Author Topic: A6M & How to Bait Your Enemy  (Read 2854 times)

Offline Fulcrum

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Re: A6M & How to Bait Your Enemy
« Reply #15 on: December 18, 2013, 03:27:08 PM »
One thing I have noticed is that a lot of folks seem to underestimate the Zero's zoom climb.  Don't know how many times someone would try to rope me, only to make themselves such a nice, fat, sitting duck.  All in all, I just love how the A6M3 handles.  Not the fastest, but oh so graceful in maneuverability. :aok

Below 2K the A6m3 has a very good climb rate...I used to enjoy killing those who like to rope a bit too much.

Going by "Hoplite" now. :)

Offline Zed

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Re: A6M & How to Bait Your Enemy
« Reply #16 on: December 20, 2013, 02:44:16 PM »

The Zeke isn't much of a diver - too light.   So, I dive.  The 5 zeke can actually dive to higher speeds than most realize.   Come in fast from above and you'll really confuse your opponent.   He'll be used to Zekes low and slow and turning.   If you dive on him, he probably won't have the speed to out-run you.   He'll probably panic and start to turn hard.  That's when you chop your throttle and become a turny zeke again.  You'll win.   If he dives away from you, then he knows what he's doing.  In that event, you're probably best breaking off and re-gaining your perch.

One thing I've learned not to do in a zeke is press on alone towards an enemy base.   I've found the zeke to be at its best high over a friendly base that is under attack.  That's when you'll be able to "boom and turn" with support from your mates.

When choosing your variety of zeke remember that the -2 is the most maneuverable,   the -3 can roll like a 190, and the -5 replaces one of the .30 caliber guns in the nose with a .50 caliber.  That makes a great deal of difference in a close turning fight when the only guns you can get on target are in the nose.  The -5 dives better and is a bit faster than the other two but is  slightly less maneuverable.

Offline ink

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Re: A6M & How to Bait Your Enemy
« Reply #17 on: December 20, 2013, 05:00:16 PM »
The Zeke isn't much of a diver - too light.   So, I dive.  The 5 zeke can actually dive to higher speeds than most realize.   Come in fast from above and you'll really confuse your opponent.   He'll be used to Zekes low and slow and turning.   If you dive on him, he probably won't have the speed to out-run you.   He'll probably panic and start to turn hard.  That's when you chop your throttle and become a turny zeke again.  You'll win.   If he dives away from you, then he knows what he's doing.  In that event, you're probably best breaking off and re-gaining your perch.

One thing I've learned not to do in a zeke is press on alone towards an enemy base.   I've found the zeke to be at its best high over a friendly base that is under attack.  That's when you'll be able to "boom and turn" with support from your mates.

When choosing your variety of zeke remember that the -2 is the most maneuverable,   the -3 can roll like a 190, and the -5 replaces one of the .30 caliber guns in the nose with a .50 caliber.  That makes a great deal of difference in a close turning fight when the only guns you can get on target are in the nose.  The -5 dives better and is a bit faster than the other two but is  slightly less maneuverable.

except anybody worth his salt will recognize a hi speed zero ....and most any plane that is slower will actually turn tighter while the zeke is a pig turning at high speed......while a 51 is awesome turning at high speed.....

a zero is one of the easiest planes to kill simply by the fact it burns so easy, if you want to be competitive in the MA the zero is not the plane to fly.....although there is always just flying in a gang of green guys and relying on others to get them distracted.....but then that don't teach you how to actually fight.....

Offline HighTone

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Re: A6M & How to Bait Your Enemy
« Reply #18 on: December 20, 2013, 08:10:47 PM »
The Zeke 5 also has the Type2 20mm cannons that offer a bigger punch than the Zeke2 or Zeke3 cannons.

The Zeke3 still rocks though  :rock

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Offline Volron

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Re: A6M & How to Bait Your Enemy
« Reply #19 on: December 21, 2013, 06:40:16 AM »
except anybody worth his salt will recognize a hi speed zero ....and most any plane that is slower will actually turn tighter while the zeke is a pig turning at high speed......while a 51 is awesome turning at high speed.....

a zero is one of the easiest planes to kill simply by the fact it burns so easy, if you want to be competitive in the MA the zero is not the plane to fly.....although there is always just flying in a gang of green guys and relying on others to get them distracted.....but then that don't teach you how to actually fight.....

Could've sworn there was a pilot or two that made the Zero competitive. :headscratch:
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Offline Karnak

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Re: A6M & How to Bait Your Enemy
« Reply #20 on: December 21, 2013, 07:31:52 AM »
They don't burn as readily as some are suggesting.  Depends on where you get hit, but assuming that any hit will ignite one is sloppy and can lead one to take poor odds shots and blowing position, then dying to the A6M that has a couple of bullet holes and no other damage.
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Offline ink

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Re: A6M & How to Bait Your Enemy
« Reply #21 on: December 21, 2013, 02:54:37 PM »
They don't burn as readily as some are suggesting.  Depends on where you get hit, but assuming that any hit will ignite one is sloppy and can lead one to take poor odds shots and blowing position, then dying to the A6M that has a couple of bullet holes and no other damage.

one good burst and the thing lights up.....it is extremely easy to put it on fire, as you well know.


Could've sworn there was a pilot or two that made the Zero competitive. :headscratch:

in the MA its not competitive at all, I don't care who is flying it......

the ones that gets lots of kills in one...I guarantee they are flying with a bunch of green guys and kill those who are engaged...slow from being engaged.....or upping.

it is what it is, the zero is more often then not just a target.....a zero with lots of ALT is more dangerous and even more so with a guy who knows how to fight at the helm.....(but that goes for just about any plane) 

if you like turn and burn fighting.....there is no better plane then the Hurri2C.....the problem with that is the speed is so bad just about everything can just nose down and get away......


Offline Karnak

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Re: A6M & How to Bait Your Enemy
« Reply #22 on: December 21, 2013, 03:47:19 PM »
the ones that gets lots of kills in one...I guarantee they are flying with a bunch of green guys and kill those who are engaged...slow from being engaged.....or upping.
Twelve kills landed.  No vultches or kills of uppers within 5 minutes of them upping.  Outnumbered, me vs the enemy for most of the fight.  A6M5b.

The A6M5 is faster than your Hurricane Mk IIc and is more agile, has better visibility and much better acceleration/climb.  The Hurri has better high speed handling, firepower and durability.
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Offline Bruv119

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Re: A6M & How to Bait Your Enemy
« Reply #23 on: December 21, 2013, 03:59:58 PM »
the zero is much like the spitfire a true mans plane.  Sakai's book is one of the favourites in my collection.

You can't run, you can't hide, you just have to fly for your life.   The ki-84 is a bit like the 109k4 in this context it can just use it's powerful engine and just out-climb everything, a boring way to win a fight IMO.  

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Offline ink

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Re: A6M & How to Bait Your Enemy
« Reply #24 on: December 21, 2013, 07:48:36 PM »
Twelve kills landed.  No vultches or kills of uppers within 5 minutes of them upping.  Outnumbered, me vs the enemy for most of the fight.  A6M5b.

The A6M5 is faster than your Hurricane Mk IIc and is more agile, has better visibility and much better acceleration/climb.  The Hurri has better high speed handling, firepower and durability.

every squirrel gets a nut once in awhile :D

any plane in the right hands is going to be dangerous.....

but come one guys lets face it....zero is anything but a deadly plane.

I flew it for awhile exclusively....been called a cheater in it a few times.....its downfall of being so fragile ruins it....


the fire power and durability of the Hurri far out weighs the aspects of the zero, that are better.... because of the problem it has getting put on fire....



the zero is much like the spitfire a true mans plane.  Sakai's book is one of the favourites in my collection.

You can't run, you can't hide, you just have to fly for your life.   The ki-84 is a bit like the 109k4 in this context it can just use it's powerful engine and just out-climb everything, a boring way to win a fight IMO. 

 :salute

the fact that you think the spit is not anything but the easiest plane to fly is laughable...so anything you have to say on the subject is just that...laughable. :aok

Offline Fulcrum

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Re: A6M & How to Bait Your Enemy
« Reply #25 on: December 21, 2013, 08:02:04 PM »
Sorry Ink.  I personally think the zeke is a blast...primarily because you can't run, a single ping can potentially turn the plane into a bunsen burner, etc i.e. it's challenging to fly, get kills, not die and land said kills. 

It's not deadly in the strict sense like a ki84, K4 or Spit can be....but it sure can make you pay if you play it's game.   :D
Going by "Hoplite" now. :)

Offline ink

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Re: A6M & How to Bait Your Enemy
« Reply #26 on: December 21, 2013, 09:02:18 PM »
Sorry Ink.  I personally think the zeke is a blast...primarily because you can't run, a single ping can potentially turn the plane into a bunsen burner, etc i.e. it's challenging to fly, get kills, not die and land said kills. 

It's not deadly in the strict sense like a ki84, K4 or Spit can be....but it sure can make you pay if you play it's game.   :D

I didn't say it couldn't be fun.... :aok

I said its not competitive/effective by itself in the typical MA environment

Offline Fulcrum

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Re: A6M & How to Bait Your Enemy
« Reply #27 on: December 21, 2013, 11:58:29 PM »
I didn't say it couldn't be fun.... :aok

I said its not competitive/effective by itself in the typical MA environment

By itself, no...but it is a blast.  Also feels like a accomplishment when you land kills in one.
Going by "Hoplite" now. :)

Offline Oldman731

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Re: A6M & How to Bait Your Enemy
« Reply #28 on: December 22, 2013, 12:50:37 AM »
if you like turn and burn fighting.....there is no better plane then the Hurri2C.....


IIC is a pig.

The Hurri I.  Now there's a turn & burn plane.

- oldman

Offline ink

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Re: A6M & How to Bait Your Enemy
« Reply #29 on: December 22, 2013, 01:22:22 AM »

IIC is a pig.

The Hurri I.  Now there's a turn & burn plane.

- oldman

it is different since the update for sure

By itself, no...but it is a blast.  Also feels like a accomplishment when you land kills in one.

I remember fighting like 15 cons in one  :rofl friggen hilarious.....they couldn't get me at all...went for what seemed like an hour, finely got me, of course someone had to call cheat...another guy said, all he saw was hard rudder use :rofl :rofl :rofl