You will need to energy fight the Zero, Brew, Hurri in any of those planes listed, albeit the SpitXVI has such a high rate of turn that given any advantage it should be able to stay behind them in turns long enough to get the kill.
Energy fighting means using the vertical to reposition against turns you cannot follow, which in turn means having enough of speed overhead that they cannot follow your aircraft up. You have to be aggressive, you have to force them to bleed off enough speed that they are below corner velocity and easy to hit, and you HAVE to manage your own speed. You can't take a shot with much chance of success if you're going 400 against a 200mph turning bandit. It can be a tough art, you really need to be able to shoot.
Tip: When meeting a turn and burny plane coalt, have good speed, such as at max cruise in a P-51, unload and get below them before you merge. Pull up into them on the merge and many, many times in the MA they will dive almost straight down to meet you coming up. They then have to fight gravity before coming back up, and provided you were fast, you can zoom on them and get top position for your attacks.
Even better against such planes are wingman tactics, almost vital when it is many against many. One AC forces the break turn from the tnb craft and the other figures where it is going to be because of the turn to take a snapshot. Best if you can come in from their bellyside in the turn.