Author Topic: Hordes and the game dynamic  (Read 4400 times)

Offline BluBerry

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Re: Hordes and the game dynamic
« Reply #105 on: December 03, 2013, 08:53:10 PM »
That's okay, they get on my nerves but, it's who HTC has to entice to buy subscriptions as our next generation. And they aren't that complicated when it comes to how they want to piu, piu, piu. I have a pet gnat with a longer attention span.

I think what Lusche is saying is that you (buster) using the term "xbox generation" is getting on his nerves, and if he's not saying that.. then I am. I was born in the 80's so I'm not exactly xbox generation, however the real problem with Aces High is not the younger crowd, we are what is saving it. The real problem is stubborn old men like you who say stupid stuff like this. One of the biggest problems in AH is old men and old computers who would rather die then update a 10 year old PC.

I say that with love.

kinda.

  ;)

Offline Tinkles

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Re: Hordes and the game dynamic
« Reply #106 on: December 03, 2013, 09:17:13 PM »
I think what Lusche is saying is that you (buster) using the term "xbox generation" is getting on his nerves, and if he's not saying that.. then I am. I was born in the 80's so I'm not exactly xbox generation, however the real problem with Aces High is not the younger crowd, we are what is saving it. The real problem is stubborn old men like you who say stupid stuff like this. One of the biggest problems in AH is old men and old computers who would rather die then update a 10 year old PC.

I say that with love.

kinda.

  ;)

Not everyone can update a PC. Stop throwing mud and dirt on an already mushy horse.  

Actually, there are some here who have good computers, and as HTC stated only 20 computers didn't have the 3.0 shader (or something like that) meaning only 20 people wouldn't be able to play the alpha version of this new terrain engine.

Even my ancient computer can run this.   Some just can't afford it now, instead of bashing them for it, simply accept it and move on.  HTC is addressing this and is upgrading the system, be thankful for it.  

As to the former part of your post.  I agree the xbox generation "tag" is rather distasteful and more stereotypical than accurate.  I don't own an Xbox, I'm 19, and yet I'm thrown into this generation of "kids" who want everything handed to them and expect the utmost respect while giving none in return.  When that isn't me.



So instead of bashing each other over the head with purses, shall we give ideas that would actually promote the game ? That gives those who are here a reason to stay and others an incentive to test it out?

 :salute

And... for the record, I am getting my new computer in Spring 2014... so there   :neener:  :P


« Last Edit: December 03, 2013, 09:18:48 PM by Tinkles »
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Offline Fulcrum

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Re: Hordes and the game dynamic
« Reply #107 on: December 03, 2013, 10:03:52 PM »
I think what Lusche is saying is that you (buster) using the term "xbox generation" is getting on his nerves, and if he's not saying that.. then I am. I was born in the 80's so I'm not exactly xbox generation, however the real problem with Aces High is not the younger crowd, we are what is saving it. The real problem is stubborn old men like you who say stupid stuff like this. One of the biggest problems in AH is old men and old computers who would rather die then update a 10 year old PC.

I say that with love.

kinda.

  ;)

As an old man who updates his computer on a rather frequent basis...I take offense to this.  :old:

Going by "Hoplite" now. :)

Offline dirtdart

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Re: Hordes and the game dynamic
« Reply #108 on: December 04, 2013, 07:25:46 AM »
Guys, it is not about systems, it is about the personality of the game. Other games have console like controls and heck I figured out one of them in 5 minutes. There are times after (I have forgotten how many years) I learn something new in AH. Such as, I finally figured out how Bruv119 pulls certain things off. That was a revelation, three weeks ago.

So, how do you cater to the masses (console crowd ie xboxrs) while still appealing to those who appreciate the technical aspects of the fight? That is the dilemma. It seems to me that generally the maps are the answer. If you have aspects that can be exploited by both personas, then you have a win. Still have the strats and all, but also have a fighter town. Still have base captures, but have a TT shielded from bomb guys. There are days I just want to duke it out in tanks and eventually some guy who thinks it is cute will fly all the way over the 15k mountains at crater, just to egg a tank. Then the 200 conversation goes "well HT would not have put bombs on planes if he did not want you bombing tanks." I generally log when the egg guys show up.

Like I said, not sure what the answer is. I do know, however, that it involves more people and game aspects that penalize hordes in some way. I love the zone ENY idea, or making ENY much more aggressive. That would have to also be tied to a change in the side switching rule. I logged on, flew as a knight until their numbers exceeded the rooks, then flew as a rook for a bit when they are low numbers. Not only did this ensure that I made wicked perkies (ki43, a few kills), but the fight was always there.

I sure hope HTC comes up with something soon. Yesterday the only fight with a less than 10 minute flight for a knight was ended when the bish took the last knight central islands. Something easily fixed by making an airbase and a vbase uncapturable... just a little red box. Problem solved. You want to win the war, fight along the sides. You want to furball or tank, come to the middle.

Sorry for the disjointed morning thoughts (2 cup on table), but I feel like I am peeing in the wind on this stuff. I have read and re-read all of these things on the wishlist for years. HT has stated in some posts that it is generally not good business to listen to your clients, I agree in many respects, however when the most I have seen online since getting back in May is 300ish, well maybe now is the time to dialogue.

For many of us, this is our hobby. I have more invested in my computer and stick then I do any tool in my garage. If my hobby is at risk I need to know.
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Offline GhostCDB

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Re: Hordes and the game dynamic
« Reply #109 on: December 04, 2013, 07:59:30 AM »
If you fly naked you won't have a problem with having fun.  :)
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Offline Iraqvet

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Re: Hordes and the game dynamic
« Reply #110 on: December 04, 2013, 08:47:30 AM »
I have watched this thread progress from the beginning when I initially made only a comment in response to the original poster of the thread.
I would have to make the arugment that quite honestly it boils down for some to feel the need to be in control of how others play the game.

The List would go on and on.... Zone ENY, More uncaputrable bases, No btarding, No Hoing, No vulching, No Hordes Stiffer rules for side switching, etc etc etc whatever impulse a player feels wronged by in game
And so what I ask is this.....if all the above is changed.....what really changes?
Free Will changes...It is easy to forget that basic concept of MA "IS" freewill..ie the ability of 100's of things to take place at any given moment. Regardless of your personal preference of how you feel about certain aspects of things.

The argument is trying to be made that game is somehow so different that it was before it isn't, the above have existed since game rolled out and still exist today and will be here in the future. Logged on yesterday around 4:35 Central and Numbers were close to 400. The only thing I see different is some trying to impose their will of how THEY want game to be on all others players and HTC. In other words penalize players so they can play the game the way they want to. I don't buy it. I get egged in gv's prob two outta every five spawns yet I do not feel the need to cuss that person out via PM, nor do I feel the need to post on BBS about how game need to be changed just so I can GV without being btarded. I also don't buy the fact that good fights cant be found ever.....if you look around map and simply don't see one.....up a plane or tank and go make one. I guarantee you will find action.

I have said it once and will say it again. Game is what you make of it......quite literally. Enjoy it for what it is
   
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Offline zack1234

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Re: Hordes and the game dynamic
« Reply #111 on: December 04, 2013, 09:13:28 AM »
If you fly naked you won't have a problem with having fun.  :)

It is a must :old:
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Offline WWhiskey

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Re: Hordes and the game dynamic
« Reply #112 on: December 04, 2013, 09:25:51 AM »
I think the ability to stop GVs by dropping only one hanger is wrong,,, doesn't mean I want to change the game,,, I said it before,,, tweak the game a little,,,
After the new towns came into play,,, the capture settings were tweaked,,, lowered a bit ,,, other areas might benefit from the same type of changes,,, IE town re supplies ,,, strat downtime settings,, a few days ago a large B-29 strat raid almost completely leveled the city and factories, yet by the time they landed, the strats where almost back up,,
, raising the number of supplies needed to resupply a strat or even a base town,while also increasing its perk value would give a different dynamic that might or might not make a difference,,, but a player who can't enjoy the fruits of his labor, IE destroying a town, or an ord factory, will find something else to do,,

There could be some new stuff coming tho,,, the silence from HTC is a good sign they have their heads down ,grinding out new Cool stuff for us to use and abuse,,, and making space on the board for all the new complaints about it all! :bolt:
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Offline Slate

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Re: Hordes and the game dynamic
« Reply #113 on: December 04, 2013, 09:33:09 AM »
I have watched this thread progress from the beginning when I initially made only a comment in response to the original poster of the thread.
I would have to make the arugment that quite honestly it boils down for some to feel the need to be in control of how others play the game.

The List would go on and on.... Zone ENY, More uncaputrable bases, No btarding, No Hoing, No vulching, No Hordes Stiffer rules for side switching, etc etc etc whatever impulse a player feels wronged by in game
And so what I ask is this.....if all the above is changed.....what really changes?
Free Will changes...It is easy to forget that basic concept of MA "IS" freewill..ie the ability of 100's of things to take place at any given moment. Regardless of your personal preference of how you feel about certain aspects of things.

The argument is trying to be made that game is somehow so different that it was before it isn't, the above have existed since game rolled out and still exist today and will be here in the future. Logged on yesterday around 4:35 Central and Numbers were close to 400. The only thing I see different is some trying to impose their will of how THEY want game to be on all others players and HTC. In other words penalize players so they can play the game the way they want to. I don't buy it. I get egged in gv's prob two outta every five spawns yet I do not feel the need to cuss that person out via PM, nor do I feel the need to post on BBS about how game need to be changed just so I can GV without being btarded. I also don't buy the fact that good fights cant be found ever.....if you look around map and simply don't see one.....up a plane or tank and go make one. I guarantee you will find action.

I have said it once and will say it again. Game is what you make of it......quite literally. Enjoy it for what it is
   
               ^^^^^  :aok ^^^^^
 There is a counter to the things some people don't like, bomb****ed? You should have taken out the ords first. The same goes for the Hordes. Attack their ability to wage war. A fighter sweep disabling front line ords and troops and the Horde has to fly further or choose somewhere else to attack. You got Hoed? What the heck are you in his gunsites for?
    Suck it up you Lilliputians.  :old:  
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Offline Lusche

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Re: Hordes and the game dynamic
« Reply #114 on: December 04, 2013, 09:36:35 AM »
After the new towns came into play,,, the capture settings were tweaked,,, lowered a bit ,,, other areas might benefit from the same type of changes,,, IE town re supplies ,,, strat downtime settings,, a few days ago a large B-29 strat raid almost completely leveled the city and factories, yet by the time they landed, the strats where almost back up,


That only looked like it, the strats had been damaged before and that damage was repaired when the B-29s were about to land.

In any case, resupping the strats takes so incredibly much effort and manpower (I have repeatedly shown the math behind this), that attacking the strats is still a very efficient way to wage war against the enemy.  To exemplify this: It takes me usually 30 minutes to RTB after a strat run.
To redeem the damage I did to a single factory in that time, it would take approximately 9-13 players (depending on strat location), starting their runs instantly (and ditching their goons at the strats). That basically almost never happens, and if it does, it takes that many enemies out of the frontline combat. And usually I hit 3-4 factories in a B-29 run...

That's why my mantra is: "Defend, not resupply"
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Offline Tinkles

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Re: Hordes and the game dynamic
« Reply #115 on: December 04, 2013, 10:02:51 AM »
I have watched this thread progress from the beginning when I initially made only a comment in response to the original poster of the thread.
I would have to make the arugment that quite honestly it boils down for some to feel the need to be in control of how others play the game.

The List would go on and on.... Zone ENY, More uncaputrable bases, No btarding, No Hoing, No vulching, No Hordes Stiffer rules for side switching, etc etc etc whatever impulse a player feels wronged by in game
And so what I ask is this.....if all the above is changed.....what really changes?
Free Will changes...It is easy to forget that basic concept of MA "IS" freewill..ie the ability of 100's of things to take place at any given moment. Regardless of your personal preference of how you feel about certain aspects of things.

The argument is trying to be made that game is somehow so different that it was before it isn't, the above have existed since game rolled out and still exist today and will be here in the future. Logged on yesterday around 4:35 Central and Numbers were close to 400. The only thing I see different is some trying to impose their will of how THEY want game to be on all others players and HTC. In other words penalize players so they can play the game the way they want to. I don't buy it. I get egged in gv's prob two outta every five spawns yet I do not feel the need to cuss that person out via PM, nor do I feel the need to post on BBS about how game need to be changed just so I can GV without being btarded. I also don't buy the fact that good fights cant be found ever.....if you look around map and simply don't see one.....up a plane or tank and go make one. I guarantee you will find action.

I have said it once and will say it again. Game is what you make of it......quite literally. Enjoy it for what it is
    

I don't really agree with "new ideas making some players wanting others to play how they want to" .  ENY has been broken for a while. The only time it happens is during low peak hours, and that's the only time when it's weight is recognized. Normally, with annoyed responses, which is understandable. The problem is, the ENY only is 'absolute' in few numbers, making it useless during primetime.

Things that aren't wanted or are considered 'cheap' have their own punishments.  Too many numbers, ENY.  Using 'cheap' tactics, community response a.k.a. peer pressure.  Tank-town wants no planes here, mountains.

I think we have been wording it wrong, or thinking wrong entirely.

It is a sandbox, it is a tool-shed. While outlaw the bucket because it holds more sand than the small shovel?

I think there should be a 'hint' so to speak, for using un-wanted behavior in certain areas, or in general. In this case, certain areas being tank-town and planes. General being ENY and numbers on sides.

In another thread (we really need to organize these someday), there was a post of a mission limiter, that limited (in their example) 10 fully loaded P38s. If they wanted more, they either bring 2 c47s before the mission launches, wait 5 or more minutes for the ground crew to load more planes, or take off from another base entirely to reach the same objective. (And I add another one, of taking off in a different plane ).    This doesn't limit you in the sense of "you can't have it", but guides you to ... most diversity.  Gives you an incentive to use the shovel, while they use the bucket.  It gives you an incentive to try the "road less traveled by".

Sure, there would be some who take off from another base. Let them, it's a sandbox.  There are those who would take another plane, some would wait for roleplay/immersion/whatever reasons. They can, because it's "their 14.95!".  The best thing is, (in this example) it wouldn't limit any party to doing what he or she wants. They could still accomplish the same goals as before. It might take them an extra few minutes, but there isn't an "official" limit.

I recall Fester mentioning uncapturable frontline bases in tank-town in his new map.  That doesn't hinder, but promote combat.  For those who want to capture bases, there are others around those uncapturable bases that can be taken, but it still gives those who want tank-town the ability to play there, even if all the other bases are caught.. because of those uncapturable bases.

As for the planes in tank town, I am unsure as to how to deal with that, without throwing a little mud on one side or the other's shoes.

If you disable bombs, or have them auto-drop at a certain point, that takes the power out of their hands entirely, giving it a "God factor".  Even if you pay your subscription you can't "do this in this corner because I own this sandbox". (That would be HiTech by the way  :t .)

The only thing I can think of right now, is to have a message pop up, just like when you alt-f4 the 1st time, or someone wants to join you.  It could warn the pilot that bombs aren't wanted or something, and suggest for them to leave or the bombs would auto-drop.  I don't know, it's a touchy subject.   Like I said before, if you take the power from the player, the fence gets higher and more intimidating, and people don't like that in a sandbox. What's worse is you alienate those players who are on the 'wrong side' of the fence.

It is very delicate. No doubt about that, but I think there is a way to resolve this.  But an "absolute" mentality will get us nowhere (points at all forum users) :old: .  I think a 'suggested' approach is more.. suitable for both us and HTC.    This way, it is still possible for those who want to do it, but they don't get any or as much reward for doing it. (I mention again my example with choosing a P51, but the 'punishment' is simply less perks, not limiting you in anyway of playing with the tool). <, This is after the touchy touchy subject, I apologize. This is why I don't work for the newspaper :)



*Just hit me*

Perhaps less perks earned (with a pop-up warning reminding the player), when in a plane w/ bombs at tank-town?


Also, free will.  Touchy touchy subject, so I'm going to try to stick on topic with this.

Simply put. Some things are 'punished' when done. Like if you want to fly a P-51 you can, however, your punishment is less perks if you do any damage/kill someone. For Greebos crater map, the tank-town part is obviously made for mostly tank-on-tank warfare.  (Trying to think of a way how to say this, I can see both perspectives here, so I guess I'll say both pieces).

The tank-town has the high mountain 'bowl' effect to keep planes out from bombing the tanks, so the tanks can go about their business (as tank-ace has said) "Unmolested" by planes. This keeps the GV-ers happy and keeps them in the same arena (promoting others to come to this arena, because it is more populated, and also keeping the subscribers together they can still talk and what-not and come and leave the crater as they wish).   However, it isolates pilots in a way, because they are 'suggested' not to go there, but aren't limited to it.  The suggestion being the mountain around the tank town. It's an obvious "no planes wanted here" billboard staring you in the face, but it will let you pass.

Tank town is where GV-ers can find a good fight easy and quick. In my opinion, they are the longest to find a fight in (in most cases, but fighters do - depending on the map, of course).  I hear quite often on both the forums and in-game where people attack the GV-er (or anyone for that matter) and say "If you want to find a fight go here or there".  To me, if they wanted to go here or there, they would've already. But they decided to go to tank-town and fight there.  I can think of a few reasons now.

#1 No planes (for the most part)
#2 No obligation to capture anything, just there to screw around (on the few occasions that I went, I noticed VOX was alive and well with funny commentary and hilarious stories going about, and the occasional idiot every now and then).
#3 Play with friends (in relation to #2)



I am not really picking a side here, just observing from both sides. I'm not a 'specialist' in any sense, more of a jack-of-all-trades type of guy. So I have perspective. I might have missed something, if so, please list.


I also do not mean to offend or insult anyone in this post. This isn't directed to anyone in particular, more of a general post created to inform and in hopes of giving incentive to brainstorm for ideas that benefit all, rather than a minority.

*I apologize for misspellings also, don't need flames on that too tired and *cough* lazy to go through and check em all, even with spell check*  :D


 :salute

 :cheers:

« Last Edit: December 04, 2013, 10:06:47 AM by Tinkles »
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Offline dirtdart

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Re: Hordes and the game dynamic
« Reply #116 on: December 04, 2013, 10:20:41 AM »
So I knew he would get drawn in ... It is not about controlling other people. It is about the lack of limitations allows for people to do things that make others quit the game or log. When he bombs me on crater Tt, it serves no other purpose them self actualization. It frankly kills the fun being had by dozens of players hammering it out in tanks. Whenever there is a great non-strategic tank fight going on someone shows with bombs and the fight dies guys log out of boredom or go play other tank games. I want to retain those guys not push them away. This is the component that only a very self oriented person will never understand.

I only get ranty when guys go out of their ways to be tools. Whether flying 15 minutes over a 15k mountain to drop two bombs or guys who refuse to get better Hoing on every merge in a 1 v 1. I hate it when selfish guys kill great fights.

My opinion is that the game base is predominantly tenacious people who like to jab and hook, not a bunch of "let me see how I can be a dock today" guys. I could be wrong.
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Offline Toad

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Re: Hordes and the game dynamic
« Reply #117 on: December 04, 2013, 10:53:28 AM »

The problem is the possible reaction will be different than expected. The more difficult things get, the more players will invest to ensure things do not get wrong at the first try. Bigger hordes, and if you can't really cap a field anymore, the more likely it gets that it will always be shut down right from the start.


This is truth.

Recall the early days of AW when just landing on an enemy runway would capture a field. No shortage of fights anywhere on the map, was there?

As things here were made more difficult, the number in the attacking forces grew right along with the difficulty. Harder nut to crack? Bring a bigger hammer.

Some viewed this as a great thing that would inspire more "team play" and "organization". Maybe it did; is it more fun now than it was in Beta when things were _truly_  simple? "Yes" for some, "no" for others. YMMV.

I'm back after a long layoff; very rusty. Still don't have my controls set up the way I used to have them.

I personally see the MA gameplay as essentially unchanged after being away for many years. I had a blast in the Dueling Arena last night with the Rowdies doing canyon fights though.
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Offline Lusche

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Re: Hordes and the game dynamic
« Reply #118 on: December 04, 2013, 10:55:35 AM »
Harder nut to crack? Bring a bigger hammer.

I wish I had said that   :old:
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Offline Iraqvet

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Re: Hordes and the game dynamic
« Reply #119 on: December 04, 2013, 11:05:05 AM »
So I knew he would get drawn in ... It is not about controlling other people. It is about the lack of limitations allows for people to do things that make others quit the game or log. When he bombs me on crater Tt, it serves no other purpose them self actualization. It frankly kills the fun being had by dozens of players hammering it out in tanks. Whenever there is a great non-strategic tank fight going on someone shows with bombs and the fight dies guys log out of boredom or go play other tank games. I want to retain those guys not push them away. This is the component that only a very self oriented person will never understand.

I only get ranty when guys go out of their ways to be tools. Whether flying 15 minutes over a 15k mountain to drop two bombs or guys who refuse to get better Hoing on every merge in a 1 v 1. I hate it when selfish guys kill great fights.

My opinion is that the game base is predominantly tenacious people who like to jab and hook, not a bunch of "let me see how I can be a dock today" guys. I could be wrong.

Yes I will get drawn in because it is me you are talking about. And it "IS" about controlling how other people play at its very core. Nobody forces your hand and makes you log ....that is your choice. You can just as easily up a plane and intercept me like others do and shoot me down, or up a Whirble and shoot me down. So I do not buy your basis of "Lack of Limitations" at all except to be a cop out because its much easier to log of in frustration and go to BBS and make a thread complaining instead of meeting the enemy in the sky or on the ground. The only Limitations are the ones you set up for yourself.....

You say me Btarding TT serves  no purpose except self actualization, well no actually I get 100's of kills Gv to Gv at TT , but I also excel at Btarding. What I do not tolerate is long range Tiger 2's. JagerPanthers, and Panther g's that sit far from the fight and long range kill. So for me bringing 1000 pounders for them is strategic for me as it is a deterrent for enemy to up thinking they immune and going to have the one up on all lesser tanks in TT. In other words it a good equalizer. And I would also like to add that I far, far, from the only person or country that does it. As such I call it effective strategy.

I also don't buy that premise for one min that when a GV is egged at TT Crater that the fight dies and everyone logs.  TT is always hopping with AC as well as GV's nonstop. You'd be hard bent to find TT Crater a barren landscape..lol

I still think issue lies in the fact you somehow feel that you are somehow being wronged by good ole regular gameplay that has been around since day one and may speak to a bigger problem
 
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