For those who wish to score well, the current score system does a very good job at ranking them. People are not forced into any plane, so they can choose what planes they wish to use to score well. The issue is that many people want to use their own Idea of what a "Good pilot" is. But then they want to use the term good pilot generically. A pilot who's gunnery is better may choose a faster non turning plane, simply because that is his best way to turn is skills into points. Other players may be good at SA and wish to use a slower turning plane against multiple bogies because it leverages there skills into score. Why should either of these players be reward or have a detriment for the way they wish to score?
And a 3rd player will not care about score at all, and simply fly what plane he likes for his own reasons. He may not care if he dies, he may crash just to get back to base faster. And hence there really is no way to numerically quantify "SKILL".
So now trying to rank planes to reflect "Skill" when "skill" can not be defined in the first place , would be nothing but folly.
And hence
It would satisfy almost no one, but instead would simply start complaints about how their favorite plane is unfairly rated for the score system.
HiTech
You make a good point! I think that everybody in this game have different goals for themselves and their own method of deciding where or not they have succeeded in a sortie! For me,, I could care less about my ranking, I judge my success as a player in this game by grading myself on how I handled the bombers in my mission.
Did I approach the target where one pilot can kill more than one hangar in first pass! Did I arrange the number of aircraft in the right defensive box, so as to maximize the field of fire, did we shut the base down in one pass, did I plan the return pass back to town so as to inflect maximum building kills, did I get 80% of my bombers home safely, including drones, did we prepare the target base to make it easier for heavy fighters to clean up and allow the troops in.
All of the things I have listed are important steps to be taken in mission planning, but even if we didn't succeed in capturing target base, if we succeed in carry out these operations, then I feel good about the mission.
Is any of that reflected in the scoring system? Of course not, but for my scoring system, that is where I get my satisfaction in playing the game!