Author Topic: Sinking Animations  (Read 1396 times)

Offline Saxman

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Re: Sinking Animations
« Reply #15 on: March 10, 2014, 02:03:13 PM »
Now that I think about it, It is to my understanding that torpedoes currently do 2x damage than listed to simulate damage below the waterline if I recall correctly.  Am I correct?

That still amounts to "X damage boat sinks." The mechanical effects of a torpedo strike (or damaging near miss exploding at or below the waterline) would be much different than a bomb exploding against the superstructure or deck.
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Offline ink

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Re: Sinking Animations
« Reply #16 on: March 10, 2014, 03:32:34 PM »
Who said it was the "next" update?  :headscratch:

didnt Hitech mention 1 update before the new terrain?

we got that 1 update already...

Offline Karnak

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Re: Sinking Animations
« Reply #17 on: March 10, 2014, 03:51:16 PM »
,
I do believe a few DD's were sunk by strafing attacks with .50cal's?
Yes, but DDs also weren't armored any better than a freighter, thus "tin cans".  CAs, CVs, BCs and BBs would all be immune to any gun carried by a WWII airplane save some of their light, surface structures (open position guns, radar and such).
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Offline Volron

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Re: Sinking Animations
« Reply #18 on: March 10, 2014, 05:24:33 PM »
That still amounts to "X damage boat sinks." The mechanical effects of a torpedo strike (or damaging near miss exploding at or below the waterline) would be much different than a bomb exploding against the superstructure or deck.

I was merely asking that as confirmation of our current setup.  Nothing more. :aok

Yes, but DDs also weren't armored any better than a freighter, thus "tin cans".  CAs, CVs, BCs and BBs would all be immune to any gun carried by a WWII airplane save some of their light, surface structures (open position guns, radar and such).

I misunderstood Saxman's statement in that he was implying that not even DD's should be sunk by strafing.



I'm getting excited about the upcoming changes to water and what it will bring. :x
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Offline Saxman

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Re: Sinking Animations
« Reply #19 on: March 10, 2014, 08:51:15 PM »
Yes, but DDs also weren't armored any better than a freighter, thus "tin cans".  CAs, CVs, BCs and BBs would all be immune to any gun carried by a WWII airplane save some of their light, surface structures (open position guns, radar and such).

DEs were the "tin cans." Full destroyers were much tougher. The ship the Tuskegee Airmen were famous for strafing down as I recall was either an older ship, or converted.
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Offline Saxman

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Re: Sinking Animations
« Reply #20 on: March 11, 2014, 08:38:27 AM »
Oh, and on the subject of the ships:

Can we please get the decks painted in the proper "deck blue" (RGB 87, 91, 98)? None of the decks on US ships were left in the color they are in game.
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Offline Someguy63

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Re: Sinking Animations
« Reply #21 on: March 11, 2014, 10:46:04 AM »
Oh, and on the subject of the ships:

Can we please get the decks painted in the proper "deck blue" (RGB 87, 91, 98)? None of the decks on US ships were left in the color they are in game.

Yeah that would be a pretty cool feature.  :banana:
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Offline Hap

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Re: Sinking Animations
« Reply #22 on: March 12, 2014, 07:59:46 AM »
All this sounds like a nice update.  Maybe the guys will do it.

Offline Someguy63

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Re: Sinking Animations
« Reply #23 on: March 12, 2014, 11:40:26 AM »
All this sounds like a nice update.  Maybe the guys will do it.

I hope so! :pray
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Offline Volron

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Re: Sinking Animations
« Reply #24 on: March 12, 2014, 01:15:23 PM »
DEs were the "tin cans." Full destroyers were much tougher. The ship the Tuskegee Airmen were famous for strafing down as I recall was either an older ship, or converted.

On that note then, I am hoping to see DE's and more variety of other ship types brought in. :aok
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Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
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Offline Coalcat1

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Re: Sinking Animations
« Reply #25 on: March 19, 2014, 08:25:45 PM »
Another thing that would be interesting would be bomb craters on the flight deck. Depending on the bomb size, it would take to repair, thus making it hard/impossible to up from that CV.       

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Offline Coalcat1

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Re: Sinking Animations
« Reply #26 on: March 19, 2014, 08:34:52 PM »
Err add time between takes and repair    :lol

Offline Someguy63

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Re: Sinking Animations
« Reply #27 on: March 19, 2014, 09:43:06 PM »
I understand your idea, but that would make the cv only as useful as a sunk one. As far as effecting aircraft operations on the cv, it's either afloat or sunk, only thing that should be effected is guns, radar, and like an earlier comment, the ship's rudder, thus effecting steering capabilities.
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Offline darkzking

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Re: Sinking Animations
« Reply #28 on: March 19, 2014, 11:38:26 PM »
should add a ammo storage on the CV which can only be hit with an AP bomb causing extra damage and leaving the planes unable to use ords

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Offline 100Coogn

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Re: Sinking Animations
« Reply #29 on: March 19, 2014, 11:42:41 PM »
Who said it was the "next" update?  :headscratch:

I know I did.  Just laying a little faith in HTC.
Hope there's nothing wrong with that.

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