Author Topic: Other games  (Read 737 times)

Offline F77

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Other games
« on: February 28, 2014, 05:28:28 AM »
Since AH is the only MMOG I've played, bar Nanvaent (a MUD), do other games inspire the level of creativity we see here?  Skins, sounds, maps, models and artistic films?

If not, I have thought of a tag line...

Be intense                  (Multiplayer online environment)
Be historical                (accurate skins and special events)
Be creative                  (make films, maps, skins, missions, etc)
Be accurate                 (accurate handling models)
Play the best               (play AH!)

Offline Chilli

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Re: Other games
« Reply #1 on: February 28, 2014, 09:19:09 AM »
Since AH is the only MMOG I've played, bar Nanvaent (a MUD), do other games inspire the level of creativity we see here?  Skins, sounds, maps, models and artistic films?

If not, I have thought of a tag line...

Be intense                  (Multiplayer online environment)
Be historical                (accurate skins and special events)
Be creative                  (make films, maps, skins, missions, etc)
Be accurate                 (accurate handling models)
Play the best               (play AH!)
Play in your underwear  :salute

Offline BluBerry

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Re: Other games
« Reply #2 on: February 28, 2014, 10:58:27 AM »
Since AH is the only MMOG

AH is not a MMOG, first letter stands for Massively, and while we have the capacity for many, we are a small game by any standards.

To be honest with you.. I think it depends on the game itself and what the game developers allow the community to contribute.

AH is middle of the road on that scale. There are many games where you can be far more creative, the issue in AH stems for everything needing to be approved by the developers before use.  Games in general tend to not care what the individual can see and only restrict what everyone is forced to see. Think of gun sights.. AH allows you the freedom to create any gunsight you want to use because YOU are the only person who gets to see it. Skins everyone can see what you have selected, so they are approved before being accepted.

In other games, entire texture packs, terrains, skins etc can all be player made and used immediately because they are on your end only and no one will see what you do.

Games like World of Warcraft have a lot of creative minds and players but they are left to making fan art, websites, etc.. since nothing player made is used in their game.

The film viewer of AH is unique, but the films produced are not.. almost all games out there have film makers recording game play and making masterful movies.

Our community is rife with talented individuals, film makers, photoshoppers, skinners, terrain makers, sound makers, gun sight makers, trainers, historians etc.. and it is the community in AH that sets AH apart, flight model means nothing if you are the only one in the sky.


Offline Ack-Ack

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Re: Other games
« Reply #3 on: February 28, 2014, 12:23:27 PM »
AH is not a MMOG, first letter stands for Massively, and while we have the capacity for many, we are a small game by any standards.

I hate to burst your bubble, but Aces High meets the gaming industry definition of a massively multiplayer online game. 

Quote
Games like World of Warcraft have a lot of creative minds and players but they are left to making fan art, websites, etc.. since nothing player made is used in their game.

MMORPGs like WoW and others allow players to modify and create custom user interfaces (UI) that are used in game.  The 'next generation' of MMOs (Like Everquest Landmark) will allow players to create stuff (items, buildings, etc) that will be used in Everquest Next and sold to other players.

ack-ack
« Last Edit: February 28, 2014, 12:29:07 PM by Ack-Ack »
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
Elite Top Aces +1 Mexican Official Squadron Song

Offline BluBerry

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Re: Other games
« Reply #4 on: February 28, 2014, 12:25:01 PM »
I hate to burst your bubble, but Aces High meets the gaming industry definition of a massively multiplayer online game.  

ack-ack

no bubble bursted, my view point is still the same.. the point was we are small in comparison.


maybe the industry definition needs to be changed if 400 people on at prime time only counts as massive.


Offline BluBerry

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Re: Other games
« Reply #5 on: February 28, 2014, 12:35:42 PM »
MMORPGs like WoW and others allow players to modify and create custom user interfaces (UI) that are used in game.

UI sure, but again, thats like gun sights.. only the player see's it on the players end, so my point about those type of things was already made.

Quote
The 'next generation' of MMOs (Like Everquest Landmark) will allow players to create stuff (items, buildings, etc) that will be used in Everquest Next and sold to other players.

that sounds cool  :rock

Offline Ack-Ack

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Re: Other games
« Reply #6 on: February 28, 2014, 12:44:49 PM »
maybe the industry definition needs to be changed if 400 people on at prime time only counts as massive.

There isn't a set number of players a game has to reach to be considered a massively multiplayer game.  To be considered a MMOG, the game has to capable of supporting a large number of online players simultaneously.  In general though, a game that is capable of supporting 64+ players online in a single world is considered a MMOG, less than that it's considered as just a multi-player game.

AH is middle of the road on that scale. There are many games where you can be far more creative, the issue in AH stems for everything needing to be approved by the developers before use.  Games in general tend to not care what the individual can see and only restrict what everyone is forced to see. Think of gun sights.. AH allows you the freedom to create any gunsight you want to use because YOU are the only person who gets to see it. Skins everyone can see what you have selected, so they are approved before being accepted.

In other games, entire texture packs, terrains, skins etc can all be player made and used immediately because they are on your end only and no one will see what you do.


In the past it was far more common to see player customization in a lot of online games, particularly in the multi-player FPS genre.  Look at the old FPS games like Doom/Doom II, Day of Defeat, Quake II, etc, where most of the models and skins were player created and could be seen by anyone else online if they had the same skin or model.  It's not as common anymore as a few developers stop supporting stuff like this because they figure they could sell these features instead as micro-transactions (looking at you EA and Activision  :mad:).

ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
Elite Top Aces +1 Mexican Official Squadron Song

Offline BluBerry

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Re: Other games
« Reply #7 on: February 28, 2014, 12:51:25 PM »
There isn't a set number of players a game has to reach to be considered a massively multiplayer game.  To be considered a MMOG, the game has to capable of supporting a large number of online players simultaneously.  In general though, a game that is capable of supporting 64+ players online in a single world is considered a MMOG, less than that it's considered as just a multi-player game.

Interesting! Thanks for the info.  :)

In the past it was far more common to see player customization in a lot of online games, particularly in the multi-player FPS genre.  Look at the old FPS games like Doom/Doom II, Day of Defeat, Quake II, etc, where most of the models and skins were player created and could be seen by anyone else online if they had the same skin or model.  It's not as common anymore as a few developers stop supporting stuff like this because they figure they could sell these features instead as micro-transactions (looking at you EA and Activision  :mad:).

ack-ack

Yeah when I first started contributing to games myself, it was half life / counter strike, skins, guns, mods. You are right though, it seems like everyone is stopping that and providing DLC at an additional cost to the player.

I am someone who misses the days of pay per month MMO's, I can't stand the free to play system where everything extra is then purchased separately.

I hate games where you can pay for an advantage, wether it be in items or gear or what have you.

Make us all pay 30 a month like the good old days and grind it out to find who is the best..

I was a huge Lineage / Lineage 2 player until it changed from just your monthly payment and time devoted to a system where if you had enough real life money you could kit yourself out.

RIP old school MMO days  :salute

Offline F77

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Re: Other games
« Reply #8 on: February 28, 2014, 01:07:29 PM »
I still am a "creator" on Nanvaent.  This means that I can program in the environment, creating whole areas, creatures, objects and endless other things.  No graphics so it's a combination of programming and creative literature.

Offline bortas1

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Re: Other games
« Reply #9 on: March 01, 2014, 11:45:07 AM »

Offline Skuzzy

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Re: Other games
« Reply #10 on: March 03, 2014, 08:35:19 AM »
AH is not a MMOG, first letter stands for Massively, and while we have the capacity for many, we are a small game by any standards.

To be honest with you.. I think it depends on the game itself and what the game developers allow the community to contribute.

AH is middle of the road on that scale. There are many games where you can be far more creative, the issue in AH stems for everything needing to be approved by the developers before use.  Games in general tend to not care what the individual can see and only restrict what everyone is forced to see. Think of gun sights.. AH allows you the freedom to create any gunsight you want to use because YOU are the only person who gets to see it. Skins everyone can see what you have selected, so they are approved before being accepted.

In other games, entire texture packs, terrains, skins etc can all be player made and used immediately because they are on your end only and no one will see what you do.

Games like World of Warcraft have a lot of creative minds and players but they are left to making fan art, websites, etc.. since nothing player made is used in their game.

The film viewer of AH is unique, but the films produced are not.. almost all games out there have film makers recording game play and making masterful movies.

Our community is rife with talented individuals, film makers, photoshoppers, skinners, terrain makers, sound makers, gun sight makers, trainers, historians etc.. and it is the community in AH that sets AH apart, flight model means nothing if you are the only one in the sky.

A player can do anything they want in a terrain.  Replace the tiles, textures, objects, weather, and so on and load it to be used in their own arena.  That terrain is shared with anyone who connects to that player made arena.  You can even create your own default skin for the plane set, if you want. None of it has to go through HTC and it can all be shared in custom arenas.  Sounds are not looked at either, but are not distributed either.

The CM Team creates custom terrains all the time and we (HTC) never look at them.  The AvA guys create their own terrains as well, and we never look at them either.

The only game content HTC has to approve for the game is anything to be used in any of the main arenas.


Aces High, by any accepted industry standard definition, is an MMOG.
Roy "Skuzzy" Neese
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