Author Topic: Again : perimeter warning for GV's  (Read 1487 times)

Offline Volron

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Re: Again : perimeter warning for GV's
« Reply #15 on: January 06, 2014, 05:17:51 PM »
+ eleventy billion.  Towns should too.

I'd have to disagree.  BOTH should flash regardless of which is being shelled.  :aok
Quote from: hitech
Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
HiTech
Quote from: Pyro
Quote from: Jolly
What on Earth makes you think that i said that sir?!
My guess would be scotch.

Offline bustr

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Re: Again : perimeter warning for GV's
« Reply #16 on: January 06, 2014, 05:49:31 PM »
Anyone consider in a real war if we expected GV attacks on our bases, our engineers would use a bulldozer to move back a kill zone, or kill corridors to make defending the base optimal. Other wise our defender's fixed guns are useless, and our GV leaving the VH are often unable to see anything just before they die to an AP sniper round. Or our aircraft to the same sniper round.

For most players time is not their friend in terms of the fun they want to have. Thus the over emphasis on being able to respond from the GV camped airfield. Also upping from a sector away to fly in can mean a lifetime in the damage being done to the field they want to defend, or what will be waiting for them when they arrive heavy alone.

Our fields are peacetime fields decorated with auto and manned gun positions. They are not war time fields designed for battle. The emphasis on player ingenuity and personal combat to defend and capture our fields then is purpose driven. If you want to keep it, or take it, you have to get your kester in the line of fire. A field that can defend itself doesn't need players to defend it.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline caldera

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Re: Again : perimeter warning for GV's
« Reply #17 on: January 06, 2014, 06:46:27 PM »
I'd have to disagree.  BOTH should flash regardless of which is being shelled.  :aok

I'm agreeing with you and you disagree.   So you disagree with me agreeing with you?   
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Offline Volron

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Re: Again : perimeter warning for GV's
« Reply #18 on: January 06, 2014, 08:50:39 PM »
I'm agreeing with you and you disagree.   So you disagree with me agreeing with you?   

On the contrary.  I am agreeing with you in a manner that LOOKS like I'm disagreeing, but in truth agreeing with additional agreement. :)  Also, you forgot the letter 2. :noid
Quote from: hitech
Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
HiTech
Quote from: Pyro
Quote from: Jolly
What on Earth makes you think that i said that sir?!
My guess would be scotch.

Offline Scca

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Re: Again : perimeter warning for GV's
« Reply #19 on: January 08, 2014, 10:43:54 AM »
Taking off from own airbase four+ Wirbels was parked some hundreds of yards from the runway two on each side, they basically blew up anything coming out of there, our GV hangar and Radar was dead.
In less that 15 minutes you will have a fresh tank to kill them with.  Manned guns are also fun GV killing tools...  They come back in 15 minutes too....

Quote
Ok : this could happen, BUT HOW CAN GV SIT IN MY HANGAR I TAKE OFF FROM AND I DON'T KNOW ABOUT IT ?????
It sounds like you did know about, just not in advance. 
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Offline alpini13

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Re: Again : perimeter warning for GV's
« Reply #20 on: January 08, 2014, 10:54:31 AM »
-1  there is a warning system already in place....the siren sounds,the base on the map flashes....nothing else is needed. this is not xbox