From that list I can only speak for the 109s as I haven't flown the other planes enough to tell how well they can use, keep, and regain energy.
The 109 is a fantastic energy fighter. It's got an excellent climb rate to gain altitude quickly (Potential Energy). It's pretty good at accelerating, and picks up speed quickly in a dive (Kinetic Energy). It's also pretty ok at holding its E (in my opinion anyways). Not as well as something like a P51, but still pretty good.
When I have altitude and I want to BnZ my opponent in my 109 then I'll position to dive in on his rear. This way he won't be able to shoot back. If he sees me and starts turning then I'll try to predict where he's going to be and I pull 1 turn to pull a lead pursuit on him. I don't keep a constant turn because this will continuously bleed E. I predict his flight path, where in that flight path I can intercept him at gun range, pull 1 immediate turn to point my nose there, and then let off the turn and let him fly through my gunsight. If he sees this an changes his maneuver to avoid my shot then I won't push for the shot. I'll instead pull up into a climb, use all that speed I have (kinetic energy) and out climb him, regaining my altitude (potential energy) and drop back down for a second attempt from his rear. The key is I use very little E in my maneuvers while my opponent is using a lot of his E maneuvering to avoid my shots. Eventually he will run out of E and I can get a shot on him, or he will keep diving to regain E, eventually run out of altitude to convert into E, slowly run out of E, and I can then get a shot on him.
Let's look at it from the other side. Let's say I'm the low plane and my opponent has the altitude advantage. The very first thing you must do in this situation is neutralize the altitude advantage your opponent has. Remember this saying "Speed is life, but Altitude dictates the fight!" The one with altitude decides when to start the fight and when to end it. People say that the faster plane can always out run their opponent and reset the fight... well this doesn't work if your opponent has the altitude advantage. They can easy dive, build up excessive speed, and catch you. So how do we neutralize the altitude advantage? It requires patience. You must either take the time to climb for altitude and get up to their altitude, or wait for them to make a mistake and come down to your altitude. What you must do is go into a slow climb away from your opponent while keeping enough speed that you can maneuver if they make an attack run on you. BE PATIENT! You have to wait for your opponent to make the first move. If you make the first move then your opponent will just stay high, re-position, and you will have wasted E for no reason. Wait for them to make the first move and make an attack run. What I do is when I see them coming down, I'll nose down a bit to pick up extra speed (I'm usually slowly climbing at around 200-220mph), turn into them to defeat their attack, and depending on what they do I'll do 1 of 2 things. Either they make the mistake of not immediately going vertical and I see a chase to reverse my turn and get a quick snap shot before they pull away. If I can hit them then I can damage them, maybe even kill them. Even if I miss, seeing bullets pass by them may scare them into making another mistake and they'll try to turn instead of climb. This will waste their E advantage, bring them down to my altitude, and I'm already starting this fight on their 6. The other thing that could happen is I see them play it smart, go vertical, and regain their altitude. If this happens then I go pure defensive again. I regain the little altitude I lost in my maneuver and continue my slow climb away from my opponent. I do NOTHING but slowly climb away from them until THEY make the first move and start another attack run. If they make the first move and I start maneuvering to avoid their shot but then I see them break off their attack run because they see what my plan is and they do a high yo-yo to reposition for my 6 then I simply stop maneuvering. I level my wings, keep slow climbing and wait for them to make the first move. Eventually they will either get tired of missing and come down to my altitude for a turn fight, or I will finally get to their altitude and I can start working for the overshoot and go on the offensive. The key is PATIENCE! You must be patient!
Remember, just because someone has the altitude advantage it's not an automatic "I win" card. They have to dive on you to shoot you, and that builds up speed which makes forcing the overshoot easier.

I would much rather my fights start with either me having the altitude advantage or my opponent having the altitude advantage. If it starts Co-Alt then I has to spend some time working to gain one of the advantages: Positional, E, or Altitude.