Author Topic: AI gunners revisited (thread # what on this?)  (Read 2564 times)

Offline Arlo

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Re: AI gunners revisited (thread # what on this?)
« Reply #15 on: March 18, 2014, 04:50:02 PM »
Don't have to worry bout us when we gun.  The screen jumps so bad I have to check to see if it's not me running at 1 FPS. :lol

Then that much easier on the code dude.  :)

Offline XxDaSTaRxx

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Re: AI gunners revisited (thread # what on this?)
« Reply #16 on: March 18, 2014, 05:21:40 PM »
More people whining about being dumb and going into the bomsight with a fighter 1.5k out on their six.

They'll never learn, will they?  :rolleyes:

And I don't care if you're rich enough to afford them. How about I put a button in your cockpit that kills the nearest enemy for 100 perk points?

Would you be happy then?
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Offline Arlo

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Re: AI gunners revisited (thread # what on this?)
« Reply #17 on: March 18, 2014, 05:30:47 PM »
More people whining about being dumb and going into the bomsight with a fighter 1.5k out on their six.

They'll never learn, will they?  :rolleyes:

And I don't care if you're rich enough to afford them. How about I put a button in your cockpit that kills the nearest enemy for 100 perk points?

Would you be happy then?


Offline Wiley

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Re: AI gunners revisited (thread # what on this?)
« Reply #18 on: March 18, 2014, 05:32:02 PM »
Thor is right.  Less AI.  More death by people.

Wiley.
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Offline Arlo

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Re: AI gunners revisited (thread # what on this?)
« Reply #19 on: March 18, 2014, 05:33:57 PM »
Thor is right.  Less AI.  More death by people.

Wiley.

My idea doesn't get in the way of death by people.  :)

Offline XxDaSTaRxx

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Offline Arlo

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Re: AI gunners revisited (thread # what on this?)
« Reply #21 on: March 18, 2014, 07:52:26 PM »

Offline XxDaSTaRxx

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Offline Arlo

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Re: AI gunners revisited (thread # what on this?)
« Reply #23 on: March 18, 2014, 08:00:59 PM »

Offline XxDaSTaRxx

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Offline Arlo

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Re: AI gunners revisited (thread # what on this?)
« Reply #25 on: March 18, 2014, 08:05:06 PM »

Offline Arlo

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Re: AI gunners revisited (thread # what on this?)
« Reply #26 on: March 18, 2014, 08:16:30 PM »
So what we've got so far is AI gunners assigned to all gunner positions in your bomber or in your bomber formation. The player (players if plane or flight are joined by another) can take over any single position but have no control over the AI gunners. AI gunners have low skill level unless each one is bumped up through spending perks. Any beefed up gunner can die/be captured, etc if shot or if they bail and if that happens they are replaced with low skill recruit. If the pilot makes extreme maneuvers then the AI gunners wont fire until the bomber is once again straight and level. AI gunners will target the closest enemy in their gun arc.

So far so good.  :D

Offline XxDaSTaRxx

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Re: AI gunners revisited (thread # what on this?)
« Reply #27 on: March 18, 2014, 08:19:02 PM »
So what we've got so far is AI gunners assigned to all gunner positions in your bomber or in your bomber formation. The player (players if plane or flight are joined by another) can take over any single position but have no control over the AI gunners. AI gunners have low skill level unless each one is bumped up through spending perks. Any beefed up gunner can die/be captured, etc if shot or if they bail and if that happens they are replaced with low skill recruit. If the pilot makes extreme maneuvers then the AI gunners wont fire until the bomber is once again straight and level. AI gunners will target the closest enemy in their gun arc.

So far so good.  :D
Now that I look at a re-cap it's not that bad of an idea. Meh, but bot bad.

Progress is being made.
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Offline Tinkles

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Re: AI gunners revisited (thread # what on this?)
« Reply #28 on: March 18, 2014, 08:55:36 PM »
I've watched some of the warthunder gameplay on the AI gunners. Deadly accurate 800 yards out. Hmm. 

I see how it works in warbirds because the arenas are smaller, so less time for the players to get into combat. So things that would be far more irritating or unacceptable here are more tolerable there, because of the shorter flight time/ time to find a fight.

How exactly would it work though, Arlo?   Would the player get perks for kills the gunners get? Would it say "system shot you down" or 'you have been killed".

Personally, I am iffy on the auto gunners deal.   It's a decent idea, but I don't think it would be appropriate for aces high.  I don't like  dying by the system, by aimbots. I would rather die by a skilled player gunner (999000) than by a random auto puffy ack (CV) or auto gun (ack).  If I wanted to fight aimbot/system 'coads' I would play offline :)

I think that aces high has something that WT doesn't though, the ability for another player to gun for you. Which is what I would recommend you having if you are going into an area that is heavily occupied by enemies; and you know you won't be able to bomb and defend at the same time.  While I understand it can be frustrating at times dying when you are bombing (been there). I would rather fight and die by a player than the system.


Plus it opens up a new salvo of BS and whines that HTC would have to hear.

My AI gunner isn't accurate enough and wastes all my ammo.
Enemy AI gunners are TOO accurate and I can't get close enough to take a shot.

Would probably the top 2 things HTC would hear.


I can't think of any plane that would benefit from having an AI gunner.. like a medium-type bomber.  Many bombers don't have thousands of rounds to expend, and honestly, I think I would be more accurate than the AI  :D

I ultimately vote neutral on this. While I do like the concept, I don't think that HTC currently has a place for AI gunners in Aces High.

 :salute
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Offline Arlo

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Re: AI gunners revisited (thread # what on this?)
« Reply #29 on: March 18, 2014, 09:50:40 PM »
Would the player get perks for kills the gunners get?

Nope. That would be like earning frequent flier miles for a flight you flew on frequent flier miles.

I would rather die by a skilled player gunner (999000) than by a random auto puffy ack (CV AI) or auto gun (ack AI).  If I wanted to fight aimbot/system 'coads' I would play offline :)

There's some online things coming down the pike that may either surprise you or disappoint you. AvA gave us a preview.

But .... my disclaimer holds. I'm enjoying running from seat to seat (and plane to plane) in my bomber (formation). But this would change the scope of things (and I happen to think it might even attract more players).  :salute :cheers:
« Last Edit: March 18, 2014, 10:34:34 PM by Arlo »