Author Topic: Sinking Animations  (Read 1371 times)

Offline Someguy63

  • Gold Member
  • *****
  • Posts: 2031
Re: Sinking Animations
« Reply #30 on: March 20, 2014, 10:07:15 AM »
should add a ammo storage on the CV which can only be hit with an AP bomb causing extra damage and leaving the planes unable to use ords

Nah a hit to the ammo magazine would blow a good portion of the ship up, or set it alight, and would end in the sinking or inoperability of the carrier. Especially since we lack a damage control crew.
Anarchy
#Taterz
-=Army of Muppets=-
"Imagination rules the world"

Offline lunatic1

  • Gold Member
  • *****
  • Posts: 2795
Re: Sinking Animations
« Reply #31 on: March 20, 2014, 01:17:35 PM »
gonna get pounced on---what difference does it make how a ship looks when it sinks--it's gone  dead  adios,its not used anymore until it respawns..besides ship is sunk before most players know it..why waste resources on a better looking way a ship sinks..and are pilots gonna fly around in circles watching it sink???
C.O. of the 173rd Guardian Angels---Don't fire until you can see the whites of their eyes...Major devereux(The Battle Of Wake Island-1941.
R.I.P.49GRIN/GRIN-R.I.P. WWHISKEY R.I.P WIZZY R.I.P.

Offline Coalcat1

  • Persona Non Grata
  • Silver Member
  • ****
  • Posts: 913
Re: Sinking Animations
« Reply #32 on: March 20, 2014, 02:01:16 PM »
I understand your idea, but that would make the cv only as useful as a sunk one. As far as effecting aircraft operations on the cv, it's either afloat or sunk, only thing that should be effected is guns, radar, and like an earlier comment, the ship's rudder, thus effecting steering capabilities.

Not entirely, if a pilot is good enough, they could use flaps to lower their take-off speed as well as doge bomb craters (depending on location and size) with plenty of time to get off the flight deck. Another solution would be to add a steam catapult (as used by U.S CVs in WWII) only making it harder to land on a damaged CV.  I also agree with raynos' idea for ords. On a ship so an AP bomb could send it down like the Arizona.

                                                                :salute Coalcat1

Offline bangsbox

  • Silver Member
  • ****
  • Posts: 1017
Re: Sinking Animations
« Reply #33 on: March 20, 2014, 04:14:42 PM »
I think our cruiser is Baltimore-class.

I actually just posted about this in the general forum, but I would LOVE to see more detail in the TG damage model. Particularly the ineffectiveness of small-caliber weapons (IE, at best .50cal and 20mm fire would be able to take out the smaller 20mm and 40mm gun emplacements, but wouldn't do much more than that), but also adding differences in how torpedoes and bombs inflict damage (of the American fleet carriers that were lost during the war, all suffered their fatal damage from torpedoes), and also adding the effects of damaging near-misses.

there is a difference in game between how torps and bombs do damage. A 2000lb bomb does roughly 2000lb of damage (GP bomb), the american 2000lb torpedo does 4000lb worth of damage. Torps do 2X damage of their weight.

Also near misses from bombs are already added to the game. In another thread someone posted a pic of just that happening to a CV.

Offline AirLynx

  • Copper Member
  • **
  • Posts: 142
Re: Sinking Animations
« Reply #34 on: March 21, 2014, 11:10:08 AM »
Not entirely, if a pilot is good enough, they could use flaps to lower their take-off speed as well as doge bomb craters (depending on location and size) with plenty of time to get off the flight deck. Another solution would be to add a steam catapult (as used by U.S CVs in WWII) only making it harder to land on a damaged CV.  I also agree with raynos' idea for ords. On a ship so an AP bomb could send it down like the Arizona.

                                                                :salute Coalcat1
I think the catapult on our ship is hydraulic.

Offline Coalcat1

  • Persona Non Grata
  • Silver Member
  • ****
  • Posts: 913
Re: Sinking Animations
« Reply #35 on: March 21, 2014, 02:34:19 PM »
I think the catapult on our ship is hydraulic.

 If I am not mistaken WWII CV catapults where steam driven, ran off of the ships boiler.

Offline Coalcat1

  • Persona Non Grata
  • Silver Member
  • ****
  • Posts: 913
Re: Sinking Animations
« Reply #36 on: March 21, 2014, 02:36:07 PM »
    But please correct me if anyone has proof I'm wrong, would help me out a lot.

Offline Someguy63

  • Gold Member
  • *****
  • Posts: 2031
Re: Sinking Animations
« Reply #37 on: March 21, 2014, 11:13:16 PM »
Not entirely, if a pilot is good enough, they could use flaps to lower their take-off speed as well as doge bomb craters (depending on location and size) with plenty of time to get off the flight deck. Another solution would be to add a steam catapult (as used by U.S CVs in WWII) only making it harder to land on a damaged CV.  I also agree with raynos' idea for ords. On a ship so an AP bomb could send it down like the Arizona.

                                                                :salute Coalcat1

No, an aircraft carrier flight deck isn't long enough for a pilot to try and dodge bomb craters that are about nearly as big as the elevator shaft, which covers most of the deck. The amount of speed required to take off, for the heaviest of aircraft, wouldn't be acquired before running into a crater that is even near the end of the flight deck. And like I said...
Nah a hit to the ammo magazine would blow a good portion of the ship up, or set it alight, and would end in the sinking or inoperability of the carrier. Especially since we lack a damage control crew.

And lastly, WW2 aircraft carrier catapults were run by hydraulics. While the first experimental catapult tested in 1912, ran on compressed air.
http://en.wikipedia.org/wiki/Aircraft_catapult#Interwar_and_World_War_II
Anarchy
#Taterz
-=Army of Muppets=-
"Imagination rules the world"

Offline Coalcat1

  • Persona Non Grata
  • Silver Member
  • ****
  • Posts: 913
Re: Sinking Animations
« Reply #38 on: March 22, 2014, 07:35:06 AM »
    If I remember correctly though the USS Enterprise's catapult was run off of steam bit like I said I might be wrong! never saw the signature steam cloud around the old footage  :lol