Author Topic: End sortie Delay for GVs  (Read 1354 times)

Offline LCADolby

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End sortie Delay for GVs
« on: January 16, 2014, 09:22:30 AM »
Trying to get 1 concrete warrior?
Tactics dictate a change of approach from the ground?
Gonna try from the air?
Why take the chance when as soon as you drop the bomb and he hears the bomb dropping, .ef  pre-prepped in the text buffer instantly gets the concrete warrior away in a flash.


How many times are people going to get away with gaming the game to avoid losing that 1 insignificant life?

I suggest AcesHigh takes up a 5-10 second delay to every .ef or end sortie to GVs for the greater good.

 :salute
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Offline WWhiskey

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Re: End sortie Delay for GVs
« Reply #1 on: January 16, 2014, 09:27:41 AM »
So you never want to see the tiger 2 upped again?   At 100 plus perks, no one will up one if they a guaranteed  to lose it to a bomb****!
On the other hand, drop the hangers, then drop the bomb on him, he towers, no more tanks, TA DA !!  Or shoot him from the side/rear with the very fast M-18 like I do!
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Offline SmokinLoon

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Re: End sortie Delay for GVs
« Reply #2 on: January 16, 2014, 10:08:32 AM »
I think the 10 second delay would good.  I almost think it would be good to have HTC code a "successful" tower out in the gv hangers only, and anywhere else have it be %50 successful, meaning if you're a concrete lover and you tower out you're still going to lose perks.
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Offline WWhiskey

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Re: End sortie Delay for GVs
« Reply #3 on: January 16, 2014, 10:22:01 AM »
I think the 10 second delay would good.  I almost think it would be good to have HTC code a "successful" tower out in the gv hangers only, and anywhere else have it be %50 successful, meaning if you're a concrete lover and you tower out you're still going to lose perks.
sounds good, let apply that to every aircraft in game as well tho, only successful tower is in the hanger, plus a ten second delay!
Flying since tour 71.

Offline Tilt

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Re: End sortie Delay for GVs
« Reply #4 on: January 16, 2014, 10:58:02 AM »
Yup a generic delay on .ef for all rides is about right IMO.

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Offline Wiley

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Re: End sortie Delay for GVs
« Reply #5 on: January 16, 2014, 11:18:04 AM »
Yup a generic delay on .ef for all rides is about right IMO.

Wouldn't be terrible.  I really don't care about the GV game, but on a conceptual level I do think it's awfully silly to essentially be invincible as long as you stay on the concrete.

Wiley.
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Offline Tank-Ace

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Re: End sortie Delay for GVs
« Reply #6 on: January 16, 2014, 01:06:21 PM »
How about only the delay for when on concrete, but still let you land when off of concrete and no enemies within 6k. It would be a prohibitively long drive (or impossible, in some cases) to land on concrete when using a GV spawn.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline Gemini

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Re: End sortie Delay for GVs
« Reply #7 on: January 16, 2014, 01:48:09 PM »
So you never want to see the tiger 2 upped again?   At 100 plus perks, no one will up one if they a guaranteed  to lose it to a bomb****!

What's the point of even having a perk cost for it, if you can guarantee that you will not lose those perks  :headscratch:

I will never understand GVers I swear

Offline WWhiskey

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Re: End sortie Delay for GVs
« Reply #8 on: January 16, 2014, 02:36:21 PM »
What's the point of even having a perk cost for it, if you can guarantee that you will not lose those perks  :headscratch:

I will never understand GVers I swear
perks make it rare,  lots of perks make it almost never seen, this is good, no need to have everyone in a T2 but,,, if your at the base, defending it as a last ditch effort, the T2 is a great GV for that!
you don't see ME262s hiding on concrete, they have bases far away to land at so no need, you also don't see people upping them from a capped base to make a last ditch effort to defend either, the ability to use and land a tank or a plane needs to be at least equally balanced yet the two are very different in there use and in there ability to escape, a T2 has no escape other than to tower, on concrete before capture, or drive 5 k away from all enemies,( which it has no way of knowing if it is clear), planes can dog it, even a jeep can dog it till you give up or get bombed. limiting its ability to tower out will kill it all together for the most part since the cost is so high,, if it were cheaper, it might be different but then it might also mess up the balance between it and other GV's
 the perk cost is simple, it costs a lot, so you don't see it out in the open much, since it outclasses all other tanks by a great margin, this is good!! but it costs so much that a player doesn't want to venture out very far with it for far of loosing may perks!  still there is no guarantee you wont lose one, a sneaky M-18 will kill it in an instance givin the chance, concrete or not!!
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Offline Chalenge

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Re: End sortie Delay for GVs
« Reply #9 on: January 16, 2014, 02:48:28 PM »
This is rich! Really. A mudhen trying to squeeze out a kill he does not deserve!

I think it's fine the way it is, but there should be a HUGE delay for the guys that cut off their engine to drop bombs so the T2 doesn't hear them coming. If not delay then perhaps a 40% power loss on restart for the rest of the trip just for suggesting this nonsense.
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Offline LCADolby

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Re: End sortie Delay for GVs
« Reply #10 on: January 16, 2014, 03:09:12 PM »
Concrete warriors  :rolleyes:
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Offline Karnak

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Re: End sortie Delay for GVs
« Reply #11 on: January 16, 2014, 03:27:58 PM »
Just apply this to Ostwinds and Wirbelwinds.

I don't care about the others.
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Offline Tank-Ace

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Re: End sortie Delay for GVs
« Reply #12 on: January 16, 2014, 05:51:55 PM »
Just apply this to Ostwinds and Wirbelwinds.

I don't care about the others.

Still haven't learned air-to-ground SA, Karnak  :lol?
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline Karnak

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Re: End sortie Delay for GVs
« Reply #13 on: January 16, 2014, 06:57:57 PM »
Still haven't learned air-to-ground SA, Karnak  :lol?
That is not an issue when they are sitting on concrete.  I just want to be able to at least get kills on the AA batteries that cowards run to and then orbit within their protective shell.
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Offline Butcher

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Re: End sortie Delay for GVs
« Reply #14 on: January 16, 2014, 11:10:57 PM »
I loved the ground war, when it was the panther/tiger people were not afraid to get off concrete and go out and have some fun. Tiger II and now Jagd Panther I rarely see them off concrete.

The current system needs to be revised, there is no fix to allow a super tank to sit on concrete, either you spend the perks and take a gamble or you don't.
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