I have never said that the reason I do not wish to implement perma squelch was because of the possible reuse of a game id.
I had never even heard of that reason until today.
2nd don't mix the argument by saying we should have a squelch system, to then argue that we should have a perma squelch system. You can already squelch anyone you wish except moderators.
The only issue is does the squelch remain in place from day to day. I view it as if someone is causing enough issues that many people thing he should be squelched for ever, then I don't even want that person in the game. Hence perma squelch would be used more as an excuse for bad behavior (well if you don't like what I say just squelch me forever) then it would be a good thing.
We also have the reporting feature which will squelch people for multiple weeks.
HiTech
Excellent, thanks for the clarification on this issue HT. Disregard the previous assumptions we were arguing around upthread.
I would pose for consideration the fact that we will all have different barometers for what we do and do not want to hear in game. Your position of not wanting to have players who engage in bad conduct in game makes perfect sense. But we are not always talking about outright violations of the EULA when one player communicates in a negative manner with another. Many times we are simply talking about what would best be clasified as "annoyances"....player pipes off at you directly, does so frequent enough that it is annoying, but it is not, at base, threatening or the like. But is it sufficient enough to have someones' account banned? I don't know. Personally for what I have in mind I would not even want to suggest that in these instances.
But it does hinder my gameplay and I would like the tools to be able to control that. I guess that is at the root of this.
I would like to tools to better control that interaction, rather than have that passed on to HTC. If it is serious enough one would be filing a formal complaint to be sure, but for the majority of times I don't think we are talking about that.