Ok so what next, perk fuel and bullets?
1 perk for each 50cal shot
5 perks for each 20mm shot
10 perks for each 30mm shot
1 perk per gallon of fuel used
Runway use tax....50 perks to take off
Log into game tax....100 perks
Sorry to say but perks on ords bad idea, you will take buffs out of game
Fuel and bullets would've been in the OP if I wanted to have them perked.
I did however mention increasing the amount or decreasing the amount of perks earned by a slight margin depending on what gun loadout you grabbed.
As for taxes, I wouldn't do them unless we had an economy, and this isn't World of Warcraft - so that wasn't my intention either.
To Karnak - Makes sense on the bombers, was just throwing out ideas.
To Tank-ace - Not trying to limit the usage of any plane, but I can see how messing with the bombs and adding a 'cost' to certain ones, would affect how often they are used. Again, my overall intention of this thread was for limiting the usage of the 1000lb bomb for tasks that the lower damaging bombs could accomplish. The other purpose (which I was thinking of after my 2nd post) was limiting the usage of 'rarer/not used often' loadouts that are used all the time - with no additional cost, yet all the benefits.
I don't know what loadouts of some planes are the normal and which aren't. That would be for HTC to ultimately decide.
Example: If the P38 with 2 500s was normal and 2 1000s wasn't. A slight perk cost for the 2 1000s, if the P38 with 4 500s (

) wasn't normal or extremely rare, then slightly more than the 2 1000s. (This would only apply to the P38 in this example). It would go Plane by Plane, not as a 'whole'. SO if 1000s were normal for F4Us in this case, then there wouldn't be any 'cost' for that loadout because that was normal. Still follow?
For those who don't have bombs, or all loadouts given were part of the 'norm', like the Yak3, then only the gun part would apply.
I do change my ideas or perspective often based on the feedback I receive, and when I start thinking I get new ideas or spins on it.
EXAMPLE
The gun part (as mentioned just now), I will apply to the YakU, 37mm or 20mm, my 1st post would've punished the player if they chose the 37mm and rewarded them with the 20mm. However, I want to change that, modify it.. if you will. Instead of giving you a perk decrease for choosing a better or more commonly used setup (for guns loadouts only). I was thinking normal costs for 'normal' weapons and whatever weapons or loadouts are harder to use / weren't common (out of the ones we have for the planes) would get a perk increase added to their ENY kills.
So if you want to choose your normal weapon loadout, and it was used often or isn't challenging to use, then you still earn the normal amount of perks you would anyways. However, if it's more challenging/difficult to use, then you get more of a reward for killing something.
Another example would be the I-L2. The 20mm loadout would give more perks if you killed tanks or planes, than if you chose the 37mm loadout.
Does this sound good? Any pros or cons you can think of? I'm trying to reward players for choosing a harder to use / harder to get a kill with.. loadout, which challenges the player, but also doesn't punish the player who doesn't want that challenge/isn't comfortable using that weapons setup/loadout. It just rewards the player who wants the challenge a little more for each kill they get.
Does that sound good? If not, can you please list why?