Author Topic: Porking ords  (Read 1575 times)

Offline pallero

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Porking ords
« on: February 21, 2014, 06:10:52 PM »
It is not really realistic today.

Ammo bunkers should be made to endure hits much more than normal town buildings.
They should be hard like vh or sb. And you shouldn't be able take ord bunkers down with Mg's at all.

And when you take down ord bunkers, they should explode like ten 4000 lbs cookies, and if you are 500 yards or closer in that moment you should loose your wings.

Offline alpini13

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Re: Porking ords
« Reply #1 on: February 21, 2014, 06:43:41 PM »
i agree with this. its ordanance....ever see those movies of aircraft exploding train cars while strafing? the explosion should be like that...but to achieve the explosion it should be much harder than it is now.

Offline SmokinLoon

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Re: Porking ords
« Reply #2 on: February 21, 2014, 07:16:29 PM »
I've never understood why barracks made of plywood and canvass have the same hardness settings as reinforced concrete ammo bunkers.  Same goes for fuel tanks, radar towers, and town buildings.

HTC has a damage scale and once a person learns how they set it up it makes sense, at least to a point.  Everything is based on a single .50 cal FMJ projectile and the 1000 lb bomb.
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Offline FLOOB

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Re: Porking ords
« Reply #3 on: February 22, 2014, 09:59:06 AM »
That's just ammo in those bunkers, nobody stores bombs at aerodromes lol.
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Offline Triton28

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Re: Porking ords
« Reply #4 on: February 22, 2014, 10:51:51 AM »
It's set up that way for gameplay, not for realism. 
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Offline pallero

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Re: Porking ords
« Reply #5 on: February 22, 2014, 10:55:48 AM »
That's just ammo in those bunkers, nobody stores bombs at aerodromes lol.
So if you pork those, why that limit only ords, but not ammo from planes and gvs?

Offline bozon

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Re: Porking ords
« Reply #6 on: February 22, 2014, 12:29:45 PM »
It's set up that way for gameplay, not for realism. 
For gameplay purposes, it should take a reasonable sized bomb to kills the bunkers. Strafing it should be ineffective.
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Offline FLOOB

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Re: Porking ords
« Reply #7 on: February 22, 2014, 01:04:10 PM »
So if you pork those, why that limit only ords, but not ammo from planes and gvs?
Well nobody knows.
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Offline Lusche

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Re: Porking ords
« Reply #8 on: February 22, 2014, 01:42:41 PM »
So if you pork those, why that limit only ords, but not ammo from planes and gvs?

Because it would end any combat from this base at all.
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Offline Tinkles

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Re: Porking ords
« Reply #9 on: February 22, 2014, 02:25:34 PM »
So if you pork those, why that limit only ords, but not ammo from planes and gvs?

It was before my time, but when fuel was tied what you could take off with, enemy players would attack only fuel depots across the 'frontlines' and limit all planes to only 25% fuel. Which makes it so you can only take off in a select few planes, because the shorter range planes now can't defend.

If you limit ammunition it would have the same effect.  I see where you are coming from, but after hearing the facts and thinking on it more, I have to say no. 

-1

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Offline pallero

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Re: Porking ords
« Reply #10 on: February 22, 2014, 02:54:05 PM »
It was before my time, but when fuel was tied what you could take off with, enemy players would attack only fuel depots across the 'frontlines' and limit all planes to only 25% fuel. Which makes it so you can only take off in a select few planes, because the shorter range planes now can't defend.

If you limit ammunition it would have the same effect.  I see where you are coming from, but after hearing the facts and thinking on it more, I have to say no. 

-1

 :salute

The only wish was that the ammobunkers should be harder than today.

Offline Tinkles

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Re: Porking ords
« Reply #11 on: February 22, 2014, 03:03:12 PM »
The only wish was that the ammobunkers should be harder than today.

I meant to add -1 to that comment but +1 to the original wish   :o

 :D
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Offline Rich46yo

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Re: Porking ords
« Reply #12 on: February 22, 2014, 03:04:49 PM »
The only wish was that the ammobunkers should be harder than today.

And make sinking CVs even easier? The best fights are around CVs. Yes I do sink them but only when they pose a serious threat of capturing a base. As far as Im concerned a CV fight could last forever.
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Offline Tinkles

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Re: Porking ords
« Reply #13 on: February 22, 2014, 05:25:05 PM »
And make sinking CVs even easier? The best fights are around CVs. Yes I do sink them but only when they pose a serious threat of capturing a base. As far as Im concerned a CV fight could last forever.

 :eek:

Most who go for ammo bunkers are carrying 1000lbers.  If you are talking CV only planes the F4Us and TBM can carry 2k+ easy.

Not making the ammo bunkers more realistic because you want to prolong a CV battle isn't fair in my book.  I am a CV battle person, I really like those fights, but keeping the bunkers weak as they are now isn't right.  Players take multiple shore batteries out (that directly damage the fleet) and still are able to prolong the battle and sometimes even capture the base.

Plus, the amount of ordinance/damage required to destroy an ammo bunker doesn't directly impact the damage done to the fleet, the accuracy of the bomber is. 
If we have something to show we will & do post shots, if we have nothing new to show we don't.
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Offline gyrene81

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Re: Porking ords
« Reply #14 on: February 22, 2014, 06:45:16 PM »
That's just ammo in those bunkers, nobody stores bombs at aerodromes lol.
interesting theory...
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