Author Topic: Win Da Warz?  (Read 4405 times)

Offline Tinkles

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Re: Win Da Warz?
« Reply #30 on: March 16, 2014, 04:07:20 PM »
bunch of mini bustr's in here

At least we are staying on topic.  Contribute something to the thread, or don't bother commenting :)
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Offline Gemini

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Re: Win Da Warz?
« Reply #31 on: March 16, 2014, 04:12:24 PM »
Players incapable of fighting with any degree of skill/success need something to do in the game

Let them have their war *shrug*

Offline BluBerry

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Re: Win Da Warz?
« Reply #32 on: March 16, 2014, 04:13:13 PM »
At least we are staying on topic.  Contribute something to the thread, or don't bother commenting :)

</3

Offline Hoplite

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Re: Win Da Warz?
« Reply #33 on: March 16, 2014, 06:19:21 PM »
bunch of mini bustr's in here

From the mini-Changeup.   :rofl


Sorry Blu....couldn't help myself.    :D
« Last Edit: March 16, 2014, 06:21:14 PM by Hoplite »

Offline BnZs

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Re: Win Da Warz?
« Reply #34 on: March 16, 2014, 07:26:17 PM »
Players incapable of fighting with any degree of skill/success need something to do in the game

Let them have their war *shrug*

Players not showing any skill and success need something alright-better training.

People sign up for this game to become the Red Baron, not pork buildings. If people are doing the latter because they gave up on the former, we have failed as a community.
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline Lusche

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Re: Win Da Warz?
« Reply #35 on: March 16, 2014, 07:40:56 PM »
Players incapable of fighting with any degree of skill/success need something to do in the game


As sarcastic that statement may sound, it's very much correct and important to keep in mind.
For a new player, playing AH can be incredibly frustrating when it comes down (air) combat only. Dying again and again and again to the "AH vets" which often have many years experience at their hands. It's only good for the game in helping to retain newer players if they have a chance to contribute something to their team, to achieve some degree of "victory" even when dying countless times - by running supps, taking down a few town buildings that help to capture the base (and possibly the war) and so on.
It's no fun dying 9 out of 10 times for weeks, months  or more. And it's not a sign of lack of character or being "xbox generation" if you get frustrated from that. After all it's a game which should be fun in some way.

And it's actually not only about new players. Even if everyone would strat to work hard and disciplined about their air combat skills (again, it's actually just a game), it's the very nature things that there will always be a small minority clobbering the majority of players. Many fish, few sharks.
Giving players different things to do and opportunities to define their own goals and achieve 'victories' on many different levels. The more, the better. The majority will never be a virtual Bong, Koshedub or Marseille, but the game still needs them

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Offline BluBerry

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Re: Win Da Warz?
« Reply #36 on: March 16, 2014, 07:45:17 PM »

As sarcastic that statement may sound, it's very much correct and important to keep in mind.
For a new player, playing AH can be incredibly frustrating when it comes down (air) combat only. Dying again and again and again to the "AH vets" which often have many years experience at their hands. It's only good for the game in helping to retain newer players if they have a chance to contribute something to their team, to achieve some degree of "victory" even when dying countless times - by running supps, taking down a few town buildings that help to capture the base (and possibly the war) and so on.
It's no fun dying 9 out of 10 times for weeks, months  or more. And it's not a sign of lack of character or being "xbox generation" if you get frustrated from that. After all it's a game which should be fun in some way.

And it's actually not only about new players. Even if everyone would strat to work hard and disciplined about their air combat skills (again, it's actually just a game), it's the very nature things that there will always be a small minority clobbering the majority of players. Many fish, few sharks.
Giving players different things to do and opportunities to define their own goals and achieve 'victories' on many different levels. The more, the better. The majority will never be a virtual Bong, Koshedub or Marseille, but the game still needs them



qft

Offline Mongoose

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Re: Win Da Warz?
« Reply #37 on: March 16, 2014, 08:30:26 PM »
  One of the suggestions was to make different goals for capturing different bases.  The problem with this is that it makes the game much more complicated, and harder to learn.  You would have to check a base, and have some information pop up that says, "to capture this base, you need to _________ and _______".   Not to mention how much harder it would be to make a new map.

   With the system we have now, we know that if it is an airbase, then we need to destroy 75% of the town buildings to get a white flag, kill all the ack, and get ten troops to the map room.  This makes it easier to make a new map, and easy to understand the goal.  Of course with a port or a vehicle base, there is not town to bomb.  Just kill the ack and get the troops to the map room.

   Part of the question was, what is the tactical justification for having to capture the town?  Think of it this way.  The military base (the airfield) is there to protect the town.  If the town is captured, the base has failed to protect the town. 

 
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Offline Arlo

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Re: Win Da Warz?
« Reply #38 on: March 16, 2014, 08:39:05 PM »
Think of it this way.  The military base (the airfield) is there to protect the town.  If the town is captured, the base has failed to protect the town. 

Thinking of it that way would justify such ... but thinking of it that way gives a false impression on what air bases actually did. They weren't there to protect the nearby town. They were there to provide a base of operations for air units to project force and attack the enemy. During the initial Luftwaffe air raids on Britain the air bases were attacked and if that strategy had been maintained the RAF would likely have been rendered useless. At that point there would be no air cover for defense against invasion (pretty much like it was when France was blitzkrieged). Granted,there's still the Royal Navy. Bombing London and other cities didn't 'white flag' them.

Offline FLOOB

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Re: Win Da Warz?
« Reply #39 on: March 16, 2014, 08:59:51 PM »
bunch of mini bustr's in here
Meth is a hell of a drug.
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Offline Arlo

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Re: Win Da Warz?
« Reply #40 on: March 16, 2014, 09:02:43 PM »
Meth is a hell of a drug.

Is this mere observation or an endorsement?

Offline Tinkles

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Re: Win Da Warz?
« Reply #41 on: March 16, 2014, 09:13:27 PM »
Meth is a hell of a drug.


That was actually a somewhat shortened/edited version, of my normal self. 

 :D

 

As sarcastic that statement may sound, it's very much correct and important to keep in mind.
For a new player, playing AH can be incredibly frustrating when it comes down (air) combat only. Dying again and again and again to the "AH vets" which often have many years experience at their hands. It's only good for the game in helping to retain newer players if they have a chance to contribute something to their team, to achieve some degree of "victory" even when dying countless times - by running supps, taking down a few town buildings that help to capture the base (and possibly the war) and so on.
It's no fun dying 9 out of 10 times for weeks, months  or more. And it's not a sign of lack of character or being "xbox generation" if you get frustrated from that. After all it's a game which should be fun in some way.

And it's actually not only about new players. Even if everyone would strat to work hard and disciplined about their air combat skills (again, it's actually just a game), it's the very nature things that there will always be a small minority clobbering the majority of players. Many fish, few sharks.
Giving players different things to do and opportunities to define their own goals and achieve 'victories' on many different levels. The more, the better. The majority will never be a virtual Bong, Koshedub or Marseille, but the game still needs them



My wish is for those who want to play the game, or contribute something to their side without having to participate in the same tasks as everyone else (kill town, deack town, capture town).  Even if the town is something that HTC wants to keep, I think they can switch it up some change SOMETHING on it.   

It's very easy to take out a town with 1 set of bombers. I can do it without issue, and I'm not the best with heavy bombers (dive bombing I'm awesome at). 

When I first started playing I was intimidated, I actually thought of quitting a few times, because it was simply too hard. I am happy I kept going and got to where I am today, but what about all those other players who never stayed because it was too hard.  That is where having some other means of winning the war or promoting combat would be beneficial. And, if you don't want to do it, you don't have to!  Same with the achievement system, it is there, doesn't mean you have to 'accomplish' it. Same with planes, you don't like spit "dweeb" fighters, good, we have other planes too.

For those who are staying on topic and contributing something worthwhile, thanks.  :salute
If we have something to show we will & do post shots, if we have nothing new to show we don't.
HiTech
Adapt , Improvise, Overcome. ~ HiTech
Be a man and shoot me in the back ~ Morfiend

Offline BnZs

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Re: Win Da Warz?
« Reply #42 on: March 16, 2014, 10:55:56 PM »
No,not everyone can be the "Ace of Aces" but almost everyone can learn to have sorties in fighters that are non-frustrating, and with decent teaching it doesn't take years. The two biggest things that would help new players is are conveying ACM basics in a more easily grasped manner, and helping people get their controls set up so they can see, fly, and fight without nose bouncing or stalling everywhere. This last one is underestimated and IMO VERY important, I think half the trouble new (and experienced) players have with their flying and fighting is figuring out how to get their controls configured to make their planes into stable gun platforms.
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline pervert

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Re: Win Da Warz?
« Reply #43 on: March 17, 2014, 12:15:08 AM »
It's no fun dying 9 out of 10 times for weeks, months  or more.

Actually it was fun, dying is learning in this game, if they put enough deaths in anyone can master air combat in this game. The problem is that players equate not dying to success, the obvious point missed being that they cannot actually die here.

Offline BnZs

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Re: Win Da Warz?
« Reply #44 on: March 17, 2014, 12:29:22 AM »
Actually it was fun, dying is learning in this game, if they put enough deaths in anyone can master air combat in this game. The problem is that players equate not dying to success, the obvious point missed being that they cannot actually die here.

I actually question the idea that new players have to do little but die for month and years. I came here in 2006 after developing an interest in and playing some non-online flight sims. I spent a few hours flying around shooting drones offline and actually got my first air to air kill on my very first MA sortie. Within a few tours I was consistently killing as often as died. There were frustrations, but I am a confident person so I never doubted I could learn to fly competently. I think to a certain degree prophecies are self-fulfilling, and if you let yourself be intimidated by this "You'll be up against players with years of experience and die over and over stuff" then they may turn self-defeating.
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."