Author Topic: Lethal Ack  (Read 1227 times)

Offline FL3

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Lethal Ack
« on: February 14, 2014, 09:39:57 AM »
Ok HTC I'm getting very frustrated with ack.  I watch players run through ack 5 to 10 times never being hit.  I make 1 gd pass and boom, im on fire and down.  NOW WTF AM I DOING WRONG????????????????  I don't pay to play this game to waste it being killed by ramdon fire.  I have asked to have my settings turned down because I just can't be that unlucky that many times. SOOOOOOOOOOOO WHATS THE DEAL?????????????????????????????????????.

Offline Wiley

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Re: Lethal Ack
« Reply #1 on: February 14, 2014, 09:43:46 AM »
If you want to survive going through a field, always be descending slightly.  As soon as you stop descending and go level, or worse pull up, ack starts to hit you.  It's not a guarantee, but I've made it through fields multiple times following that simple rule.

Wiley.
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Offline Rogue9Volt

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Re: Lethal Ack
« Reply #2 on: February 14, 2014, 09:53:12 AM »
I almost always get hit going up hill. 
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Offline BluBerry

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Re: Lethal Ack
« Reply #3 on: February 14, 2014, 09:54:58 AM »
Ok HTC I'm getting very frustrated with ack.  I watch players run through ack 5 to 10 times never being hit.  I make 1 gd pass and boom, im on fire and down.  NOW WTF AM I DOING WRONG????????????????  I don't pay to play this game to waste it being killed by ramdon fire.  I have asked to have my settings turned down because I just can't be that unlucky that many times. SOOOOOOOOOOOO WHATS THE DEAL?????????????????????????????????????.

If I go into a field and the guns are still up, I just make sure I have a lot of speed and I change direction every few seconds, even if it is very rapid jerky movements.

To me it seems like if my heading is changing constantly the guns don't touch me nearly as much, if at all.

Offline mbailey

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Re: Lethal Ack
« Reply #4 on: February 14, 2014, 09:59:32 AM »
If I go into a field and the guns are still up, I just make sure I have a lot of speed and I change direction every few seconds, even if it is very rapid jerky movements.

To me it seems like if my heading is changing constantly the guns don't touch me nearly as much, if at all.

Same here....and i think i read somewhere that the ack doesnt like neg. Gs  But then again im getting old, and whats left of my brain is mush.
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Offline FL3

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Re: Lethal Ack
« Reply #5 on: February 14, 2014, 10:11:55 AM »
Thanks for the response's, but really doesn't seem to matter how I approach or egress, ack just to lethal.  Try bob and weave, stick jerk everything, boom I'm dead.  It's extremely rare for me to even get a second pass.  Problem is, it wasn't that way up until this year or end of last year.  Oh well guess I'm just unlucky.

Offline BluBerry

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Re: Lethal Ack
« Reply #6 on: February 14, 2014, 10:15:30 AM »
Thanks for the response's, but really doesn't seem to matter how I approach or egress, ack just to lethal.  Try bob and weave, stick jerk everything, boom I'm dead.  It's extremely rare for me to even get a second pass.  Problem is, it wasn't that way up until this year or end of last year.  Oh well guess I'm just unlucky.

The field ack is there to kill you…

No one is supposed to be able to figure out a way to fly through field ack untouched every time or else it would cease to have a purpose.

You either need to train yourself to disengage from an enemy who is going toward his ack, or kill the guns.



Offline Wiley

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Re: Lethal Ack
« Reply #7 on: February 14, 2014, 10:31:43 AM »
Thanks for the response's, but really doesn't seem to matter how I approach or egress, ack just to lethal.  Try bob and weave, stick jerk everything, boom I'm dead.  It's extremely rare for me to even get a second pass.  Problem is, it wasn't that way up until this year or end of last year.  Oh well guess I'm just unlucky.

I'm telling you, keep fast, keep your VSI in the negative until you're past the field.  At no point get level or go up over the field.  If you're forced to level out or go up slightly due to the presence of earth and trees, change direction about once every second or two.  Don't just alternate right, then left though.  I generally do two slight pulls to one side, then  reverse, every pull changing my nose up or down slightly.  I generally find if I'm going to get hit it's when I reverse.  By adding a vertical element either up or down (preferably down though) I get hit less.

Yesterday or the day before, I took out 3 of the ammos at a medium field in an A8 and I think I may have been pinged once.  No more than twice, no lost parts.  The tricky part is after a strafing run it generally means wiggling at treetop level on the far side of the field.  Get about 400 yards off the field before you think about grabbing again.  Don't grab hard either, just 500-1000fpm, wiggling slightly until you're out of range.  Then zoom and reset.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

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Offline Greebo

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Re: Lethal Ack
« Reply #8 on: February 14, 2014, 11:02:28 AM »
The ack AI seems to be capable of tracking you (presumably up to the maximum rotation rate of the gun) however fast you go if you travel in a straight line or in a constant radius turn. The trick is to constantly alter your heading preferably in both roll and pitch all the time you are in range or at least alter the amount of pitch, i.e go up and down. You don't need these changes of direction to be so violent you blow all your energy, just be unpredictable. Only straighten out briefly to aim and drop ordnance and then start gently rolling and turning until out of range.

Offline Ack-Ack

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Re: Lethal Ack
« Reply #9 on: February 14, 2014, 02:19:49 PM »
Jinking works.

ack-ack
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Offline FLS

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Re: Lethal Ack
« Reply #10 on: February 14, 2014, 02:43:37 PM »
AI Ack tracks one player at a time. Don't be that guy.

Offline Bruv119

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Re: Lethal Ack
« Reply #11 on: February 14, 2014, 03:17:21 PM »
speed, keeping really low on egress and teammates flying cross paths are all good tactics.

However some days it does seem like your going to get instant PW from your first pass.   The randomness is frustrating but if one guy could de-ack every base what would be the point of it. 

Next subject auto Puffy ack   :D
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Offline Randy1

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Re: Lethal Ack
« Reply #12 on: February 14, 2014, 04:48:27 PM »
I have noted the number of passes with little damage has something to do with the plane.  A P38 is one to two passes.  A P47 is two to three passes.

Offline Ack-Ack

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Re: Lethal Ack
« Reply #13 on: February 14, 2014, 05:00:46 PM »
I have noted the number of passes with little damage has something to do with the plane.  A P38 is one to two passes.  A P47 is two to three passes.

It has nothing to do with the plane type. 

ack-ack
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Offline Randy1

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Re: Lethal Ack
« Reply #14 on: February 14, 2014, 05:06:51 PM »
It has nothing to do with the plane type. 

ack-ack

We will have to disagree on that.