For example, I personally don't think the "horde" is an asset to the gameplay. I think it grew out of making base capture increasingly harder over the years but that's just my opinion. I base it on the common sense idea that if you make a nut harder to crack, people will look for a bigger hammer. I could be wrong.
So, one of my thoughts for improving gameplay would be to decrease the difficulty of capture. Sure, the horde might roll right on even faster but small groups of insurgents could then slip in behind the lines and capture bases in the rear. It could possibly generate a larger number of smaller fights.
I might be way off base but it's an idea for improvement rather than a lament that all is lost.
Cheers!
+1 on this. Back when there was a much larger group in the main arena(s), towns where much smaller and radar alt was much higher. Now we have a smaller player base, the towns are much larger and the radar alt is much lower and towns can be resupplied.
The concept of the town resupply does help prevent a capture but at this point I don't think it promotes combat as may have been intended. The most common use now seems to be to up M3s and drop supplies to bring ack back up to prevent the capture. It forces the attackers to shoot more objects not more guys. I know, I know.. just go shoot the M3s.. keep in mind that the ability to see the GVs has also been reduced, making them even more difficult to see. Add in their ability to drop and resupply a base from far away.
All of these changes almost require a dominating force to capture a field that is even lightly defended now.
My suggestion is to require supplies to be put out on concrete as might have been required at one point (before my time), lower the town down for capture variable to maybe 25 or 35% and raise the dot dar up to 100' instead of 65'. At first the hordes will have an easier time. They will diminish again though once people figure out that 40-50 lawn darts are not needed for a capture. It might also allow for some attempts at base captures during the off peak times. Those generally lead to a fight unless they go unnoticed.