I didn't accuse you of having a hidden agenda, I just pointed out that ideas posted will be scrutinized for them. You have to admit that it would be a great way to setup and find buff missions if it is a rule in winning the war.
Towns/bases are captured with ponies and 38s because it is the quickest easiest way to do it. Todays player base is into capture the flag, NOT fight for the flag. 3 buff groups in a tight formation flying e-w, or n-s carpet bombing a town could white flag it in one pass. Why don't we see this more often? It takes too long to get buffs high enough to be some what safe and so not be a wasted run. The same 3 guys could make a bunch of trips if they divebomb with a bunch of bombs and rockets and then bail/crash to reup.
It's not the game that needs adjusting, it's the players.
Just like the strats.. or is it divided 'facilities' like it was way back when? (Haven't been online with my rig since december so I don't know).
I am a 'rounded' player. I use all the tools in the game, fighter, bomber, attack, vehicle and anti-aircraft guns. I don't try and suggest something that interferes or unbalances the others. Just like the wishes for having 88mms turn 'realistically faster' I voted -1 on because I like the challenge. Or the fused shells (like the 5in) for 90mm anti-air defense turrets for bases. I voted -1 on them because it would make defending easier and make it harder for me to attack bases if the enemy could aim even half as good as I can. Demoting AH to point and click, which is something I want to avoid.
Geez, I keep getting ideas everytime I post.
Perhaps some of these factories or facilities could be shuffeled around each map rotation. SO we need a scout-type plane to find them (and only scout type planes could find them).
I'm trying to find different ways that we could use the planes in-game for what they were actually used for. For example: The storch, it has no real purpose in the game. I really like this plane, but I am commenting from an outside-the-box perspective. It has no real purpose in AH, it carries no ordinance, and all it does it mark vehicles on the ground. It has very little durability and is an easy target for most. Especially since you can take off in any plane, turn tracers on and "mark" for your friendly ground or bomber units even more easily, without dying nearly as much. Or even attack the tanks yourself with bombs or strafing. Even if they weren't used like that during the war.
I am looking for different ways to implement the large variety of plane types we have in the game.
As for your town example: I want to keep the captured bases as a familiar ground, it has kept AH around for over a decade, so something is right about it. However, I want to add new win the war ideas alongside this, for those who are looking for something different or engaging in a different way. I do agree that player involvement is a big part but it isn't all of it.
I think having options like my dam busting idea with the lanc.. something that adds more diversity to the game. Instead of the usual grind. No matter what map you go to, you still need to destroy the same things, no matter what tool you choose the same things need to be done. Over and Over and Over and Over and Over and Over. There is no diversity in the overall goal of the game! Sure, you as a player can take a tool out and find something to do with it, but the only way to benefit the 'war effort' is to join a mission and take a base.
I have taken bases with 2 people. Myself bombing the town and de-acking, and a friendly M3 nearby. So I'm not saying that you can only take a base with a 'hoard' or mission. I am saying though, that there is no other way to contribute to the war effort, unless you add the TOWN into your equation, without the TOWN you don't win the war. Which I think is totally wrong.
You should be able to destroy DAMs that would flood key factories, or destroy key things that limit something on the enemy side (maybe not planes.. but how about capture % like mentioned before)?
Whatever happened to brainstorming?
I'd sure love to see it. Of course, my wishes are arena specific.
Like a BoB setup where once a certain number of enemy fighters are destroyed, you get your "yeehaw! we did it!" auto-generated "knights have won the battle" message and it rotates to Midway where a certain number of carriers need to be sunk etc
I was thinking of per main arena map.
Not very good with main arena map names, but I think Ndisles would be a fairly good example.
For that map I would say 30% of enemy factories need to be destroyed or captured.
A minimum of 2 enemy ports and 2 fleets to win.
10% of general bases.. just for land grabbing if you will
5-10% of specific type bases
5-10% enemy strats need to be destroyed, to win the war.
You could have each of the 5 things I listed be a single requirement to win the war. You could bundle a few of them and have them be a requirement to win the war.
This gives diversity, instead of just "grab land, win war".
This would be customized to each type of map we have in-game based on what HTC wants, or if they allow, for us to vote *shrug*.
Since obviously ports don't exist on maps with no water

Having this option for AvA would be superb as well

What I would do in the Ndisles example:
* For that map I would say 30% of enemy factories need to be destroyed or captured.
* A minimum of 2 enemy ports and 2 fleets to win. (so 4 ports and 4 fleets 2 from rooks 2 from knights). These wouldn't count towards the specific or general types of bases.
* 5-10% of specific type bases
* 5-10% enemy strats need to be destroyed, to win the war.
** 10% of general bases.. just for land grabbing if you will
** = optional, not needed, but can't really hurt either.