Is our damage modeling a reflection of the complex difference of our game and the competition's, which causes them to have arenas the size of one of our sectors? But, allows them to have eye candy and special effects out the wazoo while their physics blows chunks?
We too often view our game only in the micro perspective of our tiny area's of nightly operation. While forgetting innocently or selfishly the macro differences in what constitutes our physics. Seems that over 14 years the slowness in changing the hit area design may be an insight to the complexity of the undertaking in evolving damage further, constrained by our macro physics versus IL2\WT micro physics.
If a new Aces High is about to be released due to the new terrain engine, light, and Shader. Our arguments focused on this version of Aces High are a bit idiotic. We have yet to experience the new Aces High so we can then reformulate our dissatisfactions against it.
Do we have any reason to believe this version of Aces High is not being twilighted against a new version soon to replace it?