Author Topic: Hordes and the game dynamic  (Read 4387 times)

Online Wiley

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Re: Hordes and the game dynamic
« Reply #135 on: December 04, 2013, 01:34:43 PM »
Explain the decline in numbers.

As much as gamers think they want freedom, very few of them actually do.  By far, my favorite games are open-world.  This is the only open-world unrestricted WWII combat game I'm aware of other than WB's.  Everything else is round-based set up two even numbered teams complete an extremely short objective rinse repeat.

That is what is popular.  That and F2P is why WT has its numbers.

If this game ever turns into that kind of gameplay, I'm out of here.  I don't think I'm alone in that, and I believe that's at least part of the viewpoint of a good deal of the people who disagree with you.

I'd probably wind up returning to *shudder* WB's.  :joystick:  I hope that day never comes.

Wiley.
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Offline Fulcrum

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Re: Hordes and the game dynamic
« Reply #136 on: December 04, 2013, 01:37:44 PM »
If this game ever turns into that kind of gameplay, I'm out of here.  

You are not alone.

I'd probably wind up returning to *shudder* WB's.  :joystick:  I hope that day never comes.

Methinks WB will be dead by then most likely.
Going by "Hoplite" now. :)

Offline Iraqvet

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Re: Hordes and the game dynamic
« Reply #137 on: December 04, 2013, 01:43:04 PM »
Not really.  You're only good at two aspects of the game, GV'ing and dropping bombs on tanks that are pissing you off.  That's not being well rounded, that's being a poor sport.  I'd think differently if you were engaging in some larger mechanism of gameplay (taking or defending a base for example), but you're not.  You're tanking in the GV equivalent of the DA and you're bringing bombs to shut people down that are killing you.  That's lame.

You're taking this game too seriously dude.  



Actually taking or defending base is where most of it happens. The only exception is when it is TT. Your entitled to your opinion... You kill people how you want. When you pay my subscription you can dictate how I play and what is lame etc till then. Worry about how you play. I fully understand though why you commenting with such hate though. One of your countrymen PMed me yesterday when I had killed your Perk ride multiple times yesterday and the raging you were doing on local.

So no I not taking game too seriously.....I never do  
***The Perk Tank Snuff***
HHC 1-502nd "Strike" Infantry 101st Airborne Division Air Assault!
The very essence of leadership is its purpose. The purpose of leadership is to accomplish a task. That is what leadership does and what it does is more important than what it is or how it works

Offline Iraqvet

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Re: Hordes and the game dynamic
« Reply #138 on: December 04, 2013, 01:45:12 PM »
As much as gamers think they want freedom, very few of them actually do.  By far, my favorite games are open-world.  This is the only open-world unrestricted WWII combat game I'm aware of other than WB's.  Everything else is round-based set up two even numbered teams complete an extremely short objective rinse repeat.

That is what is popular.  That and F2P is why WT has its numbers.

If this game ever turns into that kind of gameplay, I'm out of here.  I don't think I'm alone in that, and I believe that's at least part of the viewpoint of a good deal of the people who disagree with you.

I'd probably wind up returning to *shudder* WB's.  :joystick:  I hope that day never comes.

Wiley.
cc Wiley.....Best part of MA...Free Will...Start taking that away....People really will leave because Whole Idea of MA is lost
***The Perk Tank Snuff***
HHC 1-502nd "Strike" Infantry 101st Airborne Division Air Assault!
The very essence of leadership is its purpose. The purpose of leadership is to accomplish a task. That is what leadership does and what it does is more important than what it is or how it works

Offline dirtdart

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Re: Hordes and the game dynamic
« Reply #139 on: December 04, 2013, 01:47:30 PM »
As much as gamers think they want freedom, very few of them actually do.  By far, my favorite games are open-world.  This is the only open-world unrestricted WWII combat game I'm aware of other than WB's.  Everything else is round-based set up two even numbered teams complete an extremely short objective rinse repeat.

That is what is popular.  That and F2P is why WT has its numbers.

If this game ever turns into that kind of gameplay, I'm out of here.  I don't think I'm alone in that, and I believe that's at least part of the viewpoint of a good deal of the people who disagree with you.

I'd probably wind up returning to *shudder* WB's.  :joystick:  I hope that day never comes.

Wiley.

Wiley I appreciate you view, I just wish there were a way to cater to both personalities. I enjoy flying for an hour or two in B29s as mush as I do 10 minutes in a Ki-43. I enjoy the freedom, could not agree more. When it comes to catering to crowds, imagine if the core of the map had not value to base captures required for the win. Imagine if they were uncapturable. This might give a place for the furballers to fight, while the mission oriented guys do their thing on the side. I think it would not be that hard to do, and at least would make for an interesting experiment on where people are drawn?  :salute
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Offline Triton28

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Re: Hordes and the game dynamic
« Reply #140 on: December 04, 2013, 02:33:55 PM »
Actually taking or defending base is where most of it happens.

I addressed this possibility.  Nothing really lame in egging a GV that's coming to pork your base or defending one you're taking.


The only exception is when it is TT.

^^ This is what's lame.  You don't have to do this.  You can be sporting and kill that GV in a GV, but you're taking the path of least resistance and bringing a gun to a sword fight.  Taking the path of least resistance in a game is  super lame, mmkay?   

Your entitled to your opinion... You kill people how you want. When you pay my subscription you can dictate how I play and what is lame etc till then. Worry about how you play.

This tired old line is SOP for weakly retreating from a lame gameplay discussion.   :rofl

I fully understand though why you commenting with such hate though. One of your countrymen PMed me yesterday when I had killed your Perk ride multiple times yesterday and the raging you were doing on local.

So no I not taking game too seriously.....I never do  

lol... you're thinking of the wrong Triton.  I don't crawl around on the ground.   :)

Fighting spirit one must have. Even if a man lacks some of the other qualifications, he can often make up for it in fighting spirit. -Robin Olds
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Online Wiley

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Re: Hordes and the game dynamic
« Reply #141 on: December 04, 2013, 02:42:18 PM »
Methinks WB will be dead by then most likely.

I am frankly shocked they're still chugging along.  They even seem to be doing some slight development on the game.  Still, it's way, way underdeveloped compared to this game in its current state.  I think the S3's keeping it alive.  Their MA is like 30-40 people on during primetime.  The S3 is the single thing I miss about WB, and it's not worth the money to me to have an account just for that.

Wiley I appreciate you view, I just wish there were a way to cater to both personalities.

The thing is, I wouldn't quite call the two personalities mutually exclusive but I would definitely say their styles are at odds.

My typical sortie during primetime these days (relative terms, I REALLY fell hard into the GTA5 pit since mid September, only just lately have started coming up for air back in here) generally looks something like this:

Look for red horde bardar on map.  Ideally, one where there's a few friendlies trying to hold them back.
Choose plane.  Usually P47D11, but can be just about anything as long as it's half decently fast.
Up from a nearby field, climb out.
Get up to 10k at least, 15k or higher if I'm hearing reports of buffs.
Fly into crowd and work my way in from the top until I'm out of bullets, fuel, or airplane parts if I got into a bad situation.

My K/H positively sucks because of the sorties I fly.  That's not why I'm there though.  I'm looking to do what I can against the horde, get some kills, hopefully stop some bombers if they're there, and just generally do what I can to try to ease the pressure on the field that's being attacked to give the friendlies who are upping into the vulch more of a chance.

I'm not down on the deck shooting at the guys that are actively vulching, I'm trying to get at them when they're coming in at alt so instead of coming into the field with a ton of E and nothing above them to go after the guys who have survived the vulch, I'm there to keep them busy, maybe kill them, but at least make them have to look up every once in a while.

Success rates vary widely. ;)

Part of the reason I do this is, I know the vast majority of the players on all sides are 'instant action' types, who up, climb a little bit and go straight to the action.  I'd love to see a Snailman style analysis of the average alt that people cruise at in the MA.  I bet it's around 5k.  I would say at least 60% of the people in the arena at any given time fly like that.

My point is, I fly how I like to fly and do what I can to try to help the friendlies below me who are more of the 'instant action' style players.  While I'm climbing out they've probably died 5 times in the vulch at the field I'm headed to, probably killed a few guys too.

I'm sure there are a lot of people I've shot down who figure I'm a picktard, and that's fine.  The way I view the game is both sides have the same tools at their disposal, it's up to people to decide how they want to use them.  If you're on your way to vulch my field, I am going to try to prevent you from doing it.  From a certain point of view, I'm 'feeding' on these guys.  I'd respectfully submit the difference between me and many is I don't run from the first high bandit I see.

Quote
I enjoy flying for an hour or two in B29s as mush as I do 10 minutes in a Ki-43. I enjoy the freedom, could not agree more. When it comes to catering to crowds, imagine if the core of the map had not value to base captures required for the win. Imagine if they were uncapturable. This might give a place for the furballers to fight, while the mission oriented guys do their thing on the side. I think it would not be that hard to do, and at least would make for an interesting experiment on where people are drawn?  :salute

The problem is, numbers breed numbers.  I am not big on furballing over TT, though I have done it on occasion, just because it doesn't feel like it has a 'point'.  I much prefer trying to harry some bandits who are actually trying to accomplish something against my side.  It's kind of silly if you look at it objectively, but that's how I feel.  Furballing for furballing's sake may as well be done in the DA as far as I'm concerned.

The more people are furballing in the middle, the fewer people are participating in the mission style stuff.  People doing mission style stuff either log or go to the furball in the middle, so the mission style stuff eventually dries up completely because of the constant cycle of I have no mission because nobody's running missions, I don't run missions because nobody's available to run missions.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Iraqvet

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Re: Hordes and the game dynamic
« Reply #142 on: December 04, 2013, 03:32:15 PM »
I addressed this possibility.  Nothing really lame in egging a GV that's coming to pork your base or defending one you're taking.


^^ This is what's lame.  You don't have to do this.  You can be sporting and kill that GV in a GV, but you're taking the path of least resistance and bringing a gun to a sword fight.  Taking the path of least resistance in a game is  super lame, mmkay?   

This tired old line is SOP for weakly retreating from a lame gameplay discussion.   :rofl

lol... you're thinking of the wrong Triton.  I don't crawl around on the ground.   :)




Last time I checked you dropped on my discussion :) Commenting on lameness.....I could just as easily call your Type of Air to Air Lame, but I digress. Ill afford you the respect you seem to lack as all you can do is spew like a child name calling on BBS via Boo Hoo your lame....mmkay :lol
***The Perk Tank Snuff***
HHC 1-502nd "Strike" Infantry 101st Airborne Division Air Assault!
The very essence of leadership is its purpose. The purpose of leadership is to accomplish a task. That is what leadership does and what it does is more important than what it is or how it works

Offline Triton28

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Re: Hordes and the game dynamic
« Reply #143 on: December 04, 2013, 03:45:23 PM »
See Rule #4
« Last Edit: December 10, 2013, 10:05:28 AM by Skuzzy »
Fighting spirit one must have. Even if a man lacks some of the other qualifications, he can often make up for it in fighting spirit. -Robin Olds
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Offline Iraqvet

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Re: Hordes and the game dynamic
« Reply #144 on: December 04, 2013, 03:59:06 PM »
See Rule #4
« Last Edit: December 10, 2013, 10:05:38 AM by Skuzzy »
***The Perk Tank Snuff***
HHC 1-502nd "Strike" Infantry 101st Airborne Division Air Assault!
The very essence of leadership is its purpose. The purpose of leadership is to accomplish a task. That is what leadership does and what it does is more important than what it is or how it works

Offline Fulcrum

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Re: Hordes and the game dynamic
« Reply #145 on: December 04, 2013, 04:19:32 PM »
And some wonder why I've tried (thus far unsuccessfully) to quit the game.   :frown:
Going by "Hoplite" now. :)

Offline ink

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Re: Hordes and the game dynamic
« Reply #146 on: December 04, 2013, 04:30:09 PM »
And some wonder why I've tried (thus far unsuccessfully) to quit the game.   :frown:

who gives a crap what some meatstick on the net "says"  you certainly shouldn't..... :aok

if they are that idiotic....the ignore feature works well  :cheers: 

Offline Iraqvet

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Re: Hordes and the game dynamic
« Reply #147 on: December 04, 2013, 04:32:57 PM »
And some wonder why I've tried (thus far unsuccessfully) to quit the game.   :frown:
cc understand Fulcrum sad when a simple discussion cant be had about aspects of game without attitudes and name calling does tend to get old.  :frown:
***The Perk Tank Snuff***
HHC 1-502nd "Strike" Infantry 101st Airborne Division Air Assault!
The very essence of leadership is its purpose. The purpose of leadership is to accomplish a task. That is what leadership does and what it does is more important than what it is or how it works

Offline bustr

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Re: Hordes and the game dynamic
« Reply #148 on: December 04, 2013, 05:11:40 PM »
Hey Vet,

They should try to shoot down your turning M4 in an IL2 at the wrong attack angle. You have that one shot skeet bit mastered against the exit path pull out. Was nasty of you to change to a T34....... :)

At least you kept the knight's spawns lively by yourself. Still can't figure how 12 knight tanks let you sneak off the spawns at 126 and 223 to vulch airplanes on the runway. They kept telling each other to look out for you at the spawn. Then planes would start dyeing at the runway pissing off the whole field.

Looks like you are getting your $14.95 worth out of GVs.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Triton28

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Re: Hordes and the game dynamic
« Reply #149 on: December 04, 2013, 05:12:27 PM »
lol It does not take "Mental gymnastics" to name call and speaks only to your character. And If that's the case what would the BBS equivalent of your childish name calling be? Come think of it ...I bet child is the issue at hand, but I digress. If you cannot offer anything helpful in a BBS discussion and can only flaim bait and name call please see posting rules. Your comment was only a flaim bait and name call   :aok :rofl 

I'm not flaim baiting you.  Mostly because flaim isn't a word I'm familiar with.   :)

I didn't call you a name.  I only hinted at your well known nickname, and even that was after your first assertion that I'm calling you mean names.  Stop acting like such a diva.   :rolleyes:  

I did call your admitted habit of bombing GV's that are killing you in an all GV fight lame.  If that hurts your feelings, it's because deep down, you know I'm right.  

You've arrived at a fork in the road, IV.  Choose your path wisely, because one of them is super lame.  

<3

  

Fighting spirit one must have. Even if a man lacks some of the other qualifications, he can often make up for it in fighting spirit. -Robin Olds
      -AoM-