Author Topic: Changes to the scoring system  (Read 1458 times)

Offline Crash Orange

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Re: Changes to the scoring system
« Reply #30 on: November 30, 2013, 06:13:08 AM »
:airplane: What would be wrong with a transport category, listing cargo or troops as a measuring unit.

Sure, but why score it at all? It's silly that base captures improve your score and resupply runs hurt your score. If someone takes the time to do the tedious but very useful chore of resupping strats, why punish him or her in score? Likewise, why punish someone for bringing GV supplies to friendly players? And why factor in base takes at all? Carrying the troops is more than adequately rewarded by perk points, and it is the LEAST skill-intensive task of taking a base. Just have a troops/cargo flight category that, like ship and field guns, shows up in stats but doesn't effect your score.

I absolutely agree with Lusche about fixing the damage score. The thing I hate the most about the current system is how low the values for ships are - they should be worth MUCH more than town buildings or hangars, because they're much harder to hit, more likely to be defended, and above all must be bombed from fairly low alt which makes it much, much easier for enemy fighters to get to you. Town buildings should be worth the least for the same reasons - they're pathetically easy to hit, less likely to be defended than anything else, and can easily be bombed from 30k where, away from the strats, no one (aside from the odd gastropod) will be loitering around in a fighter waiting for you.

As for ENY, doesn't that already factor into kill points? It seems to me the easiest way to weight it more heavily would be to change kills/sortie or kills/time to kill points/sortie or kill points/time instead. Or eliminate some of the useless score categories like hit % (your gunnery is already quite well represented in the other categories - you can't kill what you can't hit) or above all kills/sortie (I don't see how rearming vs. replaning makes anyone a better pilot). Or do both: make fighter rank the sum of k/d, kill points, and kill points/time. if you want to factor in enemy/friendly ratio, that could also be made to affect kill points.

Offline earl1937

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Re: Changes to the scoring system
« Reply #31 on: November 30, 2013, 12:10:52 PM »
Sure, but why score it at all? It's silly that base captures improve your score and resupply runs hurt your score. If someone takes the time to do the tedious but very useful chore of resupping strats, why punish him or her in score? Likewise, why punish someone for bringing GV supplies to friendly players? And why factor in base takes at all? Carrying the troops is more than adequately rewarded by perk points, and it is the LEAST skill-intensive task of taking a base. Just have a troops/cargo flight category that, like ship and field guns, shows up in stats but doesn't effect your score.

I absolutely agree with Lusche about fixing the damage score. The thing I hate the most about the current system is how low the values for ships are - they should be worth MUCH more than town buildings or hangars, because they're much harder to hit, more likely to be defended, and above all must be bombed from fairly low alt which makes it much, much easier for enemy fighters to get to you. Town buildings should be worth the least for the same reasons - they're pathetically easy to hit, less likely to be defended than anything else, and can easily be bombed from 30k where, away from the strats, no one (aside from the odd gastropod) will be loitering around in a fighter waiting for you.

As for ENY, doesn't that already factor into kill points? It seems to me the easiest way to weight it more heavily would be to change kills/sortie or kills/time to kill points/sortie or kill points/time instead. Or eliminate some of the useless score categories like hit % (your gunnery is already quite well represented in the other categories - you can't kill what you can't hit) or above all kills/sortie (I don't see how rearming vs. replaning makes anyone a better pilot). Or do both: make fighter rank the sum of k/d, kill points, and kill points/time. if you want to factor in enemy/friendly ratio, that could also be made to affect kill points.
:airplane: I was not aware of hurting your score on re-supply runs. I receive perkies for each re-supply run to the strats and to bases. You sure you have that right?
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Offline Lusche

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Re: Changes to the scoring system
« Reply #32 on: November 30, 2013, 01:11:17 PM »
:airplane: I was not aware of hurting your score on re-supply runs. I receive perkies for each re-supply run to the strats and to bases. You sure you have that right?

He does. Perks and score are not connected to each other in any way. Each supply run in a C-47 is a bomber sortie, but you don't get any score points for it. Thus, your damage/sortie score & subrank will drop a little for each supply run you are doing. For the most buff pilots in game, this drop will be quite small, unless they are really doing a lot of supply runs, and/or are going for a frontpage bomber rank.
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Offline HornetUK

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Re: Changes to the scoring system
« Reply #33 on: November 30, 2013, 02:10:05 PM »
I agree with Grebe's idea but I think there is also a need for alteration in the scoring system in bombing etc.

 I think getting huge score going around bombing town should be in someways offset. Perk farming which I am sure most of us have done at times is not a true testament to bombing skill. Fighting your way all the way to the Strat, bombing whilst under fighter attack and the getting the your formation home for example is more a test of bombing skill.

I would like to see a ranking system that give the true measure of all disciplines.

I think what maybe also a good idea is a area in the hanger where you actually pick your mission objective from a list. Which will go towards your score. IE Strat protection, Strat attack, Sinking carrier fleet, bomber escort, fighter sweep and so on and so forth
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Offline BaldEagl

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Re: Changes to the scoring system
« Reply #34 on: November 30, 2013, 02:43:43 PM »
:airplane: I was not aware of hurting your score on re-supply runs. I receive perkies for each re-supply run to the strats and to bases. You sure you have that right?

In addition to what Lusche said in a GV it will hurt all of your kill and damage stats in exchange for a very small number of perks.

I run resup a good amount and it has a huge negative effect on my scores.
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Offline Hap

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Re: Changes to the scoring system
« Reply #35 on: November 30, 2013, 07:23:22 PM »
I've been here since 2002 and would fancy I've paid attention.  I cannot get my head about this discussion.  Is there a Cliff Notes version for dummies?

Offline save

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Re: Changes to the scoring system
« Reply #36 on: November 30, 2013, 07:39:39 PM »
Shooting down a set of buffs with a ENYx plane with 4r heavy canons should lower perk points compared with a similar ENYx with only 2 machine-guns ..
I mean killing a set of  Lancaster in an A8 is very close to murder compared with flying a p51B, which I considerer to be challenging.

My ammo last for 6 Lancasters, or one Yak3.
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Offline icepac

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Re: Changes to the scoring system
« Reply #37 on: December 01, 2013, 10:39:17 AM »
Make landings count toward much more score than ditches or deaths/bails than they currently do.

Offline The Fugitive

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Re: Changes to the scoring system
« Reply #38 on: December 01, 2013, 10:48:14 AM »
Make landings count toward much more score than ditches or deaths/bails than they currently do.

Landing wheels down score more than wheels up.   :D

Offline Latrobe

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Re: Changes to the scoring system
« Reply #39 on: December 02, 2013, 03:56:26 PM »
What if the number of sorties in each mode affected the overall score? As it is right now, people fly less than a dozen fighter sorties, pick planes off from altitude in a furball, and get 13+ K/D ratios from rearming after every 2-3 kills. Then they never fly fighter mode again. Then they fly less than a dozen bomber sorties and just bomb town centers from 30K. Once their bomber rank is below 5 they never fly a bomber again. The same goes for gvs as well. What if having an Overall rank of 10 or so meant you were "overall" a really good player? Flying roughly the same number of sorties in Fighter, Attack, bomber, and vehicle. If you fly just 5 fighter sorties and 120 Attack sorties then even with a 23K/D ratio, 12 K/S, and 13% hit, you are ranked 500+ in fighter because you don't fly fighter mode often enough, but you're ranked in the top 100 in attack mode because you fly it a lot.

Just a thought I had today.

Offline Lusche

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Re: Changes to the scoring system
« Reply #40 on: December 02, 2013, 04:04:09 PM »
What if the number of sorties in each mode affected the overall score?

It already does by kill points and damage points.

As it is right now, people fly less than a dozen fighter sorties, pick planes off from altitude in a furball, and get 13+ K/D ratios from rearming after every 2-3 kills. Then they never fly fighter mode again.

I had analysed this kind of behaviour at various times and found it to have much less frequency and 'success' than commonly attributed.


Of course, this only holds true for the LW arena. It's different for MW and particularly EW arena due to the low numbers of players.

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Offline Slade

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Re: Changes to the scoring system
« Reply #41 on: December 02, 2013, 04:40:20 PM »
+1 to Greebo's idea.   :aok
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Offline Zoney

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Re: Changes to the scoring system
« Reply #42 on: December 02, 2013, 04:51:21 PM »
I like the OP ideas  :aok

Also, I welcome any 262 to challenge my bombers. I believe I'm 1/1 there, the other night I was almost 2/2 but he got skeerrd. The risk is considerably one sided in that scenario.

You would lose that challenge sir.
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Offline Masherbrum

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Re: Changes to the scoring system
« Reply #43 on: December 02, 2013, 09:31:31 PM »
I don't really care who gets great stats from this, the idea is to give more players a reason to fight more often. The only stat that matters to me personally is fun (i.e fights) per hour.

Yep.  Excellent ideas mate.     I agree with your OP and feel HTC should at least investigate further, to see if some of those could be implemented.
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Offline RotBaron

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Re: Changes to the scoring system
« Reply #44 on: December 03, 2013, 09:23:21 AM »
You would lose that challenge sir.

LOL maybe we'll run into each other someday. You're much braver with your perks than I, sir.
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