Author Topic: Hordes and the game dynamic  (Read 4321 times)

Offline Triton28

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Re: Hordes and the game dynamic
« Reply #15 on: December 02, 2013, 09:10:35 AM »
You're totally wrong. I could barely stack together 300 perks in my past 2 years of playing and I flew a LOT of brewster etc.

All it takes is one loss of a 262 and it's 6 months again before I can fly one (edit: would be if I still had an account). Yeah I used to have 5000 perks untill I changed my name ingame one beautiful evening, many years ago.

300 perks in two years?  12.5 perks a month?  In a Brewster?  Did you even try to shoot people down? 

I'm sure Snailman could verify, but I'd be shocked if the average player only earned 12.5 perks a month.  A 3 kill sortie in any number of competitive midwar rides could net that.
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Offline Scca

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Re: Hordes and the game dynamic
« Reply #16 on: December 02, 2013, 09:14:48 AM »
You're totally wrong. I could barely stack together 300 perks in my past 2 years of playing and I flew a LOT of brewster etc.

All it takes is one loss of a 262 and it's 6 months again before I can fly one (edit: would be if I still had an account). Yeah I used to have 5000 perks untill I changed my name ingame one beautiful evening, many years ago.
One asks why you would be so worried about this topic if you aren't actually a subscriber...
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Offline DmonSlyr

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Re: Hordes and the game dynamic
« Reply #17 on: December 02, 2013, 09:25:03 AM »
<----1500 perks in 3 months  :confused:

Lol the hoard will never die, just gear up, up an la7/ki84 and kill like 2 or 3 of them before you go in. If you are worried about rank, up as an attack pilot, Attack score doesn't matter about how much you die typically. So it wont matter too much, as long as you make up for it with JABO (which really counts).

personally without a large Hoard coming over, it takes the enjoyment of creating a huge furball to fight it out.

That's one of the best parts about an Open world map. Anything can happen and a mission of 30 MFers can attack your base.. what a gonna do about it?

If anyone needs help learning how to dodge a HO or would like some help with SA/ getting kills/ ACM in the MA, please PM on here or in the MA,, I can show ya maneuvers and certain aspects about what to do in situations.
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Offline matt

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Re: Hordes and the game dynamic
« Reply #18 on: December 02, 2013, 09:28:37 AM »
I don't post as a rule for obvious reasons, but there is a solution to the hordes! First off try numbering the amount of plains avable at each field. Then if 1 goes down, you have 1 less of that type till regenerated.Also number the amount of plains that can take off at 1 time. In reality you could not launch 20 plains at the exact same time, they would take off in waves.
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Offline Lusche

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Re: Hordes and the game dynamic
« Reply #19 on: December 02, 2013, 09:28:42 AM »
300 perks in two years?  12.5 perks a month?  In a Brewster?  Did you even try to shoot people down?  

I'm sure Snailman could verify, but I'd be shocked if the average player only earned 12.5 perks a month.  A 3 kill sortie in any number of competitive midwar rides could net that.


Depends a lot on how much you are playing. With something like 20 hours in fighters per tour (most players do indeed not fly much more) and a truly average k/h, Mr Average would make something like 50-80 perks per tour. Unless he's flying a P-51D or Spitfire 16 all the time.
If you fly less, and happen to fly a lot on a side with numbers, this number could of course be substantially lower as well.

The "average" is commonly very much overestimated on these boards, be it playing time, kills per hour, perk balance or anything else... ;)
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Offline matt

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Re: Hordes and the game dynamic
« Reply #20 on: December 02, 2013, 09:29:41 AM »
Yesterday I flew with the bish for a little while. I started out bish and flew with the biggest horde squad, rolling thunder. I had forgotten what organization looks like. The took off, stayed disciplined to their assignments and dropped base after base. Granted it took over 20 of them, but they worked together and had fun. Rooks are also capable of putting together large missions with a hierarchy, knights not so much. So what does this all mean?

Nothing has changed since I started to play, the numbers of subscribers / players is just dropping. Everyone who plays has a certain niche they enjoy, some just want to land kills others seek a good clean fight. In the end it's whether or not you find value added to the game. Play the way you want. Enjoy it while it lasts. There are no solutions to hordes, HOrs, collides, lancstukas, etc... If there were we would have them by now. From a pot calling the kettle black pov, get over it, it is what it is. Every side has the numbers to put 20 on a base they just lack the will to do so and are content to whine on the Bbs about hordes.

Lastly I would say that I too am on the fence about continuing my account, (i cancelled my sons he just does not play often, he enjoys other mmo) because you just can't change human nature. I enjoy the fight and sometimes lose sight of human nature and others desire to win at all costs regardless of whether or not they fight for their kills. A 30 minute mute yesterday for responding to a troll just confirms that when you get too immersed, well call it passion for the game.  :salute
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Offline SmokinLoon

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Re: Hordes and the game dynamic
« Reply #21 on: December 02, 2013, 09:31:16 AM »
Pick different friends :)

Seriously...  There are many ways to stop hordes in their tracks, and it doesn't require massive perk rides.  It's not always "fun", but it's satisfying if that's really what you get off on.  Some things that come to mind
  • Kill ords.  No ords, mean base takes are much harder
  • Kill troops. No troops, means no base takes. Kill Barracks also means no resupply
  • Kill key VH's.  No vehicles slows resupply.  Sure, it's only for 15 minutes, but they may choose to hit the other side if their march is stopped.
  • Goon hunt.  No troops at bases where vehicle spawns are, means they have to fly them in.  C-47's are far more vulnerable and easier to spot than M3's.
  • Bomber hung.  Up from base further back, get alt and bomber hunt
  • the list goes on

Most hordes don't have the staying power once you halt the advance.  They usually look for easy targets, and when they meet resistance they falter. 

GASP!  You realize that you just mentioned a whole host of things that are ignored by a good portion of the AH player, yes?  You're expecting them to do something other than join the congo line to the next red base.   :)

Point being: there is a huge strategic element, and "side show" element that is ignored by a lot of people.  :headscratch:
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Offline MrRiplEy[H]

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Re: Hordes and the game dynamic
« Reply #22 on: December 02, 2013, 09:32:20 AM »
300 perks in two years?  12.5 perks a month?  In a Brewster?  Did you even try to shoot people down?  

I'm sure Snailman could verify, but I'd be shocked if the average player only earned 12.5 perks a month.  A 3 kill sortie in any number of competitive midwar rides could net that.


My stats are readily available under name 'mrripley'. You will see that due to low game hours my perk count doesn't grow despite the fact that I kept a positive k/d and flew early war birds (for example tour 157 late war). The last tours I had to resort to late war birds also due to getting out of practice.
« Last Edit: December 02, 2013, 09:37:35 AM by MrRiplEy[H] »
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Offline tunnelrat

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Re: Hordes and the game dynamic
« Reply #23 on: December 02, 2013, 09:33:41 AM »
You all need to be appreciative of your damned hordes, considering no other games can even boast the possibility of hordes.

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Offline Lusche

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Re: Hordes and the game dynamic
« Reply #24 on: December 02, 2013, 09:36:14 AM »
The main 'problem' is not that you can't defend against this, it's just that many players won't defend.... because the majority does not like to defend at all.
People want to 'win' by grabbing bases, even a successful defense ain't 'winning' to them. That's why you never read "I'm tired of grabbing bases, let's defend for a change" on your country channel ;)

Of course it's better that way than being the opposite. You can't get dynamic gampelay if significantly more players want to defend than to attack.  :old:
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Offline MrRiplEy[H]

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Re: Hordes and the game dynamic
« Reply #25 on: December 02, 2013, 09:39:21 AM »
The main 'problem' is not that you can't defend against this, it's just that many players won't defend.... because the majority does not like to defend at all.
People want to 'win' by grabbing bases, even a successful defense ain't 'winning' to them. That's why you never read "I'm tired of grabbing bases, let's defend for a change" on your country channel ;)

Of course it's better that way than being the opposite. You can't get dynamic gampelay if significantly more players want to defend than to attack.  :old:

Most often the hordes seemed to happen when one side had significantly larger numbers to begin with which leaves the defenders not able to even try to defend. Even if all defenders would magically group to the one base thats horded it would leave the rest of the map free for the milk runners.
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline Changeup

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Re: Hordes and the game dynamic
« Reply #26 on: December 02, 2013, 09:47:41 AM »
My stats are readily available under name 'mrripley'. You will see that due to low game hours my perk count doesn't grow despite the fact that I kept a positive k/d and flew early war birds (for example tour 157 late war). The last tours I had to resort to late war birds also due to getting out of practice.

I had 20.6 perks in a 109 Fritz last night on 4 kills.  Brewsters are sissy-girl and don't even give you a happy ending! Ha!
"Such is the nature of war.  By protecting others, you save yourself."

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Offline MrRiplEy[H]

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Re: Hordes and the game dynamic
« Reply #27 on: December 02, 2013, 09:50:38 AM »
I had 20.6 perks in a 109 Fritz last night on 4 kills.  Brewsters are sissy-girl and don't even give you a happy ending! Ha!

I had 10-20 kills per tour. Do the math. Even if I would never use/lose any perks it would take a long time to earn just a single 262, which is nice to be burned in middle of a horde and a 2000 ranker diving down on you from 20k.

Also it's extremely hard to survive in early birds when odds are already stacked against you.
« Last Edit: December 02, 2013, 09:52:20 AM by MrRiplEy[H] »
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline waystin2

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Re: Hordes and the game dynamic
« Reply #28 on: December 02, 2013, 09:53:49 AM »
Being Pig-headed I will go at a horde again and again with everything at my disposal until they burn out and the wreckage is piled high (mine and theirs).  Now that is what is really fun about Aces High.  A giant chaotic cage match!   :aok 
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Offline Fulcrum

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Re: Hordes and the game dynamic
« Reply #29 on: December 02, 2013, 09:57:58 AM »
The 152, Dora or Pony D are wonderful high alt horde busters and none are perk rides.  Get some friends, up a few sectors back, go to 20K and coordinate attacks.  If the fight is lower adjust your alt accordingly. 

As others have stated...it's hard to capture bases if your bombers and goons keep getting pummeled.
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