Author Topic: Kingdom Come  (Read 1979 times)

Offline RotBaron

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Re: Kingdom Come
« Reply #30 on: May 29, 2014, 11:47:36 AM »
Medieval warfare is my favorite genre, well back in forth, WW2/ME...

Anyhow I've been waiting for something grand for a long time.

I was really hoping for was a mixture between Europa Universalis and Medieval Total War, w/ a small twist; that being the ability to create and lead character(s) within your realm. Asking for a lot there I know...

I've never found anything that involved enough of the right ratio of nation building with RT combat. Even WW2 games lack this, you seem to either get nation bldg with turn based chess pieces or you get the all out RT combat (TWs) but little nation bldg, character and realm development.

I've not searched every corner, nor played every game, so of course maybe I've just not come across what I'm looking for.
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Offline ink

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Re: Kingdom Come
« Reply #31 on: May 29, 2014, 05:06:30 PM »
just cant do M&B...I have tried...you would think I would love it....but man its bad.


dont understand how people like it so much....especially after playing Skyrim...

Offline Lusche

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Re: Kingdom Come
« Reply #32 on: May 29, 2014, 05:12:02 PM »
just cant do M&B...I have tried...you would think I would love it....but man its bad.


dont understand how people like it so much....especially after playing Skyrim...


Despite it's various shortcoming, M&B hooked me quickly, single player only though.
Just looking at some Skyrim screenshots made me go "meh".

KC looks interesting indeed.
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Offline ink

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Re: Kingdom Come
« Reply #33 on: May 29, 2014, 05:16:00 PM »

Despite it's various shortcoming, M&B hooked me quickly, single player only though.
Just looking at some Skyrim screenshots made me go "meh".

KC looks interesting indeed.

Skyrim is so far beyond M&B as far as graphics and game mechanics...its like 20 years difference.

 like minecraft it is huge..... many people Love that game....but I would never play it.

Offline Tinkles

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Re: Kingdom Come
« Reply #34 on: May 29, 2014, 05:16:46 PM »
just cant do M&B...I have tried...you would think I would love it....but man its bad.


dont understand how people like it so much....especially after playing Skyrim...

Two different games, just in the same time period.

In skyrim you can't command a warband of 200+ enemies to wage war against 6 countries. You can't conquer castles and towns etc.   (Brief summary)
In Warband you can't have children after you marry, and you can't craft anything. (Brief summary)

They are in the medieval era, but are two very different games.  If my current computer could play Skyrim, I would've been all over it. However, I think warband is a good game if you want a medieval strategy war game with a conquest feel to it.

Slightly off our sub-topic (  :lol ), It is odd to me how some gamers in the 'community' think that Skyrim and GTA V/Watch Dogs gameplay is crappy graphics, on ultra. Yet I go "Oooh and Aaaah" over minimum settings  :(  .  I think some people are too wanting from games, not realizing what goes into them.

Do you guys agree? What is your angle?
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Offline Lusche

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Re: Kingdom Come
« Reply #35 on: May 29, 2014, 05:30:34 PM »
Skyrim is so far beyond M&B as far as graphics and game mechanics...its like 20 years difference.

Well, for one you gotta keep in mind that M&B was build with much less man- and financial power.

But graphic quality doesn't cut it for me when I don't like the style at all.
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Offline ink

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Re: Kingdom Come
« Reply #36 on: May 29, 2014, 05:34:01 PM »
Well, for one you gotta keep in mind that M&B was build with much less man- and financial power.

But graphic quality doesn't cut it for me when I don't like the style at all.


I was actually gonna say that...I do know its a much different game company. :)

Offline Tinkles

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Re: Kingdom Come
« Reply #37 on: May 29, 2014, 05:38:11 PM »
Well, for one you gotta keep in mind that M&B was build with much less man- and financial power.

But graphic quality doesn't cut it for me when I don't like the style at all.


Character over Eye-candy quality.  :aok

I was actually gonna say that...I do know its a much different game company. :)

Warband was made by a very small indie company. Then from all the profits from Mount and Blade series they are making bannerlord 2, which will have graphic improvement and a bunch of other highly requested additions. Like HitechCreations, Taleworlds (company behind M&B) care and listen to their players, few do anymore.

(Edit after your post) 

What other games do you guys play?  What games have gotten your attention over the years, from graphics, gamplay mechanics and overall storyline?

One that intrigued me was the Assassin's Creed storyline, giving a good link between the ancestors and the main character. Especially in AC3/4 how they put all that together.   I liked GTA V's storyline, and really liked Watch Dog's. 



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Offline Saxman

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Re: Kingdom Come
« Reply #38 on: May 29, 2014, 05:42:29 PM »
Warband is great for what it is, but there's a LOT of limitations. It's a shame that you need mods to get basic formations. And they're VERY basic, as you can't specify what direction they face, which makes it REALLY hard to defend strategic positions when you can't tell them to face the right way. The AI is pretty lacking, horses are ridiculous (I've watched them scale near-vertical inclines to get me), the sieges are pretty limited (seriously, only ONE ladder or siege tower to assault the walls? No trebuchets, bombards or other artillery?), battlefield maps often don't match the travel map (IE, gigantic rivers and cliffs in the middle of an open plain), for that matter, no topographical features ON the minimap in combat.

It's unique as strategy games go, but Bannerlord needs to address a lot of these problems before I'd be interested in buying it.
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Offline Tinkles

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Re: Kingdom Come
« Reply #39 on: May 29, 2014, 05:45:02 PM »
Warband is great for what it is, but there's a LOT of limitations. It's a shame that you need mods to get basic formations. And they're VERY basic, as you can't specify what direction they face, which makes it REALLY hard to defend strategic positions when you can't tell them to face the right way. The AI is pretty lacking, horses are ridiculous (I've watched them scale near-vertical inclines to get me), the sieges are pretty limited (seriously, only ONE ladder or siege tower to assault the walls? No trebuchets, bombards or other artillery?), battlefield maps often don't match the travel map (IE, gigantic rivers and cliffs in the middle of an open plain), for that matter, no topographical features ON the minimap in combat.

It's unique as strategy games go, but Bannerlord needs to address a lot of these problems before I'd be interested in buying it.
Agreed.  It isn't perfect, and has quite a few.. (WTF where they thinking?!) odd moments in it. I hope they make a few official editors for it. All the editors for it were community created, and I hope that they change that, and make something that would make creating mods easier to do for those who are less 'coad' savvy.
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Offline bozon

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Re: Kingdom Come
« Reply #40 on: May 29, 2014, 06:36:15 PM »
Warband is great for what it is, but there's a LOT of limitations. It's a shame that you need mods to get basic formations. And they're VERY basic, as you can't specify what direction they face, which makes it REALLY hard to defend strategic positions when you can't tell them to face the right way. The AI is pretty lacking, horses are ridiculous (I've watched them scale near-vertical inclines to get me), the sieges are pretty limited (seriously, only ONE ladder or siege tower to assault the walls? No trebuchets, bombards or other artillery?), battlefield maps often don't match the travel map (IE, gigantic rivers and cliffs in the middle of an open plain), for that matter, no topographical features ON the minimap in combat.

It's unique as strategy games go, but Bannerlord needs to address a lot of these problems before I'd be interested in buying it.
M&B's first unique is the mounted combat. When I was first playing 0.808 version, which must have been about 10 (more?) years ago, it was far ahead of anything else. Most games back then avoided mounted combat, saying that it can't be done in a satisfying way.

The second unique was the ground melee combat - far better and more complicated than anything else at that time. In Elder scroll games you have: left click to swing, right click to block, and some extra effect if you hold LMB long enough. In M&B you manuall control the 4 swing directions, have to block manually in 4 directions to match (unless you have the auto-block in offline), and you have active blocks which are parries-ripost moves. Damage is calculated according to the location of the hit and the dynamics of the weapon (the speed it hits and the location along the blade). In term of a melee game, there are some new ones that imitate it to some degree (and also attempts to imitate the mounted combat), but M&B is still better in pure melee.

The M&B engine is old - very old for a computer game, and was made by a couple of devs in a basement in Turkey. M&B: Warband has seen some upgrades, but it is still the same game, the online gamplay being the major addition. In term of eye candy it cannot compete with games 10 years younger made by AAA studios. Much like HTC, Taleworlds were very careful to keep the game playable on old machines. They even kept support for DX7 for this purpose - I was able to play it using a laptop with an Intel on-board graphics.

In terms of content, Taleworlds realized very early that their limited resources will not allow putting huge amount of content into the game. Instead, they focused on making the engine and modding tools, and leave much of the content to the lively modding community the game has attracted since very early on. Some of the content mods have developed into official expansions: "With Fire & Sword" and "Napoleonic Wars". The M&B vanilla is really just minimal content, a starting point and "demo" for the modders.
« Last Edit: May 29, 2014, 06:40:09 PM by bozon »
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Offline Tinkles

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Re: Kingdom Come
« Reply #41 on: May 29, 2014, 07:11:25 PM »
M&B's first unique is the mounted combat. When I was first playing 0.808 version, which must have been about 10 (more?) years ago, it was far ahead of anything else. Most games back then avoided mounted combat, saying that it can't be done in a satisfying way.

The second unique was the ground melee combat - far better and more complicated than anything else at that time. In Elder scroll games you have: left click to swing, right click to block, and some extra effect if you hold LMB long enough. In M&B you manuall control the 4 swing directions, have to block manually in 4 directions to match (unless you have the auto-block in offline), and you have active blocks which are parries-ripost moves. Damage is calculated according to the location of the hit and the dynamics of the weapon (the speed it hits and the location along the blade). In term of a melee game, there are some new ones that imitate it to some degree (and also attempts to imitate the mounted combat), but M&B is still better in pure melee.

The M&B engine is old - very old for a computer game, and was made by a couple of devs in a basement in Turkey. M&B: Warband has seen some upgrades, but it is still the same game, the online gamplay being the major addition. In term of eye candy it cannot compete with games 10 years younger made by AAA studios. Much like HTC, Taleworlds were very careful to keep the game playable on old machines. They even kept support for DX7 for this purpose - I was able to play it using a laptop with an Intel on-board graphics.

In terms of content, Taleworlds realized very early that their limited resources will not allow putting huge amount of content into the game. Instead, they focused on making the engine and modding tools, and leave much of the content to the lively modding community the game has attracted since very early on. Some of the content mods have developed into official expansions: "With Fire & Sword" and "Napoleonic Wars". The M&B vanilla is really just minimal content, a starting point and "demo" for the modders.


There are some mods that improve the graphics to 512 or 1048. Like some of the GTASA mods, from cars to graphic improvements.   I am very very excited for both kingdom come, and bannerlord 2. I plan on getting both, along with a long list of other games.  :D

Surprised to see so many others have played at least one of the M&B Series.
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Offline RotBaron

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Re: Kingdom Come
« Reply #42 on: May 30, 2014, 12:49:46 AM »
I looked at Mount and Blade again because of the mention here.

As you stated Bozon, its engine is old. What I don't like from the trailers is the jerky movement when slashing or moving toward an enemy to the side or diagonal. I agree with you that these moddable games the vanilla is just the beginning, but mods usually don't change much to the engine if at all.

Seems like I'll have to keep looking for awhile.
« Last Edit: May 30, 2014, 12:58:36 AM by RotBaron »
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Offline RotBaron

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Re: Kingdom Come
« Reply #43 on: May 30, 2014, 12:52:02 AM »
^looking....Unless anyone knows of something, like I mentioned I'm looking for.

Just in case, again something that is a combination (sacrifices on one end or other of course) of games RT play like Total War (kingdoms was latest iirc) and complex nation building like Europa Universalis/Crusader Kings.  Anything close?
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Offline hotcoffe

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Re: Kingdom Come
« Reply #44 on: May 30, 2014, 04:28:01 AM »
If you like this kind of game, try Mount & Blade Warband

http://www.mountandbladewarband.com/
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