Author Topic: solution for hordeing  (Read 1953 times)

Offline The Fugitive

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Re: solution for hordeing
« Reply #45 on: December 06, 2013, 09:24:52 PM »
found this thread, this guy mdjoe replied on it.  think it was implied that he was hording rooks and a few guys were stopping them.  not once was it disputed that the other guy was wrong implaying about the hording.  and you know what it means?  it means nothing other than two groups of people having fun and implying that they were better than the other.

http://bbs.hitechcreations.com/smf/index.php/topic,154263.0.html



semp

What a wonderful trip down memory lane! Ya that lasted a few weeks, but Mugz had them well in hand. When I stepped down from CO of the Mafia it was because I was tired of running a big squad ( big meant a couple wings, but a squad night usually netted no more than 12-15 guys a small horde). When running big missions hitting a number of bases at once you don't have time to "play" your too busy leading. From the "Mafia" histories....



Mugz, "The Don of Don's "

 

Ah Mugz, Mugz, Mugz.... were to begin ! First, let me say that this writer truly believes that Mugz is the greatest Leader that the Mafia has ever known, or will ever have for that matter... The "Don of Dons"

Mugz leadership potential was revealed back in the waning days of MDJOE's reign. Mugz had more time to fly back then and he used his time well learning all he could of the skies of Aces High. It wasn't long before he could hold is own in any of the fighters ( he is still to be feared in his Yak, Hurri, or dare I say it.... spit V! ), Bombing was a piece of cake, and strategy was the name of the game! At first Mugz missions were small, him and 1 or 2 mafioso would up B17's and cripple the enemies strats. Fuel ammo,radar, it didn't matter it all went down. Soon the Bishops were noticing that Mugz was hurting the enemy, and more and more people wanted to join. Soon Mugz was running missions 30+ strong, when Mugz ran a mission EVERYONE noticed !

About this time MDJOE was looking to step down as CO and had two candidates to choose from for his replacement, but real life got in the way and made what would have been a very difficult decision easy. Mugz had to go into semi-retirement, so Tzr was tapped to lead. 6 or 8 months later Mugz came back. Tzr asked him to lead a new wing called the "Wize Guys". The "Enforcer" and "Hitman" wings were pretty full up, and Tzr needed a "First Strike/ Scout" wing. To accomplish this Mugz took the "Wize Guys" to a H2H arena for some training. Before long The "Wize Guys" could de-ack a field in two passes, drop radar, and get out without losing a man or stirring up a hornets nest !

When Tzr stepped down, he tapped Mugz as the new CO. This caused a problem with a small faction in the squad causing them to split from the Mafia. Why they left is un-important, but what it did when they left was very important. The defection of these few members galvanized the rest of the squad to reassert their loyalty to Mugz and the rest of the squad! It was time to rebuild the squad, no, not "rebuild" but to reassert those things that make this squad great... Honor... Teamwork... and most of all Fun !

Recruitment and training where now the priorities. Under recruitment, the Mafia web page was ordered re-done. Mugz wanted everyone to know where everyone stood. Recruits could read what was expected of them ( a good attitude, honor, and the willingness to help out where its needed ), and in return they would be given leadership, training, missions, and a whole lot of fun flying with the best group around! Under training were many opportunities to learn the many little tricks of the game. Mugz was smart enough to know that he doesn't know it all about this game, so he set up a training group, having each member... who was good at that technique. show the others some tips and tricks. Training included "Tips and tricks of the AH notebook", "Wingman Tactics", "Bomber timing runs", as well as "Dive Bombing Tricks in the P38", though there are still some who just can't help slamming that thing into the ground !


That's why I call Mugz the "Don of Don's" he's every CO the mob has ever had rolled into one great leader ! ... and where he will lead them next??? .... ahhh but that's for another to tell !

And the story continues !


The underlined and bolded section points out that there was a rift created when Mugz was given leadership of the squad. Panman was a bit upset that he wasn't given the squad and really didn't like Mugz all that much. So he quit the squad and a few of his closer friends went with him and he created the "Regulators". At first it was his mission to make squad night miserable for Mugz and the Mafia, but that got old quick and everyone went on to just play the game and have fun. Panman quit the game about 6 months later.

....and so now you know the rest of the story.

As I have said, many many times there have always been hordes, and all teams horde. The problem is it is becoming the norm now. The only break you see in the hordes is the NOEs when we have an "island" map up then you see more NOE's because it is easier for hordlings to fly NOE over water than over mountains.

Offline BluBerry

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Re: solution for hordeing
« Reply #46 on: December 06, 2013, 09:43:38 PM »
What a wonderful trip down memory lane! Ya that lasted a few weeks, but Mugz had them well in hand. When I stepped down from CO of the Mafia it was because I was tired of running a big squad ( big meant a couple wings, but a squad night usually netted no more than 12-15 guys a small horde). When running big missions hitting a number of bases at once you don't have time to "play" your too busy leading. From the "Mafia" histories....



Mugz, "The Don of Don's "

 

Ah Mugz, Mugz, Mugz.... were to begin ! First, let me say that this writer truly believes that Mugz is the greatest Leader that the Mafia has ever known, or will ever have for that matter... The "Don of Dons"

Mugz leadership potential was revealed back in the waning days of MDJOE's reign. Mugz had more time to fly back then and he used his time well learning all he could of the skies of Aces High. It wasn't long before he could hold is own in any of the fighters ( he is still to be feared in his Yak, Hurri, or dare I say it.... spit V! ), Bombing was a piece of cake, and strategy was the name of the game! At first Mugz missions were small, him and 1 or 2 mafioso would up B17's and cripple the enemies strats. Fuel ammo,radar, it didn't matter it all went down. Soon the Bishops were noticing that Mugz was hurting the enemy, and more and more people wanted to join. Soon Mugz was running missions 30+ strong, when Mugz ran a mission EVERYONE noticed !

About this time MDJOE was looking to step down as CO and had two candidates to choose from for his replacement, but real life got in the way and made what would have been a very difficult decision easy. Mugz had to go into semi-retirement, so Tzr was tapped to lead. 6 or 8 months later Mugz came back. Tzr asked him to lead a new wing called the "Wize Guys". The "Enforcer" and "Hitman" wings were pretty full up, and Tzr needed a "First Strike/ Scout" wing. To accomplish this Mugz took the "Wize Guys" to a H2H arena for some training. Before long The "Wize Guys" could de-ack a field in two passes, drop radar, and get out without losing a man or stirring up a hornets nest !

When Tzr stepped down, he tapped Mugz as the new CO. This caused a problem with a small faction in the squad causing them to split from the Mafia. Why they left is un-important, but what it did when they left was very important. The defection of these few members galvanized the rest of the squad to reassert their loyalty to Mugz and the rest of the squad! It was time to rebuild the squad, no, not "rebuild" but to reassert those things that make this squad great... Honor... Teamwork... and most of all Fun !

Recruitment and training where now the priorities. Under recruitment, the Mafia web page was ordered re-done. Mugz wanted everyone to know where everyone stood. Recruits could read what was expected of them ( a good attitude, honor, and the willingness to help out where its needed ), and in return they would be given leadership, training, missions, and a whole lot of fun flying with the best group around! Under training were many opportunities to learn the many little tricks of the game. Mugz was smart enough to know that he doesn't know it all about this game, so he set up a training group, having each member... who was good at that technique. show the others some tips and tricks. Training included "Tips and tricks of the AH notebook", "Wingman Tactics", "Bomber timing runs", as well as "Dive Bombing Tricks in the P38", though there are still some who just can't help slamming that thing into the ground !


That's why I call Mugz the "Don of Don's" he's every CO the mob has ever had rolled into one great leader ! ... and where he will lead them next??? .... ahhh but that's for another to tell !

And the story continues !


The underlined and bolded section points out that there was a rift created when Mugz was given leadership of the squad. Panman was a bit upset that he wasn't given the squad and really didn't like Mugz all that much. So he quit the squad and a few of his closer friends went with him and he created the "Regulators". At first it was his mission to make squad night miserable for Mugz and the Mafia, but that got old quick and everyone went on to just play the game and have fun. Panman quit the game about 6 months later.

....and so now you know the rest of the story.

As I have said, many many times there have always been hordes, and all teams horde. The problem is it is becoming the norm now. The only break you see in the hordes is the NOEs when we have an "island" map up then you see more NOE's because it is easier for hordlings to fly NOE over water than over mountains.

you gotta get outside more.  :salute

Offline PFactorDave

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Re: solution for hordeing
« Reply #47 on: December 06, 2013, 11:05:08 PM »

Tuesday nights my squad POTW has it's squad night. We can get up to 20 pigs online for that every Tuesday night. But, my CO hates being part of a mindless hoard. So POTW goes where our hoard isn't and picks a fight.

Hmmm... Twenty pilots flying together are a pretty significant population group at today's server numbers...  Are you sure that the pigs aren't just becoming their own horde?

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Offline Nathan60

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Re: solution for hordeing
« Reply #48 on: December 07, 2013, 03:53:09 AM »
Hmmm... Twenty pilots flying together are a pretty significant population group at today's server numbers...  Are you sure that the pigs aren't just becoming their own horde?
Nope its a pig pile also rarely are all of us in one pile there will be multiple guys off doing other things.
« Last Edit: December 07, 2013, 03:57:51 AM by Nathan60 »
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Offline The Fugitive

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Re: solution for hordeing
« Reply #49 on: December 07, 2013, 09:25:17 AM »
Hmmm... Twenty pilots flying together are a pretty significant population group at today's server numbers...  Are you sure that the pigs aren't just becoming their own horde?


this coming from a guy in the "Rolling Thunder" who were pretty good at the horde mission back in the day!  :neener:

I don't fly on Tuesdays....because I'm "outside" too much Blu so I can't say how the pigs run their ops. IF they pig pile on a single base ya they may be part of the problem. IF they pig pile on an opposing horde they are part of the solution. IF there is no horde to oppose..... highly unlikely these days .... and they split up and hit a couple bases at once, then again they are part of the solution.

I think the "leaders" of these big groups have the biggest and best chance of making the game more fun for everyone on BOTH sides, or for killing the fun along a whole front in the game. 

Offline PFactorDave

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Re: solution for hordeing
« Reply #50 on: December 07, 2013, 01:52:14 PM »

this coming from a guy in the "Rolling Thunder" who were pretty good at the horde mission back in the day!  :neener:


Well we evolved.

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Offline waystin2

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Re: solution for hordeing
« Reply #51 on: December 07, 2013, 02:51:14 PM »
Well we evolved.

I have nothing but good things to say about Killrdan's crew of Pilots.  Good people all the way around. :aok

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Offline bustr

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Re: solution for hordeing
« Reply #52 on: December 07, 2013, 07:22:45 PM »
Interesting how we define a hoard, then we condemn it when a hoard is used as a tool the way we don't like.

If two airfields happen to furball with 20-30 players from both sides, we look at that as the classic iconoclastic air combat scenario Aces High is supposed to be. As long as no one decides to bring a hoard in to flatten one of the fields or a 25k fighter sweep hoard to put an end to the giant furball.

But, some will complain that if 1\3 of those two country's are engaged in a mindless gigantic furball, then that is horrible because it's a misplaced use of resources during that Oh so tiny window of community maximum numbers called "Prime Time". Still that's 50-60 players having fun and not hoarding a field to capture it by someone else's definition of a good hoard.

If 20-50 players mount up and decide to capture as many fields as possible in a short period of time. Then they have also changed in mindset from competitive fighter pilot, to "anything goes to achieve my goals". Base taking is not conducive to good sportsmanship because the act of taking a base require heartlessly trapping players like rats against the ground and slaughtering them. And so the trapped rats respond in kind with like desperation and vicious heartlessness. As a vicious cycle, bringing a bigger hoard is the most efficient tactic to slaughtering the vicious rats. It's also seductive to be part of because it's easy and safe. And where a lot of players gain their huge kills landed strings everyone oohs and ahhs them over.

Very seductive to be ooh'd and aah'd over. And can give newer players a confusing view of how the game is played. And allows self indulgent players to feed their risk adverse needs without paying a price as long as they can be part of a hoard.

For the general population capturing a field cannot happen without ruthlessly slaughtering the defenders. There is no fair way to force the defenders to stop defending other than destroying them. Yes you can drop their hangers. Half the time they spawn in or up from another field and continue to ruthlessly try to exterminate your capture group for daring to attack their property. After a decade of trial and error, the simple solution is to bring more numbers than they have and ruthlessly annihilate them. That's called war.

To complain about hoards is really to make an observation to the obvious that the nature of groups in our game has two primary personalities. Dr. Jekell and Mr. Hyde. You cannot take territory away from others without it being an act of war. Furballing is combat, base capturing is war with all of it's ugliness.

Hitech didn't make us ruthless scumbags when base capturing time rolls around. We followed our peers, our friends, and our squads and acted exactly like we saw them act. He may have tweeked the back end a bit concentrating our scumbagery in a single location over longer periods of time these days. But, we were always the scumbags we are, just in the past we came together in hoards and captured our fields faster. So our scumbaggery didn't evolve to the levels of douchbaggery we see today by metastasizing over stalled base captures hours on end.
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Offline kvuo75

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Re: solution for hordeing
« Reply #53 on: December 07, 2013, 08:27:59 PM »

Hitech didn't make us ruthless scumbags when base capturing time rolls around. We followed our peers, our friends, and our squads and acted exactly like we saw them act.


Well we evolved.


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Offline JunkyII

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Re: solution for hordeing
« Reply #54 on: December 08, 2013, 03:34:32 AM »

this coming from a guy in the "Rolling Thunder" who were pretty good at the horde mission back in the day!  :neener:

I don't fly on Tuesdays....because I'm "outside" too much Blu so I can't say how the pigs run their ops. IF they pig pile on a single base ya they may be part of the problem. IF they pig pile on an opposing horde they are part of the solution. IF there is no horde to oppose..... highly unlikely these days .... and they split up and hit a couple bases at once, then again they are part of the solution.

I think the "leaders" of these big groups have the biggest and best chance of making the game more fun for everyone on BOTH sides, or for killing the fun along a whole front in the game. 
Being a large squad some bases do get horded but we try to mitigate that by posting where we are going on 200....sometimes they up in larger numbers then we can handle and we get vulched/drove back...sometimes they up too few....sometimes it's just right and we get into a fight for the rest of the night :aok
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Offline Debrody

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Re: solution for hordeing
« Reply #55 on: December 08, 2013, 03:47:05 AM »
you gotta get outside more.  :salute
You gotta stab your squaddies in the back less   :rolleyes:

Nope its a pig pile also rarely are all of us in one pile there will be multiple guys off doing other things.
lol.

Well we evolved.
Dunno. In my time, i liked flying against the members of that squad.
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Offline The Fugitive

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Re: solution for hordeing
« Reply #56 on: December 08, 2013, 08:02:00 AM »
You gotta stab your squaddies in the back less   :rolleyes:
lol.
Dunno. In my time, i liked flying against the members of that squad.

What do you mean by that? I didn't stab any squaddie in the back. I just told it like it was. All of the players mentioned no long play and everything that happened back then in 2005 is long ago forgiven and forgotten. The only reason I had that history, is because I was in charge of the squads web site for a long time and have back ups of everything.

Offline Debrody

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Re: solution for hordeing
« Reply #57 on: December 08, 2013, 08:23:36 AM »
What do you mean by that? I didn't stab any squaddie in the back. I just told it like it was. All of the players mentioned no long play and everything that happened back then in 2005 is long ago forgiven and forgotten. The only reason I had that history, is because I was in charge of the squads web site for a long time and have back ups of everything.
Who's quote is standing above that line?  ;)
Back when i was in the JG5, RedBull and me made a troll on midway for fun, but he ratted it out. We both left the JG5.
Exuse me if i was misunderstandable.
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Offline PFactorDave

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Re: solution for hordeing
« Reply #58 on: December 08, 2013, 09:18:58 AM »
Dunno. In my time, i liked flying against the members of that squad.

I always enjoy going a few turns with you, bud.

As for Rolling Thunder, our outlook on how we best enjoy the game evolved over time.  We basically stopped recruiting, slimmed down the ranks, and eventually merged with the Lynchmob.  Now we are the Thundermob.

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Offline BluBerry

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Re: solution for hordeing
« Reply #59 on: December 08, 2013, 11:46:02 AM »
Who's quote is standing above that line?  ;)
Back when i was in the JG5, RedBull and me made a troll on midway for fun, but he ratted it out. We both left the JG5.
Exuse me if i was misunderstandable.

and proud of it, you tried to waste time trolling on the general forum like little girls, grow up.. You don't see redbull cry about it for the last 6 months like you have deb. Sorry someone in JG5 had to play grownup. I've never met someone who can stay as butt hurt as you, over something so trivial. If the end result of me having to call you out was you leaving because you couldn't man up, then good riddance.

For those who don't know what he is referring to, this is what I said.

"I can post vid proving redbull flys under the name Nyquil. .. stop playing dumb fellas. Midway called it and nailed it. So stop lying deb.. its boring to read. Just because you don't own the account doesn't mean you haven't flown as Nquil, redbull. Now be done with it."
Had to put it like this instead of quoting myself because that old thread has been locked.  :salute