Author Topic: Manned Town ack  (Read 1395 times)

Offline bmused55

  • Zinc Member
  • *
  • Posts: 53
Manned Town ack
« on: December 06, 2013, 06:46:55 PM »
Has anyone ever wished they could man the town ack?
When a horde is in, it is extremely difficult to get a Wirb or M16 to the town for a defence. Usually a mute point however as the VH is almost always taken out first.

So, why not make town ack or at least certain guns in town able to be manned. How about some fixed quad 50 cal positions also?  :salute

Offline kvuo75

  • Gold Member
  • *****
  • Posts: 3003
Re: Manned Town ack
« Reply #1 on: December 07, 2013, 08:30:13 AM »
Has anyone ever wished they could man the town ack?

no

In fact, I think they should remove all the ack from the towns, and put more on the bases.
kvuo75

Kill the manned ack.

Offline caldera

  • Platinum Member
  • ******
  • Posts: 6437
Re: Manned Town ack
« Reply #2 on: December 07, 2013, 10:42:10 AM »
no

In fact, I think they should remove all the ack from the towns, and put more on the bases.


Precisely.  :aok
"Then out spake brave Horatius, the Captain of the gate:
 To every man upon this earth, death cometh soon or late.
 And how can man die better, than facing fearful odds.
 For the ashes of his fathers and the temples of his Gods."

Offline Volron

  • Platinum Member
  • ******
  • Posts: 5805
Re: Manned Town ack
« Reply #3 on: December 07, 2013, 11:16:33 AM »
no

In fact, I think they should remove all the ack from the towns, and put more on the bases.


I'm inclined to agree. :aok
Quote from: hitech
Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
HiTech
Quote from: Pyro
Quote from: Jolly
What on Earth makes you think that i said that sir?!
My guess would be scotch.

Offline BaldEagl

  • Plutonium Member
  • *******
  • Posts: 10791
Re: Manned Town ack
« Reply #4 on: December 07, 2013, 01:49:20 PM »
Yes, I think there should be a few manned acks and a couple of strategically placed 17lb positions in towns.
I edit a lot of my posts.  Get used to it.

Offline ReVo

  • Persona Non Grata
  • Nickel Member
  • ***
  • Posts: 775
Re: Manned Town ack
« Reply #5 on: December 07, 2013, 05:36:26 PM »
Sure if we can perk the Wirble in exchange. I think 20 perkies would be acceptable.
XO Jagdgeschwader 53 'Pik As'

Offline Zacherof

  • Gold Member
  • *****
  • Posts: 3993
Re: Manned Town ack
« Reply #6 on: December 07, 2013, 06:22:31 PM »
Sure if we can perk the Wirble in exchange. I think 20 perkies would be acceptable.
Bahumbug. Raise the net to 100  :)
In game name Xacherof
USN Sea Bee
**ELITE**
I am a meat popsicle

Offline pervert

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 3968
Re: Manned Town ack
« Reply #7 on: December 07, 2013, 06:40:37 PM »
So long as you record a death when the gun dies  :aok

Offline Tank-Ace

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5298
Re: Manned Town ack
« Reply #8 on: December 07, 2013, 10:14:47 PM »
Bahumbug. Raise the net to 100  :)


I'm thinking we should increase the wirble turret speed. Oh!! And add the ability to spawn a formation of them, with adjusting convergence, so that all streams converge on the target at all times, at no perk cost!


Anything to grief those stupid enough to fly within their range.
« Last Edit: December 07, 2013, 10:16:19 PM by Tank-Ace »
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline JimmyD3

  • Gold Member
  • *****
  • Posts: 3981
Re: Manned Town ack
« Reply #9 on: December 07, 2013, 10:52:09 PM »
no

In fact, I think they should remove all the ack from the towns, and put more on the bases.


And move the Map room to the base? :D  Then why have towns?
Kenai77
CO Sic Puppies MWK
USAF 1971-76

Offline ReVo

  • Persona Non Grata
  • Nickel Member
  • ***
  • Posts: 775
Re: Manned Town ack
« Reply #10 on: December 08, 2013, 12:25:27 AM »

I'm thinking we should increase the wirble turret speed. Oh!! And add the ability to spawn a formation of them, with adjusting convergence, so that all streams converge on the target at all times, at no perk cost!


Anything to grief those stupid enough to fly within their range.

This is fine, but they should also get a ten mile icon range, and we should get laser guided munitions to more efficiently harvest tears from GVers.
XO Jagdgeschwader 53 'Pik As'

Offline Tinkles

  • Silver Member
  • ****
  • Posts: 1501
Re: Manned Town ack
« Reply #11 on: December 08, 2013, 01:09:35 AM »
Has anyone ever wished they could man the town ack?
When a horde is in, it is extremely difficult to get a Wirb or M16 to the town for a defence. Usually a mute point however as the VH is almost always taken out first.

So, why not make town ack or at least certain guns in town able to be manned. How about some fixed quad 50 cal positions also?  :salute

To get this topic back on track.. :sigh:

I used to support town ack but I don't anymore. I think it should be removed. From the town, and something else be added in it's stead.


I agree that quad 50 cal positions would be nice to have for bases :)
If we have something to show we will & do post shots, if we have nothing new to show we don't.
HiTech
Adapt , Improvise, Overcome. ~ HiTech
Be a man and shoot me in the back ~ Morfiend

Offline kvuo75

  • Gold Member
  • *****
  • Posts: 3003
Re: Manned Town ack
« Reply #12 on: December 08, 2013, 01:49:57 AM »
And move the Map room to the base? :D  Then why have towns?

you have a town for a place to have a battle at..

map room stays where it is.. keep town down % where it is.. rolling hordes would need to watch their newly captured bases until enough buildings popped, lest they be stolen right back.

It would take less people to take a base..

If people are as tired of hordes as they say they are, you make it easier to take bases, not harder. I guarantee the group sizes decrease, more bases change hands, more combat ensues, etc. etc.




kvuo75

Kill the manned ack.

Offline BaldEagl

  • Plutonium Member
  • *******
  • Posts: 10791
Re: Manned Town ack
« Reply #13 on: December 08, 2013, 02:23:06 AM »
you have a town for a place to have a battle at..

map room stays where it is.. keep town down % where it is.. rolling hordes would need to watch their newly captured bases until enough buildings popped, lest they be stolen right back.

It would take less people to take a base..

If people are as tired of hordes as they say they are, you make it easier to take bases, not harder. I guarantee the group sizes decrease, more bases change hands, more combat ensues, etc. etc.






Hmmm... good point.
I edit a lot of my posts.  Get used to it.

Offline Tank-Ace

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5298
Re: Manned Town ack
« Reply #14 on: December 08, 2013, 12:02:56 PM »
This is fine, but they should also get a ten mile icon range, and we should get laser guided munitions to more efficiently harvest tears from GVers.

I think no icons would be better.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"