Author Topic: Benchmark  (Read 906 times)

Offline guncrasher

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Re: Benchmark
« Reply #15 on: February 24, 2014, 05:42:46 PM »
Generally, one would logically benchmark what would tax the most?  The conclusion is fairly easy in that a half bombed out town that has fighting going on will be a bit more taxing than an open field with fighting.  Why would I want to benchmark the field if benchmarking the town would prove more efficient and effective?  If you are having trouble in the field over the town, that's program problem, or your PC has a very odd issue.

You are making this out to be harder than it really is.

but you do benchmark both every time. benchmarks only gives you fps and you already get that in the game.  so you can compare how you do in the town against how you do in the field.  if you want to compare fps then all you do is ask players to post their fps.

if you really want to stress your system to it's limits then use something like 3dmark and ask others to post their info.  that would be a little bit more useful.

in the game it wont be as useful since there's portions of some maps where fps will take a dip.  I am pretty sure you can make a note of that and compare it against next time you fly.


semp
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Offline Volron

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Re: Benchmark
« Reply #16 on: February 24, 2014, 11:49:54 PM »
but you do benchmark both every time. benchmarks only gives you fps and you already get that in the game.  so you can compare how you do in the town against how you do in the field.  if you want to compare fps then all you do is ask players to post their fps.

if you really want to stress your system to it's limits then use something like 3dmark and ask others to post their info.  that would be a little bit more useful.

in the game it wont be as useful since there's portions of some maps where fps will take a dip.  I am pretty sure you can make a note of that and compare it against next time you fly.


semp

I meant a flat, open plain or grassy field.  And the town would include a flyover of the airfield and whatnot.  Sorry for not being clear on that issue.


The thing is, benchmark helps out in terms of what you can and can't do without ruining game play.  Popping into the game knowing you have well more than enough hardware capability to run something at max, only to find yourself tanking badly when you shouldn't, is very frustrating.  In a way it does alert folks to stuff as in; "Wait a sec. I KNOW my machine can run this at max with 120 fps. Why is it flopping at this point here???".  Example being that I have 2x 5770 Radeon's, and I CANNOT have AA on whatsoever, or my FPS tanks BADLY.  This should NOT be happening, but it does.  Thing is, I just don't care enough to bother getting it checked out because turning off AA (while making everything jaggedy), doesn't really degrade the visuals enough for me to bugger off.  I use to play on almost absolute min graphics in the past (only having enough power to have terrain set to see where water truly is), so my current issue don't bother me too much.

I can tell you when my problem roughly came about though.  This happened around the time HiTech made a change to the gunners in bombers.  The change introduced a bug where, if the lead bomber plane lost a wing tip, you would lose all three planes.  The drones would act like their wing tips were gone, even if they suffered ZERO damage.  It was around this time I couldn't use AA anymore.  Just kinda degraded from there.



I myself wish AH had a benchmark and/or an auto-analyzer that some games come with that would set your "default" video settings to what would keep your machine at 60+ FPS.  Otherwise it's all trial and error.
Quote from: hitech
Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
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Offline guncrasher

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Re: Benchmark
« Reply #17 on: February 25, 2014, 12:21:01 AM »
I meant a flat, open plain or grassy field.  And the town would include a flyover of the airfield and whatnot.  Sorry for not being clear on that issue.


The thing is, benchmark helps out in terms of what you can and can't do without ruining game play.  Popping into the game knowing you have well more than enough hardware capability to run something at max, only to find yourself tanking badly when you shouldn't, is very frustrating.  In a way it does alert folks to stuff as in; "Wait a sec. I KNOW my machine can run this at max with 120 fps. Why is it flopping at this point here???".  Example being that I have 2x 5770 Radeon's, and I CANNOT have AA on whatsoever, or my FPS tanks BADLY.  This should NOT be happening, but it does.  Thing is, I just don't care enough to bother getting it checked out because turning off AA (while making everything jaggedy), doesn't really degrade the visuals enough for me to bugger off.  I use to play on almost absolute min graphics in the past (only having enough power to have terrain set to see where water truly is), so my current issue don't bother me too much.

I can tell you when my problem roughly came about though.  This happened around the time HiTech made a change to the gunners in bombers.  The change introduced a bug where, if the lead bomber plane lost a wing tip, you would lose all three planes.  The drones would act like their wing tips were gone, even if they suffered ZERO damage.  It was around this time I couldn't use AA anymore.  Just kinda degraded from there.



I myself wish AH had a benchmark and/or an auto-analyzer that some games come with that would set your "default" video settings to what would keep your machine at 60+ FPS.  Otherwise it's all trial and error.

so did you read your first sentence before starting  :rofl :rofl :rofl :rofl :rofl :rofl



semp
you dont want me to ho, dont point your plane at me.

Offline Volron

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Re: Benchmark
« Reply #18 on: February 25, 2014, 12:30:05 AM »
so did you read your first sentence before starting  :rofl :rofl :rofl :rofl :rofl :rofl



semp

DOH!

 :rofl :rofl :rofl
Quote from: hitech
Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
HiTech
Quote from: Pyro
Quote from: Jolly
What on Earth makes you think that i said that sir?!
My guess would be scotch.

Offline Drano

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Re: Benchmark
« Reply #19 on: February 25, 2014, 07:30:37 AM »
I seem to recall a sort of benchmark in AH multiple versions back. Years ago. Might have been during/after the last graphics bump. It had a separate .exe file. The idea was, in offline mode, you spawned at a specific field on a specific map on a specific runway and recorded your FR. Makes sense we could do the same sort of thing again. A benchmark would be something that would produce the same load conditions for everyone, the variables would be their rigs and whatever settings they might use. You'd have to tweak your stuff to maximize your performance. The game can't do that for you. No game can. It'd never work the other way around. By that I mean you could never have a "benchmark" that would magically give everyone 60FPS. That's why they say YMMV after all! :D
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Offline SirNuke

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Re: Benchmark
« Reply #20 on: February 25, 2014, 11:36:43 AM »
I seem to recall a sort of benchmark in AH multiple versions back. Years ago. Might have been during/after the last graphics bump. It had a separate .exe file. The idea was, in offline mode, you spawned at a specific field on a specific map on a specific runway and recorded your FR. Makes sense we could do the same sort of thing again. A benchmark would be something that would produce the same load conditions for everyone, the variables would be their rigs and whatever settings they might use. You'd have to tweak your stuff to maximize your performance. The game can't do that for you. No game can. It'd never work the other way around. By that I mean you could never have a "benchmark" that would magically give everyone 60FPS. That's why they say YMMV after all! :D

that was the test version for the AH2 engine IIRC