Author Topic: Lack of fights.  (Read 5680 times)

Offline ReVo

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Re: Lack of fights.
« Reply #150 on: December 23, 2013, 12:10:21 AM »
please do tell how much experience you have managing a video game company.  or actually managing any company at all.  you have been here for a year, some of us have been here for years.  I have more respect for fugitive that you as for one thing, he actually believes that he's doing the right thing, even though I may not agree with him.  you revo, just want to annoy.

semp

Your goal seems to be the same anytime somebody makes a suggestion.
XO Jagdgeschwader 53 'Pik As'

Offline guncrasher

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Re: Lack of fights.
« Reply #151 on: December 23, 2013, 12:16:54 AM »
Your goal seems to be the same anytime somebody makes a suggestion.


I have no goals.  but if I see a suggestion that is flawed then I question it not to shoot it down but to either to make it better.  for example your agreeing about to add custom personal art.  can you say "heil hitler".  would you agree to that?



semp

edit:  another suggestion was that ah "graphics sucks", which you went with it.  but with my system while not being the greatest is a bit better than yours.  while not being perfect  taking into account the visual range, i say "heck they are looking better" than what you think.   if I disagree with you then  you make it personal "semp has his head in the sand", while I see is "upgrade your system" and perhaps you will see what i see.
« Last Edit: December 23, 2013, 12:23:07 AM by guncrasher »
you dont want me to ho, dont point your plane at me.

Offline ReVo

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Re: Lack of fights.
« Reply #152 on: December 23, 2013, 01:45:37 AM »
I have no goals.  but if I see a suggestion that is flawed then I question it not to shoot it down but to either to make it better.  for example your agreeing about to add custom personal art.  can you say "heil hitler".  would you agree to that?



semp

edit:  another suggestion was that ah "graphics sucks", which you went with it.  but with my system while not being the greatest is a bit better than yours.  while not being perfect  taking into account the visual range, i say "heck they are looking better" than what you think.   if I disagree with you then  you make it personal "semp has his head in the sand", while I see is "upgrade your system" and perhaps you will see what i see.

You should go back and re-read my comments in that thread. I wasn't really supporting the idea, simply commenting that the game should not be held back because of a few people playing on horribly outdated machines. As for mine being outdated or "worse" then yours true it's not a brand new rig but it's still enough machine to easily run AH at 60FPS with maxed out graphics and what I see is a game that is fun, but looks a bit dated.
XO Jagdgeschwader 53 'Pik As'

Offline zack1234

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Re: Lack of fights.
« Reply #153 on: December 23, 2013, 05:37:24 AM »
There are no pies stored in this plane overnight

                          
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Pipz lived in the Wilderness near Ontario

Offline 68Raptor

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Re: Lack of fights.
« Reply #154 on: December 23, 2013, 06:44:31 AM »
For example, I personally don't think the "horde" is an asset to the gameplay. I think it grew out of making base capture increasingly harder over the years but that's just my opinion. I base it on the common sense idea that if you make a nut harder to crack, people will look for a bigger hammer. I could be wrong.

So, one of my thoughts for improving gameplay would be to decrease the difficulty of capture. Sure, the horde might roll right on even faster but small groups of insurgents could then slip in behind the lines and capture bases in the rear. It could possibly generate a larger number of smaller fights.

I might be way off base but it's an idea for improvement rather than a lament that all is lost.

Cheers!

+1 on this. Back when there was a much larger group in the main arena(s), towns where much smaller and radar alt was much higher. Now we have a smaller player base, the towns are much larger and the radar alt is much lower and towns can be resupplied.

The concept of the town resupply does help prevent a capture but at this point I don't think it promotes combat as may have been intended. The most common use now seems to be to up M3s and drop supplies to bring ack back up to prevent the capture. It forces the attackers to shoot more objects not more guys. I know, I know.. just go shoot the M3s.. keep in mind that the ability to see the GVs has also been reduced, making them even more difficult to see. Add in their ability to drop and resupply a base from far away.

All of these changes almost require a dominating force to capture a field that is even lightly defended now.   

My suggestion is to require supplies to be put out on concrete as might have been required at one point (before my time), lower the town down for capture variable to maybe 25 or 35% and raise the dot dar up to 100' instead of 65'. At first the hordes will have an easier time. They will diminish again though once people figure out that 40-50 lawn darts are not needed for a capture. It might also allow for some attempts at base captures during the off peak times. Those generally lead to a fight unless they go unnoticed.
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Offline lunatic1

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Re: Lack of fights.
« Reply #155 on: December 27, 2013, 03:00:05 PM »
i know this is a late post,but i thought i would respond to this,people say they have a hard finding a good air to air fight--so how come when i fly to an ene air field, all kinds  planes come up after me.to me thats called looking for a fight. 1v1  3v1 etc. if your looking for a fight.go to your nearest ene airfield,you will find your fight. :airplane:
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