I've watched some of the warthunder gameplay on the AI gunners. Deadly accurate 800 yards out. Hmm.
I see how it works in warbirds because the arenas are smaller, so less time for the players to get into combat. So things that would be far more irritating or unacceptable here are more tolerable there, because of the shorter flight time/ time to find a fight.
How exactly would it work though, Arlo? Would the player get perks for kills the gunners get? Would it say "system shot you down" or 'you have been killed".
Personally, I am iffy on the auto gunners deal. It's a decent idea, but I don't think it would be appropriate for aces high. I don't like dying by the system, by aimbots. I would rather die by a skilled player gunner (999000) than by a random auto puffy ack (CV) or auto gun (ack). If I wanted to fight aimbot/system 'coads' I would play offline

I think that aces high has something that WT doesn't though, the ability for another player to gun for you. Which is what I would recommend you having if you are going into an area that is heavily occupied by enemies; and you know you won't be able to bomb and defend at the same time. While I understand it can be frustrating at times dying when you are bombing (been there). I would rather fight and die by a player than the system.
Plus it opens up a new salvo of BS and whines that HTC would have to hear.
My AI gunner isn't accurate enough and wastes all my ammo.
Enemy AI gunners are TOO accurate and I can't get close enough to take a shot.
Would probably the top 2 things HTC would hear.
I can't think of any plane that would benefit from having an AI gunner.. like a medium-type bomber. Many bombers don't have thousands of rounds to expend, and honestly, I think I would be more accurate than the AI

I ultimately vote neutral on this. While I do like the concept, I don't think that HTC currently has a place for AI gunners in Aces High.
