Author Topic: Sinking Animations  (Read 1387 times)

Offline Someguy63

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Sinking Animations
« on: March 05, 2014, 07:53:03 AM »
In-game, whenever any type of ship on a task group is sunk, they sink in the Titanic style bow forward animation, minus the splitting of the ship. Instead, it would be nice to see the ships sunk, sink a different way altogether to create a more realistic effect. For example, ships could capsize, list, or even explode altogether if the ship is hit in the ammo magazine. In the case of cruisers and destroyers, these are below the 8" and 5" turrets. I also suppose that having these animations added would increase the time it takes for the ship to slip under the water.
Well, have at it.
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Offline BluBerry

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Re: Sinking Animations
« Reply #1 on: March 05, 2014, 07:54:12 AM »
+1

Offline caldera

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Re: Sinking Animations
« Reply #2 on: March 05, 2014, 08:48:08 AM »
+1  The current "Star Trek IV whale standing on it's nose" sinking kind of sucks.
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Offline Windycty

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Re: Sinking Animations
« Reply #3 on: March 09, 2014, 08:05:05 PM »
+1  They should list to the side making some of the auto ack unable to fire before sinking. 
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Offline Latrobe

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Re: Sinking Animations
« Reply #4 on: March 09, 2014, 08:15:38 PM »
We're getting new water in the next update, I hope new sinking ship animations is something that gets added with it!

+1!

Offline The Fugitive

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Re: Sinking Animations
« Reply #5 on: March 09, 2014, 09:28:59 PM »
We're getting new water in the next update, I hope new sinking ship animations is something that gets added with it!

+1!

Who said it was the "next" update?  :headscratch:

Offline Volron

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Re: Sinking Animations
« Reply #6 on: March 09, 2014, 09:44:54 PM »
List and sinks according to what/where impact is made.  A more detailed battle damage setup for them as well.  Oil slicks, rudder damage preventing ships from turning and/or causing them to turn poorly, engine damage causing them to slow down or even stop, etc.

I also hope that we will gain the ability to use the fire control towers on the ships as well.  Take our Fletcher class DD's; someone could jump into the fire control tower and take control of all 5 5" guns to shell something.  This would not prevent someone from jumping into the 2 mannable guns that exist.  The same applies to our Oregon City(?) class CA's.  Someone can jump into the 8" FCT and control all 3 turrets.  This will not stop folks for taking 2 of the 3 guns though.  One will stay in the FCT's control.  A little tricky to sort out the 5" FCT's though... :headscratch:
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Offline Saxman

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Re: Sinking Animations
« Reply #7 on: March 09, 2014, 10:20:13 PM »
I think our cruiser is Baltimore-class.

I actually just posted about this in the general forum, but I would LOVE to see more detail in the TG damage model. Particularly the ineffectiveness of small-caliber weapons (IE, at best .50cal and 20mm fire would be able to take out the smaller 20mm and 40mm gun emplacements, but wouldn't do much more than that), but also adding differences in how torpedoes and bombs inflict damage (of the American fleet carriers that were lost during the war, all suffered their fatal damage from torpedoes), and also adding the effects of damaging near-misses.
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Offline Latrobe

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Re: Sinking Animations
« Reply #8 on: March 09, 2014, 10:34:57 PM »
Who said it was the "next" update?  :headscratch:

I did.  :)




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Offline Volron

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Re: Sinking Animations
« Reply #9 on: March 09, 2014, 10:49:50 PM »
I think our cruiser is Baltimore-class.

I actually just posted about this in the general forum, but I would LOVE to see more detail in the TG damage model. Particularly the ineffectiveness of small-caliber weapons (IE, at best .50cal and 20mm fire would be able to take out the smaller 20mm and 40mm gun emplacements, but wouldn't do much more than that), but also adding differences in how torpedoes and bombs inflict damage (of the American fleet carriers that were lost during the war, all suffered their fatal damage from torpedoes), and also adding the effects of damaging near-misses.
,
I do believe a few DD's were sunk by strafing attacks with .50cal's?  I recall seeing a few video's.  Anything bigger though, could probably be "immune" to .50cal and what-not.  I'd love to see at least basic battle damage showing from bombs/torpedoes/rockets on ships.  CV's will likely only have a turning/speed ability reduction implemented over listing due to damage, for game play reasons which I won't argue with. :aok

Now that I think about it, It is to my understanding that torpedoes currently do 2x damage than listed to simulate damage below the waterline if I recall correctly.  Am I correct?
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Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
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Offline Someguy63

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Re: Sinking Animations
« Reply #10 on: March 09, 2014, 11:56:05 PM »
List and sinks according to what/where impact is made.  A more detailed battle damage setup for them as well.  Oil slicks, rudder damage preventing ships from turning and/or causing them to turn poorly, engine damage causing them to slow down or even stop, etc.

+1 Nailed it.  :aok
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Offline Someguy63

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Re: Sinking Animations
« Reply #11 on: March 10, 2014, 12:04:29 AM »
I think our cruiser is Baltimore-class.

I actually just posted about this in the general forum, but I would LOVE to see more detail in the TG damage model. Particularly the ineffectiveness of small-caliber weapons (IE, at best .50cal and 20mm fire would be able to take out the smaller 20mm and 40mm gun emplacements, but wouldn't do much more than that), but also adding differences in how torpedoes and bombs inflict damage (of the American fleet carriers that were lost during the war, all suffered their fatal damage from torpedoes), and also adding the effects of damaging near-misses.

I also agree with Saxman there, small-caliber weapons shouldn't do more than take out small gun batteries. And adding the effects of near bomb misses would indeed and a bit more realism to the game. Like how an American carrier, (USS Enterprise I believe) was damaged by a near miss from a dive bomber, compared to AH where salvos of up to 18 bombs just barely miss the cv and the boat isn't scratched .
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Offline BaldEagl

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Re: Sinking Animations
« Reply #12 on: March 10, 2014, 01:52:51 AM »
+1
I edit a lot of my posts.  Get used to it.

Offline jeffdn

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Re: Sinking Animations
« Reply #13 on: March 10, 2014, 09:49:45 AM »
+1!!!  :rock

Offline Hap

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Re: Sinking Animations
« Reply #14 on: March 10, 2014, 01:42:41 PM »
Great wish  :aok