Author Topic: Acceleration Modeling Question  (Read 1253 times)

Offline Skyyr

  • persona non grata
  • Gold Member
  • *****
  • Posts: 2052
Acceleration Modeling Question
« on: January 29, 2014, 03:08:45 PM »
Hey guys,

I was reading the forums last week and came across a post where someone mentioned that one of the major Aces High changes was a change in acceleration (or lowering of speed loss during turns, or something to that effect), a good while back, to allow turn fighters to be more competitive against BnZ aircraft. It was listed under a thread outlining some of the more positive changes the game has went through over the years. It was very clearly stated in the post, but now I can't find it. I'm not sure if this adjustment was in AH1 or AH2, or both.

My questions are:
1) Is this true and, if so,
2) Is this still the case?
3) if it is still the case, what was the actual adjustment and why was this adjustment needed if the flight model is based on actual flight physics?

Thanks... and sorry for not being able to reference the original post.
Skyyr

Tours:
166 - 190
198 - 204
218 - 220
286 - 287
290 - 296

nrshida: "I almost beat Skyyr after he took a 6 year break!"
A few moments later...

vs Shane: 30-11

KOTH Wins: 6, Egos Broken: 1000+

Mmmmm... tears.

Offline Ack-Ack

  • Radioactive Member
  • *******
  • Posts: 25260
      • FlameWarriors
Re: Acceleration Modeling Question
« Reply #1 on: January 29, 2014, 04:19:38 PM »
There have been a few flight model changes in AH's life time but I've never recalled any that were done to make 'turn fighters more competitive'. 

ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
Elite Top Aces +1 Mexican Official Squadron Song

Offline Tank-Ace

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5298
Re: Acceleration Modeling Question
« Reply #2 on: January 29, 2014, 04:29:01 PM »
That and HTC hasn't done that type of gameplay balancing. They're not Wargaming.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline Skyyr

  • persona non grata
  • Gold Member
  • *****
  • Posts: 2052
Re: Acceleration Modeling Question
« Reply #3 on: January 29, 2014, 04:34:17 PM »
There have been a few flight model changes in AH's life time but I've never recalled any that were done to make 'turn fighters more competitive'.  

ack-ack

It wasn't to make them more competitive as it was a change (again, from memory) that no one was turning because the speed loss was such that once you turned hard in pretty much any plane, you were at a significant speed disadvantage. Ergo, the game seemed to favor higher-speed BnZers.

That and HTC hasn't done that type of gameplay balancing. They're not Wargaming.

Right, hence my question. I'm still searching for the post, so I'll link it if I can find it.
Skyyr

Tours:
166 - 190
198 - 204
218 - 220
286 - 287
290 - 296

nrshida: "I almost beat Skyyr after he took a 6 year break!"
A few moments later...

vs Shane: 30-11

KOTH Wins: 6, Egos Broken: 1000+

Mmmmm... tears.

Offline Zoney

  • Platinum Member
  • ******
  • Posts: 6503
Re: Acceleration Modeling Question
« Reply #4 on: January 29, 2014, 04:40:43 PM »
It wasn't to make them more competitive as it was a change (again, from memory) that no one was turning because the speed loss was such that once you turned hard in pretty much any plane, you were at a significant speed disadvantage. Ergo, the game seemed to favor higher-speed BnZers.

Right, hence my question. I'm still searching for the post, so I'll link it if I can find it.

The game only favors high speed BnZers when they are BnZ'ing.  With your logic then HTC would make the turn fighters better at BnZ'ing to make them more competetive and slow climbers changed to climb faster to make them more competetive.  I think you may be missing the point with this line of thought.  The planes handle the way they do because that is what they did in RL.  HTC does change the modeling to reflect real world performance if past modeling errors need fixing.
Wag more, bark less.

Offline Skuzzy

  • Support Member
  • Administrator
  • *****
  • Posts: 31462
      • HiTech Creations Home Page
Re: Acceleration Modeling Question
« Reply #5 on: January 29, 2014, 04:41:32 PM »
The only time we change a flight model is if it does not match its historical counterpart.
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23048
Re: Acceleration Modeling Question
« Reply #6 on: January 29, 2014, 04:41:55 PM »
It was a flight model error that was fixed, if I recall correctly, in v1.03, so saying some time ago is putting it mildly.  The change wasn't made the make turners more competitive with BnZ, it was made because the model was wrong.  It had the effect of making turners more competitive, but that was not its purpose.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline Skyyr

  • persona non grata
  • Gold Member
  • *****
  • Posts: 2052
Re: Acceleration Modeling Question
« Reply #7 on: January 29, 2014, 04:42:58 PM »
It was a flight model error that was fixed, if I recall correctly, in v1.03, so saying some time ago is putting it mildly.  The change wasn't made the make turners more competitive with BnZ, it was made because the model was wrong.  It had the effect of making turners more competitive, but that was not its purpose.

Thank you!
Skyyr

Tours:
166 - 190
198 - 204
218 - 220
286 - 287
290 - 296

nrshida: "I almost beat Skyyr after he took a 6 year break!"
A few moments later...

vs Shane: 30-11

KOTH Wins: 6, Egos Broken: 1000+

Mmmmm... tears.

Offline guncrasher

  • Plutonium Member
  • *******
  • Posts: 17425
Re: Acceleration Modeling Question
« Reply #8 on: January 29, 2014, 05:18:29 PM »
The game only favors high speed BnZers when they are BnZ'ing.  With your logic then HTC would make the turn fighters better at BnZ'ing to make them more competetive and slow climbers changed to climb faster to make them more competetive.  I think you may be missing the point with this line of thought.  The planes handle the way they do because that is what they did in RL.  HTC does change the modeling to reflect real world performance if past modeling errors need fixing.

he's just asking if it was done.  not that it should be done  :salute.


semp
you dont want me to ho, dont point your plane at me.

Offline save

  • Gold Member
  • *****
  • Posts: 2876
Re: Acceleration Modeling Question
« Reply #9 on: January 29, 2014, 06:37:07 PM »
some flight models won from the change like the 109s, some lost, like the 190.
My ammo last for 6 Lancasters, or one Yak3.
"And the Yak 3 ,aka the "flying Yamato"..."
-Caldera

Offline SFRT - Frenchy

  • Platinum Member
  • ******
  • Posts: 5420
      • http://home.CFL.rr.com/rauns/menu.htm
Re: Acceleration Modeling Question
« Reply #10 on: January 29, 2014, 06:59:06 PM »
AH1 version 4 is wbere it changed. Before u could actually run a spitfire out of E  :old:
Dat jugs bro.

Terror flieger since 1941.
------------------------

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23048
Re: Acceleration Modeling Question
« Reply #11 on: January 29, 2014, 07:21:37 PM »
some flight models won from the change like the 109s, some lost, like the 190.
I suspect you're thinking of a different change, such as the flap modeling change where Bf109s and F4Us scored big time and others like the P-51 lost.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline Randy1

  • Platinum Member
  • ******
  • Posts: 4327
Re: Acceleration Modeling Question
« Reply #12 on: January 30, 2014, 06:30:42 AM »
I had wondered if there was some sort of change. 

Taking off from a CV I get more drop at the end of the deck seems like.  I thought it is more realistic from the old film footage I have seen over the years.  My heavy P47D last night needed every inch of the runway.  If there was some sort of change, it is more interesting.

Offline Widewing

  • Plutonium Member
  • *******
  • Posts: 8804
Re: Acceleration Modeling Question
« Reply #13 on: January 30, 2014, 07:22:59 AM »
I had wondered if there was some sort of change. 

Taking off from a CV I get more drop at the end of the deck seems like.  I thought it is more realistic from the old film footage I have seen over the years.  My heavy P47D last night needed every inch of the runway.  If there was some sort of change, it is more interesting.

No changes in regard to acceleration....

You should have no trouble getting an F4U-1D off of a CV with 2k in bombs, rockets and 100% fuel. Simply use full flaps and WEP. Pull up the gear as soon as you clear the deck. If you want some good practice, leave the gear down, drop the hook, turn into the pattern and land it with that load.
My regards,

Widewing

YGBSM. Retired Member of Aces High Trainer Corps, Past President of the DFC, retired from flying as Tredlite.

Offline Randy1

  • Platinum Member
  • ******
  • Posts: 4327
Re: Acceleration Modeling Question
« Reply #14 on: January 30, 2014, 08:32:46 AM »
No changes in regard to acceleration....

You should have no trouble getting an F4U-1D off of a CV with 2k in bombs, rockets and 100% fuel. Simply use full flaps and WEP. Pull up the gear as soon as you clear the deck. If you want some good practice, leave the gear down, drop the hook, turn into the pattern and land it with that load.

Widewing, I noticed the change on the F4U1A with 3/4s fuel with no ords.  The Seafire seems to be the same.
I would not swear there is change.  Just an observation over the last several days that goes with the OP's post. 

If nobody else has noticed a change then it must be just me.