Author Topic: Manned Town ack  (Read 1387 times)

Offline SmokinLoon

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Re: Manned Town ack
« Reply #15 on: December 08, 2013, 04:36:23 PM »
Hmmm... good point.

They are still going to horde.  It is just as much about the easy kills, the satisfaction of destroying a field so that there is no chance of defending, etc, as it is the easy "winz".  With the right planning it takes a small team of coordinated players with near perfect timing, some cunning, and some precision, and a base can be taken with a hand full of guys.  30v1 horde?  Or 4-6 attackers vs CHANCE number of defenders?   ;)   

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Offline BaldEagl

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Re: Manned Town ack
« Reply #16 on: December 08, 2013, 05:18:25 PM »
They are still going to horde.  It is just as much about the easy kills, the satisfaction of destroying a field so that there is no chance of defending, etc, as it is the easy "winz".  With the right planning it takes a small team of coordinated players with near perfect timing, some cunning, and some precision, and a base can be taken with a hand full of guys.  30v1 horde?  Or 4-6 attackers vs CHANCE number of defenders?   ;)   



A month or so ago myself and two other players took an airfield with 2 GV's and a fighter against an enemy fighter defending.  It didn't take planning, near perfect timing or cunning.  We all just happened to be there and kept coming back until we took it (2-3 sorties each).
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Offline JimmyD3

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Re: Manned Town ack
« Reply #17 on: December 09, 2013, 01:33:43 AM »
A month or so ago myself and two other players took an airfield with 2 GV's and a fighter against an enemy fighter defending.  It didn't take planning, near perfect timing or cunning.  We all just happened to be there and kept coming back until we took it (2-3 sorties each).

Happens all the time in MW. Standard operating procedure.  :D
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Offline puller

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Re: Manned Town ack
« Reply #18 on: December 09, 2013, 01:46:02 PM »
How about some fixed quad 50 cal positions also?  :salute

+1

I think that would be a good addition to town defense...2 or 4 quad 50's in town would be a good balance...
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Offline Sabre

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Re: Manned Town ack
« Reply #19 on: December 09, 2013, 04:48:57 PM »
Yes to manned town ack.
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Offline Slade

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Re: Manned Town ack
« Reply #20 on: December 10, 2013, 06:50:39 AM »
+1 to getting a kill on manned ACK when manned.

...and them registering a death.
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Offline Tigerman

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Re: Manned Town ack
« Reply #21 on: December 27, 2013, 08:14:23 PM »

I'm thinking we should increase the wirble turret speed. Oh!! And add the ability to spawn a formation of them, with adjusting convergence, so that all streams converge on the target at all times, at no perk cost!


Anything to grief those stupid enough to fly within their range.
I think if you wanted a formation of werbs then they should be perked but a signal werb no

Offline lyric1

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Re: Manned Town ack
« Reply #22 on: December 27, 2013, 08:20:22 PM »

I'm thinking we should increase the wirble turret speed.

What speed would that be?
Based off of what information?

Offline Tinkles

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Re: Manned Town ack
« Reply #23 on: December 27, 2013, 09:53:46 PM »

I'm thinking we should increase the wirble turret speed. Oh!! And add the ability to spawn a formation of them, with adjusting convergence, so that all streams converge on the target at all times, at no perk cost!


Anything to grief those stupid enough to fly within their range.

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Offline Tilt

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Re: Manned Town ack
« Reply #24 on: December 28, 2013, 06:43:20 AM »
IMO town AI gguns should be .303 or .5 calibre fired from town buildings. Certain buildings would carry bespoke AI defenders..... I.e Church towers = .303 machine gun.... All 3 story buildings the equivalent of a pair of .303 riflemen ... a pair of .5 machine guns at the map room.

For player defence GV spawn points are sufficient.
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Offline flatiron1

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Re: Manned Town ack
« Reply #25 on: December 28, 2013, 08:40:25 AM »
I think manned ack in town would be great.

Offline lunatic1

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Re: Manned Town ack
« Reply #26 on: December 30, 2013, 12:12:49 PM »
no

In fact, I think they should remove all the ack from the towns, and put more on the bases.

so u just want to be able to just walk in and take the town at your leasure..would you also like for the town not to flash when a gv is in there--how about less building's to destroy....how about putting the town's even further away from the base's..come on kuvo your're a gv'er-you know how hard it is to get a gv to town under attack..it needs some sort of protection.
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Offline lunatic1

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Re: Manned Town ack
« Reply #27 on: December 30, 2013, 12:15:14 PM »
Has anyone ever wished they could man the town ack?
When a horde is in, it is extremely difficult to get a Wirb or M16 to the town for a defence. Usually a mute point however as the VH is almost always taken out first.

So, why not make town ack or at least certain guns in town able to be manned. How about some fixed quad 50 cal positions also?  :salute
i agree,,if they only put 2 manned guns in town would be an improvement
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Offline kvuo75

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Re: Manned Town ack
« Reply #28 on: December 30, 2013, 05:19:06 PM »
so u just want to be able to just walk in and take the town at your leasure..would you also like for the town not to flash when a gv is in there--how about less building's to destroy....how about putting the town's even further away from the base's..come on kuvo your're a gv'er-you know how hard it is to get a gv to town under attack..it needs some sort of protection.

I'm a gv'er?  I can't even remember the last time I was in a tank. probably been years.

and no, you wouldn't just walk in and take the town, you'd still have to kill buildings.


the towns have protection. they're only a couple miles from the airfield.

the attacking tanks have to fight autoack in addition to whoever else shows to defend. I just think its better when people are fighting each other instead of AI.

kvuo75

Kill the manned ack.