HTC can bring the eye candy up to par with IL2 and WT, the hundreds of players in a persistent arena.  No waiting for matches to launch...  Those could be big selling points to draw new players into AH.

Then they get slapped in the face with the learning curve  :lol


I think the graphics will be very nice, I am anxious to see the new terrain engine at it's full glory.   :aok
If we have something to show we will & do post shots, if we have nothing new to show we don't.
HiTech
Adapt , Improvise, Overcome. ~ HiTech
Be a man and shoot me in the back ~ Morfiend

Offline shoresroad

  • Copper Member
  • **
  • Posts: 298
Re: About the new terrain
« Reply #106 on: November 26, 2013, 02:13:48 AM »
And how about switching to real maps of Europe, North Africa and the South Pacific to make Aces High more like a WWII flight combat simulator.  AH has a fantastic plane set and FM's but these Fantasy Island maps and chess piece enemy combatants really hurt immersion no matter how good the game looks.  The MA is like flying WWII planes at Disneyland for crying out loud.

What do we have...about 12 or 13 fantasy maps we rotate through.  How about 12 or 13 different regions of Europe, North Africa and the South Pacific instead.  And what about those guys called the Allies, Germans and Japanese.  I think they had something to do with WWII also.

I'm not suggesting changing game play except switching to two sides and creating real world WW2 maps with the new graphics engine.  How about instead of the great TWO SIDED tank battles and air battles at V85 we have great tank battles and air battles at Kursk.  The strats could be Berlin and London on a different map.  The argument that we can't use real WW2 locations because it wouldn't be politically correct is a stretch...WW2 ended 68 years ago!  Hitech has the planes for the best WW2 air combat simulator and we're flying them in fantasy worlds.  I just don't get it...never have.  Put the same plane set over Europe, North Africa and the South Pacific in the 1940's with the new graphics engine and they've got a game that can't be touched by the competition.  And taking a few liberties with base placement for balanced play on real world maps hurts immersion much less than playing on fantasy maps for the same purpose IMHO.
"Find your enemy and shoot him down - everything else is unimportant."
Manfred von Richthofen

Offline Easyscor

  • Plutonium Member
  • *******
  • Posts: 10899
Re: About the new terrain
« Reply #107 on: November 26, 2013, 02:34:42 AM »

Water will be change to have full 3d wave effects.


Will there be a way to turn full 3d waves off for rivers?
Easy in-game again.
Since Tour 19 - 2001

Offline MrRiplEy[H]

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 11633
Re: About the new terrain
« Reply #108 on: November 26, 2013, 03:26:25 AM »
Then they get slapped in the face with the learning curve  :lol


I think the graphics will be very nice, I am anxious to see the new terrain engine at it's full glory.   :aok

Offline practice with bots. This is how I got into WB.
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23047
Re: About the new terrain
« Reply #109 on: November 26, 2013, 08:00:12 AM »
I'm not suggesting changing game play except switching to two sides and creating real world WW2 maps with the new graphics engine.  How about instead of the great TWO SIDED tank battles and air battles at V85 we have great tank battles and air battles at Kursk.  The strats could be Berlin and London on a different map.  The argument that we can't use real WW2 locations because it wouldn't be politically correct is a stretch...WW2 ended 68 years ago!  Hitech has the planes for the best WW2 air combat simulator and we're flying them in fantasy worlds.  I just don't get it...never have.  Put the same plane set over Europe, North Africa and the South Pacific in the 1940's with the new graphics engine and they've got a game that can't be touched by the competition.  And taking a few liberties with base placement for balanced play on real world maps hurts immersion much less than playing on fantasy maps for the same purpose IMHO.
That makes a good single player game, but a bad multiplayer game.  One side always has the numbers and there is not a third side to prompt combat.  Do three sides always work better, no, but they are better than two on average.  To do two sides you really need balanced teams as they do in sports. 
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline ImADot

  • Platinum Member
  • ******
  • Posts: 6215
Re: About the new terrain
« Reply #110 on: November 26, 2013, 10:00:57 AM »
The argument that we can't use real WW2 locations because it wouldn't be politically correct is a stretch...WW2 ended 68 years ago!

Who ever said we don't use real-world locations because it not politically correct?  :headscratch:

Real-world locations almost always dictate that any battle be two-sided. There has been plenty of discussion regarding the game being two-sided versus three-sided, and HTC decided that there shall be three sides for gameplay.

If we had real-world locations, I would assume we would only have aircraft available that flew in those areas. So what would the fans of Japanese aircraft do if a Kursk map was up? What would German fans do if a Solomons map was up? Would everyone flock to the Allied side and have very few on the Axis side on certain maps? Would that be good for gameplay?

The AvA uses two sided maps. Special events use real-world maps. Whether to go there or not is a choice for people to make. If you limited the main arena sandbox to certain geography and planes, you no longer give people a choice of what to fly, and many will just log off or quit the game altogether.
My Current Rig:
GigaByte GA-X99-UD4 Mobo w/ 16Gb RAM
Intel i7 5820k, Win7 64-bit
NVidia GTX 970 4Gb ACX 2.0
Track IR, CH Fighterstick, CH Pro Throttle, CH Pro Pedals

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: About the new terrain
« Reply #111 on: November 26, 2013, 06:24:49 PM »
Then they get slapped in the face with the learning curve  :lol


I think the graphics will be very nice, I am anxious to see the new terrain engine at it's full glory.   :aok

I have to think with all of the crumbs in the last year Hitech has been dropping that our game is about to change dramatically. With the AI being tested in the AvA, it's highly probable a 2 week newbie combat arena will be introduced with ongoing AI that they can up into along with shooting at each other. Along with bad tempered Mods looking to kick out vets posing as ankle biters.

With the physics model well matured over 13 years, we will see much better graphics. Look up Shader 3.0 and read the specs. From what I read, I'm hoping it means many of us will no longer have the FPS problems that have plagued players over the years. Including shadows will not be the high FPS hit for some that they are now.

One question: If our new waves will become 3D and large like I saw in a Shader 3.0 example. Does this mean landing in the water smashes our planes? Will we see breakers on shorelines now?.... :O
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline PFactorDave

  • Platinum Member
  • ******
  • Posts: 4334
Re: About the new terrain
« Reply #112 on: November 26, 2013, 06:41:47 PM »
I have to think with all of the crumbs in the last year Hitech has been dropping that our game is about to change dramatically. With the AI being tested in the AvA, it's highly probable a 2 week newbie combat arena will be introduced with ongoing AI that they can up into along with shooting at each other.

I would love to see some AI missions running in the MA.  Stuff happening all over the place all the time.

1st Lieutenant
FSO Liaison Officer
Rolling Thunder

Offline XxDaSTaRxx

  • Persona Non Grata
  • Silver Member
  • ****
  • Posts: 1219
Re: About the new terrain
« Reply #113 on: November 26, 2013, 07:36:34 PM »
 :bhead If somebody doesn't cut down there trees at the end of the runways, I'll hire a lumberjack to do it. A few of my B-29 newbie flights were taken by those little buggers. I remember ranting (that's what I do best) about this in some country chat... the knights maybe? To which somebody replies "Why hire a lumberjack when you have a perfectly fine plane."... I'm sure some of the other newbies have had the same problem... I used to.
Quote from: Latrobe
Do not run.
Face your opponent with all you have.
If you die you have something to learn.


Offline MrRiplEy[H]

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 11633
Re: About the new terrain
« Reply #114 on: November 27, 2013, 03:20:18 AM »
I have to think with all of the crumbs in the last year Hitech has been dropping that our game is about to change dramatically. With the AI being tested in the AvA, it's highly probable a 2 week newbie combat arena will be introduced with ongoing AI that they can up into along with shooting at each other. Along with bad tempered Mods looking to kick out vets posing as ankle biters.

With the physics model well matured over 13 years, we will see much better graphics. Look up Shader 3.0 and read the specs. From what I read, I'm hoping it means many of us will no longer have the FPS problems that have plagued players over the years. Including shadows will not be the high FPS hit for some that they are now.

One question: If our new waves will become 3D and large like I saw in a Shader 3.0 example. Does this mean landing in the water smashes our planes? Will we see breakers on shorelines now?.... :O

This is the crazy part, by sticking to ancient spec AH can't make use of modern GPUs. D3D9 (which AH apparently doesn't even fully use at that) has a huge load of bottlenecks which have been fixed in latest incarnations.
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline guncrasher

  • Plutonium Member
  • *******
  • Posts: 17360
Re: About the new terrain
« Reply #115 on: November 27, 2013, 03:27:45 AM »
if you're 1:10 under dog when base take happens, award 100 perkies. Only dumb people would horde after that as balance would be more beneficial whatever way the base take would happen.

only dumb people would think that 100 guys wont jump at the chance to get 100 perks.  so now you have a horde of defenders whining that they didnt get the perks because too many upped to defend.


semp
you dont want me to ho, dont point your plane at me.

Offline guncrasher

  • Plutonium Member
  • *******
  • Posts: 17360
Re: About the new terrain
« Reply #116 on: November 27, 2013, 03:39:47 AM »
1:10 under dog when base take happens, award 100 perkies.

-you are stupid, you killed the goon/m3 and cost us 100 perks.
-just landed 1000 perks!!!!!!  did you fight anybody?  naw man, i was at 30k following a horde taking bases.
-ah crap too many defending no way to get 100 perks going somewhere else.

so many possibility to get 100 perks by not defending or fighting.  if it sounds to good to be true, it is.


semp
you dont want me to ho, dont point your plane at me.

Offline Tinkles

  • Silver Member
  • ****
  • Posts: 1501
Re: About the new terrain
« Reply #117 on: November 27, 2013, 03:51:15 AM »
-you are stupid, you killed the goon/m3 and cost us 100 perks.
-just landed 1000 perks!!!!!!  did you fight anybody?  naw man, i was at 30k following a horde taking bases.
-ah crap too many defending no way to get 100 perks going somewhere else.

so many possibility to get 100 perks by not defending or fighting.  if it sounds to good to be true, it is.


semp

Oh, come on now. Don't need to bash the guy.

Sure, it might not work in this case, but at least he is trying to think of something to solve the problem.
If we have something to show we will & do post shots, if we have nothing new to show we don't.
HiTech
Adapt , Improvise, Overcome. ~ HiTech
Be a man and shoot me in the back ~ Morfiend

Offline guncrasher

  • Plutonium Member
  • *******
  • Posts: 17360
Re: About the new terrain
« Reply #118 on: November 27, 2013, 04:00:49 AM »
Oh, come on now. Don't need to bash the guy.

Sure, it might not work in this case, but at least he is trying to think of something to solve the problem.

but you see the problem is that some people think that some others dont fight they way they think the game should be played.  I am not saying either way is right but what i am saying is the point of the game is to have fun.  so if you arent having fun then you should step back a bit and think about what YOU can do to make it fun for YOU  without trying to force others to make it fun for YOU.


semp
you dont want me to ho, dont point your plane at me.

Offline ReVo

  • Persona Non Grata
  • Nickel Member
  • ***
  • Posts: 775
Re: About the new terrain
« Reply #119 on: November 27, 2013, 04:46:12 AM »
but you see the problem is that some people think that some others dont fight they way they think the game should be played.  I am not saying either way is right but what i am saying is the point of the game is to have fun.  so if you arent having fun then you should step back a bit and think about what YOU can do to make it fun for YOU  without trying to force others to make it fun for YOU.


semp

XO Jagdgeschwader 53 'Pik As'