Having more ways to win the war is not going to get you anything other than options. It isn't going to stop the hordes, it isn't going to promote more combat. It sounds to me like your bored with the game and you don't even play at the moment.
Look at all the game mechanics that are available now that aren't being used. Why do you think that HTC, with their small crew should take the time to add these subs, dams, bridges, rail yards and so on? Most likely they will hardly be used once the new wear's off. The only way another way to win the war will be used at this point is if it is quicker and/or easy than the way they do it now.
I can see how it sounds that way, but I assure you it isn't the reason.
Could you clarify on these game mechanics that aren't being used?
Well HiTech said he wanted to add submarines, with the new water I see that totally possible. Meaning the dams could be added as well, bridges - we have them now - but on land with no water.. just make them destructible
I know what I'm asking for completely changes the core foundation of their system. I'm not asking them to abandon their core foundation (capture 20%), but I'm asking them to add on to it. So those who don't want change, don't have to embrace it, but those who want something different can have it too. In a way I'm a people pleaser (within reason), I try to make everyone happy, and when I see that something I said be it an idea in this case, that makes it too hard or is unnecessary, I try to compromise.
What I've asked for, would give purpose to otherwise meaningless things. Some of what I've asked for is already modeled in-game, but has no meaning, like the bridges. Why is a large airfield "worth" the same as a port or a V-base? Even if they changed it so you needed a certain % of enemy ports or specific type of bases, I think that would change it up a bit. So instead of steamrolling, you would have to actually plan. Say knights have a port that bishops need, but the knights took it from the rooks, and the rooks need this port so they are eligible to win the war. (Remember my keep # of your ports and take # of their ports in previous posts?) So, you have bishops going for this port, knights trying to defend it, and rooks trying to take it back! It makes that base actually worth something.
Whereas now, it's take any base that is in sight as long as we get this #. It lumps all the base values in the same pot, even though they are vastly different. I fully understand why they did it the way they did. Simplicity, Be it for their sake (time work etc) or for the player's, so they don't have to learn anything more in an already difficult game. These are merely suggestions for the New Terrain Engine, which will unlock new things for them to experiment with.
