Author Topic: Add Incendiary ammunition  (Read 1624 times)

Offline darkzking

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Add Incendiary ammunition
« on: March 18, 2014, 11:41:44 PM »
303s and 50cals had Incendiary ammunition so they should have it in here. bin 1942 standard loadout for 303s was half AP and half Incendiary
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Offline save

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Re: Add Incendiary ammunition
« Reply #1 on: March 19, 2014, 04:57:29 AM »
and please add the minengeschoss for the 20mm 151
My ammo last for 6 Lancasters, or one Yak3.
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Offline ReVo

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Re: Add Incendiary ammunition
« Reply #2 on: March 19, 2014, 05:18:51 AM »
and please add the minengeschoss for the 20mm 151

We'll never get that because then the MG 151 would be just as deadly as the Hispano's.
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Offline bozon

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Re: Add Incendiary ammunition
« Reply #3 on: March 19, 2014, 05:29:37 AM »
AFAIK, the current ammo  in AH represents the averaged properties of the munitions in the belt. this saves the need to track individual bullets by type.
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Offline danny76

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Re: Add Incendiary ammunition
« Reply #4 on: March 19, 2014, 05:39:55 AM »
I was under the impression it was already modelled. Ball ammo would not normally ignite fuel unless it caused a spark. Unlikely with copper lead and aluminium. Tracer would certainly do it. Although burning anything but fuel tanks isn't modelled I don't believe so setting fire to aircraft structure with incendiaried wouldn't be possible anyway :old:
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Offline Coalcat1

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Re: Add Incendiary ammunition
« Reply #5 on: March 21, 2014, 08:54:29 PM »
       The damage done by 50 cals. is already screwed up. In WWII, it would only take a 1/4 second burst to kill a 109 from a P51-B. In here, it takes at least a 1 Ro more second Burst to kill one in a P51D. Incidiary rounds would start to fix the underwhelming damage of the 50s.  :aok


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Offline Karnak

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Re: Add Incendiary ammunition
« Reply #6 on: March 21, 2014, 09:05:08 PM »
Incendiary is already modeled.  Sorry to burst your bubbles, but the .50 is simply inferior to 20mm cannons.

And yes, the rounds are averaged across the belt.  It'd be nice to have individual round times modeled, but not allow players to just use 100% mine shells in the German rides.
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Offline Saxman

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Re: Add Incendiary ammunition
« Reply #7 on: March 21, 2014, 09:06:27 PM »
Check your convergence settings. When my gunnery is on I can saw the wing off a 109 from an F4U-1A with a single tap of the trigger.

That said, I WOULD love to see actual ammunition belt options sort of like ClOD, being able to change the mix as appropriate (IE, tracers in only one pair of guns, tracers by individual aircraft, API vs mixed ball/incendiary etc). Make it part of the Perk system, IE all-API in US aircraft would cost X perks, non-refundable.
« Last Edit: March 21, 2014, 09:08:23 PM by Saxman »
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Offline Coalcat1

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Re: Add Incendiary ammunition
« Reply #8 on: March 21, 2014, 09:11:32 PM »
Check your convergence settings. When my gunnery is on I can saw the wing off a 109 from an F4U-1A with a single tap of the trigger.

That said, I WOULD love to see actual ammunition belt options sort of like ClOD, being able to change the mix as appropriate (IE, tracers in only one pair of guns, tracers by individual aircraft, API vs mixed ball/incendiary etc).

    You must have been real lucky, have mine set to 200, where I start shooting, usually takes about 1 sec. Of ammo for me to kill a 109 in a pony or even a jug.

Offline FLS

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Re: Add Incendiary ammunition
« Reply #9 on: March 21, 2014, 09:29:41 PM »
Anyone else wondering how many 109s were shot down with a quarter second burst in WW2?  What's that, 13 rounds in a B model? I'm thinking it wasn't too many.

Offline guncrasher

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Re: Add Incendiary ammunition
« Reply #10 on: March 21, 2014, 09:46:00 PM »
       The damage done by 50 cals. is already screwed up. In WWII, it would only take a 1/4 second burst to kill a 109 from a P51-B. In here, it takes at least a 1 Ro more second Burst to kill one in a P51D. Incidiary rounds would start to fix the underwhelming damage of the 50s.  :aok


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I thought it was pretty much standard to shoot 2 and 3 second bursts.


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Online The Fugitive

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Re: Add Incendiary ammunition
« Reply #11 on: March 22, 2014, 09:52:17 AM »
Anyone else wondering how many 109s were shot down with a quarter second burst in WW2?  What's that, 13 rounds in a B model? I'm thinking it wasn't too many.

But thats how it works in WT !!!!   :devil

Offline Coalcat1

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Re: Add Incendiary ammunition
« Reply #12 on: March 22, 2014, 10:26:30 AM »
Anyone else wondering how many 109s were shot down with a quarter second burst in WW2?  What's that, 13 rounds in a B model? I'm thinking it wasn't too many.

        It happened in WWII in plenty of cases, the pilot, engine or hydraulics where hit forcing the pilot to bail out or dive away from combat.

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Re: Add Incendiary ammunition
« Reply #13 on: March 22, 2014, 10:30:26 AM »
        It happened in WWII in plenty of cases, the pilot, engine or hydraulics where hit forcing the pilot to bail out or dive away from combat.

....again, this is NOT WWII.

Offline BnZs

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Re: Add Incendiary ammunition
« Reply #14 on: March 23, 2014, 04:54:52 AM »
Incendiary is already modeled.  Sorry to burst your bubbles, but the .50 is simply inferior to 20mm cannons.

One .50 round is definitely inferior to one 20mm round in destructive capacity. However, the multiple .50s installed on an airplane may be putting out anywhere from 2 to 8 times the rounds per second as the typical two 20mm installation, with those rounds having the potential to pass through and through an airplane at typical combat distance. So when it comes to killing fighters the issue is a little more complicated. It is like comparing different shot sizes for bird hunting, the problem in-game being that our "birds" don't have all that many "vital organs" per the damage model.

An interesting thing is that .50s are perfectly adequate for trimming the wings off buffs, while they often frustrate on fighters and snapshots. This is because when shooting the large wing root of a buff every single hit landed on "wing root" goes to damaging "wing root". Whereas the same burst at the same distance on a much smaller fighter may end up having some of its rounds assigned to wing root, wing tip, aileron, flap, and fuselage, not going over the critical limit for any one part, even though by all rights the single-seat fighter should be much more likely to take critical damage from such a burst than a large bomber.
« Last Edit: March 23, 2014, 04:58:02 AM by BnZs »
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