Author Topic: Head on collisions  (Read 1576 times)

Offline MADe

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Head on collisions
« on: December 28, 2013, 11:01:22 AM »
HO'ing is done so much in game. Many use it as primary tactic. Many are just forced to turn to enemy to not bare their tail.

I wish AH would work on the collision model and how it awards who gets the win here. In real life, nose to nose collisions, both opponents would be dead.
Even if one guy blew apart the other guy, survivor would hit the pieces of the exploded plane, ruining his own if not destroying him as well.

I understand about how whats on one computer will be different on the opponents puter, but in the "nose to nose" scenario, I do not understand why one will get a reward while the other fly's away undamaged with a victory. Its really annoying. Both should lose their ride. Neither should be given a victory or both should be given a victory as well as a death.

I know that one should just veer away, but with how things are put together in game, if one does not react at the right time, you lose your chance at a shot nose to nose, and risk yourself for an easy death. I always seem to be behind the curve when it comes to others. I have good ping, a fast machine yet I get dead before the engagement should have begun. From my perspective anyways.

AH prides itself on realism, I agree that it has done a fabulous job. But can you address this in a way that prevents having to have the server decide a winner?

Happened to me again last night. I flew a strat attack with the 49'ers, 30 minute flight time, and I am basically rammed to take me out of the fight. The enemy keeps on flying and is able to continue the fight. This was a nose to nose ram. He gets a kill, I get nada. We both should get a win or both a death, both should have been grounded back to start base.

I cannot spend 8 to 12 hours a day playing AH as others seem too. All that extra flying time seems to reveal the eggcentricities of the game that I do not learn. Gets frustrating at times.
 :salute
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Online The Fugitive

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Re: Head on collisions
« Reply #1 on: December 28, 2013, 11:18:33 AM »
I'm sure you have seen this picture...



That is both computers view of the same incident laying one on top of the other. As you can see there is a lot of space to AVOID the collision. Turning head on to another guy is NEVER a good move unless your looking for a 50-50 shot at getting the other guy. If you ARE going to go for the HO, you can start shooting 1200 yards out as the closing speeds make up for the extra distance.

So if you go for the HO you can't come in here and complain about getting a collision. If you don't go for the HO, you won't GET a collision. 

Offline caldera

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Re: Head on collisions
« Reply #2 on: December 28, 2013, 11:45:46 AM »
HO'ing is done so much in game. Many use it as primary tactic. Many are just forced to turn to enemy to not bare their tail.

I wish AH would work on the collision model and how it awards who gets the win here. In real life, nose to nose collisions, both opponents would be dead.
Even if one guy blew apart the other guy, survivor would hit the pieces of the exploded plane, ruining his own if not destroying him as well.

I understand about how whats on one computer will be different on the opponents puter, but in the "nose to nose" scenario, I do not understand why one will get a reward while the other fly's away undamaged with a victory. Its really annoying. Both should lose their ride. Neither should be given a victory or both should be given a victory as well as a death.

I know that one should just veer away, but with how things are put together in game, if one does not react at the right time, you lose your chance at a shot nose to nose, and risk yourself for an easy death. I always seem to be behind the curve when it comes to others. I have good ping, a fast machine yet I get dead before the engagement should have begun. From my perspective anyways.

AH prides itself on realism, I agree that it has done a fabulous job. But can you address this in a way that prevents having to have the server decide a winner?

Happened to me again last night. I flew a strat attack with the 49'ers, 30 minute flight time, and I am basically rammed to take me out of the fight. The enemy keeps on flying and is able to continue the fight. This was a nose to nose ram. He gets a kill, I get nada. We both should get a win or both a death, both should have been grounded back to start base.

I cannot spend 8 to 12 hours a day playing AH as others seem too. All that extra flying time seems to reveal the eggcentricities of the game that I do not learn. Gets frustrating at times.
 :salute

So you understand, yet you don't understand. 

This...   "I understand about how whats on one computer will be different on the opponents puter"

is your answer to this...   "but in the "nose to nose" scenario, I do not understand why one will get a reward while the other fly's away undamaged with a victory."





« Last Edit: December 28, 2013, 11:49:11 AM by caldera »
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Offline FLS

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Re: Head on collisions
« Reply #3 on: December 28, 2013, 12:39:59 PM »
HO'ing is done so much in game. Many use it as primary tactic. Many are just forced to turn to enemy to not bare their tail.

I wish AH would work on the collision model and how it awards who gets the win here. In real life, nose to nose collisions, both opponents would be dead.
Even if one guy blew apart the other guy, survivor would hit the pieces of the exploded plane, ruining his own if not destroying him as well.

I understand about how whats on one computer will be different on the opponents puter, but in the "nose to nose" scenario, I do not understand why one will get a reward while the other fly's away undamaged with a victory. Its really annoying. Both should lose their ride. Neither should be given a victory or both should be given a victory as well as a death.

I know that one should just veer away, but with how things are put together in game, if one does not react at the right time, you lose your chance at a shot nose to nose, and risk yourself for an easy death. I always seem to be behind the curve when it comes to others. I have good ping, a fast machine yet I get dead before the engagement should have begun. From my perspective anyways.

AH prides itself on realism, I agree that it has done a fabulous job. But can you address this in a way that prevents having to have the server decide a winner?

Happened to me again last night. I flew a strat attack with the 49'ers, 30 minute flight time, and I am basically rammed to take me out of the fight. The enemy keeps on flying and is able to continue the fight. This was a nose to nose ram. He gets a kill, I get nada. We both should get a win or both a death, both should have been grounded back to start base.

I cannot spend 8 to 12 hours a day playing AH as others seem too. All that extra flying time seems to reveal the eggcentricities of the game that I do not learn. Gets frustrating at times.
 :salute

I understand you're frustrated but you don't seem to understand that the guy who flew away didn't have a collision on his PC. You would be more frustrated if you died in a collision you didn't have. Your PC tells the server if you collided. The server does not decide who "wins" a collision. Everyone who has a collision on their PC gets damaged. No exceptions.  Internet connection and PC speed do not make any difference. You are colliding for one reason. You are not avoiding the other aircraft.  
« Last Edit: December 28, 2013, 12:44:11 PM by FLS »

Offline pembquist

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Re: Head on collisions
« Reply #4 on: December 28, 2013, 03:00:01 PM »
Lets face it, it's not fair. The guy who rams you from behind with no intent and no idea he is doing so gets blamed, you, who see a kamikaze smacking into you before you can react get blamed for not avoiding this Internet created maniac ghost plane. All god could do is turn off enemy collisions without telling anyone, as it is, it is what it is, please stop complaining about it, it's unmanly.
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Offline MADe

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Re: Head on collisions
« Reply #5 on: December 28, 2013, 03:59:47 PM »
I'm not talking coming up from behind.

I'm talking nose to nose. If he comes at me nose on, I come at him nose on. There is minimum reaction time. If he is nose on, dead center in my sight. I have to be in the center of his sight. The distance is closing very rapidly. If I collide with him, he has to collide with me.
Be a little realistic here. Not coming from behind, not from the side during a scissors move. Nose to nose.

Pemby offer something constructive. Or hush. :neener:

Fug I do not try to HO, but some times you get trapped in it. See the enemy to late, its better not to turn tail. I've done that, just get it in the arse. I suppose you can make the argument he was able to duck under, but if at 1000 and less, he is still centered in the sight, I find the argument a little thin. Also your example is a fighter behind, coming up on the bomber. Again I am talking nose to nose. Both closing at 300 mph, that's 600mph closing speed. Just an example. That's a mighty quick duck.

Your right in that I should prolly roll left or right, before closure, but still with a nose to nose why should either player get a victory. Both should be dead, sitting back at base with no victory.

I am also trying to understand the fact that the opponents puter seems to get its data to the server before mine, the server makes its choice based on 1st data in, yes?
Peeps are always hollering its a hack and what not. I do not believe anyone is hacking. Its all about when the data is reported to the server. I also do not believe that if the opponents ping time is better, his data gets there 1st, server makes its programed choice. Were talking milliseconds here. Or is it about ping time?
Skuzzy has said the game does not employ lag compensation.



I took this pic while I had a HO with HOtard. You can see I am getting a good connect, good FPS. I happened to win this one, but we both should have been dead instantly.
Just trying to wrap my brain around this particular thing so I can make the right combat decision other than turning and running all the time. Which does not work a lot of the time. And then you get the rep of a runner.

As I stated from the get, nose to nose, no other scenario is implied, stated, listed or given. Want to understand why it is resolved as a victory for either player.
 :salute
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Offline FLS

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Re: Head on collisions
« Reply #6 on: December 28, 2013, 05:41:21 PM »
What part of the server doesn't pick a winner are you having trouble with? Your question was already answered.
« Last Edit: December 28, 2013, 05:46:18 PM by FLS »

Offline Tilt

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Re: Head on collisions
« Reply #7 on: December 28, 2013, 05:42:27 PM »
I think the point is that if two FE's truely do have a head on fly thru each exactly in opposition 180 degrees (when viewed from all angles of the third dimension) then both will truely record the collision regardless of lag, FR ( which has nothing to do with it) or any thing else.

Even the smallest angle of offset can cause one to record a near miss and another a collision.......... It is unfortunate that actually more often than not both parties have no collision........ which seems to motivate many to try again....
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Offline kvuo75

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Re: Head on collisions
« Reply #8 on: December 28, 2013, 06:24:45 PM »
If he is nose on, dead center in my sight. I have to be in the center of his sight.

there's your problem. that's not true.  

It's entirely possible for him to be in your sight but for you not to be in his, because he already broke. it takes time for that to show up for you though.

This is why it's said there are 4 planes in a 2 player situation. (your computer's version of you both, and his computer's version of you both)



and also, the server doesn't "decide" collisions.. your own computer decides if you hit something. period.
« Last Edit: December 28, 2013, 06:26:38 PM by kvuo75 »
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Offline pembquist

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Re: Head on collisions
« Reply #9 on: December 28, 2013, 06:37:30 PM »
Just change what I said to Head On instead of from behind. Its the same thing, if the other guy collided on his computer than he would take damage, he didn't. The point is everyone likes to complain about it and it would be more productive to just accept it as a limitation, else request that there be no collisions which has its own downsides.

What kvuo75 said is the way it is. Far more annoying than the collisions that occur because of this are the bullets that pass safely behind you on your computer but score hits on your opponents computer and damage you in what appears to be a magical way.

I say just compare it to After Burner from the 80s, makes me thankful.
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Offline kvuo75

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Re: Head on collisions
« Reply #10 on: December 28, 2013, 06:49:30 PM »
Far more annoying than the collisions that occur because of this are the bullets that pass safely behind you on your computer but score hits on your opponents computer and damage you in what appears to be a magical way.


it's the same principle as collisions :)

when you're firing, YOUR computer decides bullet hits.. then sends the hit info to the other guy (thru the server), his computer trusts the info and inflicts the damage to him.

« Last Edit: December 28, 2013, 06:56:10 PM by kvuo75 »
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Offline pembquist

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Re: Head on collisions
« Reply #11 on: December 28, 2013, 08:08:42 PM »
Exactly. I guess it wasn't clear from what I wrote. I meant that the (this effect needs a name) phenomena of two slightly different games being played results in the bullet thing which I find more annoying than the collision thing. Both of which are pretty easy to live with as far as I'm concerned.
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Offline kvuo75

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Re: Head on collisions
« Reply #12 on: December 28, 2013, 08:30:40 PM »
Exactly. I guess it wasn't clear from what I wrote. I meant that the (this effect needs a name) phenomena of two slightly different games being played results in the bullet thing which I find more annoying than the collision thing. Both of which are pretty easy to live with as far as I'm concerned.

it's actually amazing it works as well as it does.  :aok

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Offline guncrasher

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Re: Head on collisions
« Reply #13 on: December 28, 2013, 09:20:39 PM »
there's your problem. that's not true.  

It's entirely possible for him to be in your sight but for you not to be in his, because he already broke. it takes time for that to show up for you though.

This is why it's said there are 4 planes in a 2 player situation. (your computer's version of you both, and his computer's version of you both)



and also, the server doesn't "decide" collisions.. your own computer decides if you hit something. period.


is it then possible for two cons to actually be heading towards each other.  but one reports the crash before the other and thus the first one is dead and gone before the second one reports a crash?

have always been curious about that.

semp
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Offline kvuo75

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Re: Head on collisions
« Reply #14 on: December 28, 2013, 11:41:48 PM »
is it then possible for two cons to actually be heading towards each other.  but one reports the crash before the other and thus the first one is dead and gone before the second one reports a crash?

have always been curious about that.

semp

two cons. 1, and 2,

1 sees a collision with 2  =  1 takes damage

1 doesn't see a collision with 2 =  1 doesn't take damage

2 sees a collision with 1 = 2 takes damage

2 doesn't see a collision with 1 = 2 doesn't take damage



in other words semp, YES, someone can collide "before" the other guy.. Just like someone can shoot before the other guy.. the internet is not instantaneous.
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