I wonder if any scoring system will alter people's inlaid psyche.

I agreed with Greebo's suggestion about doing something about the scoring system in the game, and like Randy says, not sure how it would change a players attitude towards combat. I think a players score should reflect the aircraft in which he is flying. Most aircraft in the game are single engine fighters, designed to intercept and destroy enemy aircraft, and that is the only thing it should be scored on. Aircraft used for ground attacks, either bombing GV's or hangars, should be scored on just that. Bombers should be scored on what they are designed to do, destroy objects on the ground. A bomber pilot should not have base captures, GV kills and where are not he has bailed or been killed as part of his score, because this is a unlimited life game, so his or her bails and getting killed shouldn't be counted against his ranking. The only thing that matters, the way this game is set up, is what he or she accomplishes while in flight. How many air to air kills in a fighter, how many objects destroyed by a bomber, how many objects destroyed by dive bombing.
Can't address GVer's, as I don't GV because with the eyes that I have, I can't get off the spawn before getting killed.