I've watched every 10-4 episode, and most of the Wingman's Hangars as well. Unfortunately no Track IR support in the first edition of the Dogfighting Module.
Aces High has a lot more elements to combat flight than this space sim will have, even though this space sim will have a lot more elements than just about any previous space sim. I find it hard to believe, though I have hope, that there won't be a "best" loadout, or that X will always beat Y which will always beat Z which will always beat X. Aces High balance is far more interesting than that and has to do with skill. For example, how can you manage energy in any meaningful way with no hard deck and no gravity? Answer: There won't be energy management in Star Citizen. Instead you'll micro-manage your shields and power systems ala X-Wing and Tie Fighter. I just hope (and expect that) I'm missing something that will make the flying-combat part of the game more interesting, in the end.