Author Topic: GV VS terrain  (Read 1458 times)

Offline stabbyy

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GV VS terrain
« on: March 21, 2014, 06:40:25 PM »
i know people have complained about this many times....shrubs flip tanks... trees flip tanks.. tanks flip them selves...

so my wish is simple... 1 make auto a default option for GV but allow for selection of manual just like auto take off(as auto transmission rolls countless tanks if they try to actually use terrain around them even 30° slopes)

and 2 that if these problems are not solved by new terrain to implement some kind of Tank recovery vehicle... which said vehicle would have the option to recover itself... that way the terrain being more of a threat to Gv's then the Gv's would  lessen and would be able to effectively recover a vehicle under any circumstances

(note TRV should only be able to recover its self if terrain still remains a more of a threat then GV's to Gv's)

Offline The Fugitive

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Re: GV VS terrain
« Reply #1 on: March 21, 2014, 07:24:56 PM »
Learn to drive. Kinda like flying the airplanes, there are things you should learn....like pulling back on the stick when you get too close to the ground.

Learn to drive and avoid the trees and shrubs.

Offline olds442

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Re: GV VS terrain
« Reply #2 on: March 21, 2014, 07:32:23 PM »
Learn to drive. Kinda like flying the airplanes, there are things you should learn....like pulling back on the stick when you get too close to the ground.

Learn to drive and avoid the trees and shrubs.
I think a 30 ton tank being flipped by a 1ft high bush that a ATV could run over is different from a plane crashing into the ground.
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Offline FLOOB

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Re: GV VS terrain
« Reply #3 on: March 21, 2014, 07:46:45 PM »
Yeah especially when you run into it at 3 mph. The ground/object collision physics are weird, ever get the perpetual bouncing when you crash land?
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Offline stabbyy

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Re: GV VS terrain
« Reply #4 on: March 21, 2014, 07:48:38 PM »
Learn to drive. Kinda like flying the airplanes, there are things you should learn....like pulling back on the stick when you get too close to the ground.

Learn to drive and avoid the trees and shrubs.

has nothing to do with learning to drive

IE tank has momentum at 5mph... and your doing just fine Auto transmission decides to switch gears... even though your set at 5mph you lose momentum as your RPM starts to drop and start to slide as it shifts back into 1st(much life drifting)... (high angle hill reference or narrow bridge)

other example is the classic V grove you get stuck in it.. and you cant go up.. you cant go down... you cant go left..you cant go right you just have to hope you roll and land top up...even though...both sides of the hill are usually climbable...  this is not somthing the player can directly control...there for learning to drive has no point in it.... shrubs.. you can avoid... but are still annoying same with trees... it would be like me telling you to avoid clouds because they break your prop...

Offline Tinkles

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Re: GV VS terrain
« Reply #5 on: March 21, 2014, 10:04:53 PM »
i know people have complained about this many times....shrubs flip tanks... trees flip tanks.. tanks flip them selves...

so my wish is simple... 1 make auto a default option for GV but allow for selection of manual just like auto take off(as auto transmission rolls countless tanks if they try to actually use terrain around them even 30° slopes)

and 2 that if these problems are not solved by new terrain to implement some kind of Tank recovery vehicle... which said vehicle would have the option to recover itself... that way the terrain being more of a threat to Gv's then the Gv's would  lessen and would be able to effectively recover a vehicle under any circumstances

(note TRV should only be able to recover its self if terrain still remains a more of a threat then GV's to Gv's)

+1 to a recovery vehicle/ability to flip tank back over.  I recommend a 15-30 second 'timer'.  So when you use this ability it takes 15-30 seconds for your tank to flip back on it's tracks (or a jeep it's wheels). 
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Offline MrKrabs

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Re: GV VS terrain
« Reply #6 on: March 22, 2014, 02:56:09 AM »
Don't drive so close to them then..... If you flip over from a berm then who's fault from driving at a obvious bad angle?... So yeah it is "learn to drive"
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Offline Latrobe

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Re: GV VS terrain
« Reply #7 on: March 22, 2014, 07:26:15 AM »
What if tanks could drive through and shoot through bushes? The new terrain update is going to bring us more trees, more bushes, and more buildings. Having all of those stopping your tank dead in its tracks will most likely severely limit where you drive your tank. Bushes should just block line of sight but allow the gvers to still drive through them and shoot through them. Trees, buildings, and hills can provide hard cover from enemy tank rounds.

I'm sure this is something HTC is looking into for the next big update.

Offline lunatic1

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Re: GV VS terrain
« Reply #8 on: March 22, 2014, 09:38:16 AM »
i know people have complained about this many times....shrubs flip tanks... trees flip tanks.. tanks flip them selves...

so my wish is simple... 1 make auto a default option for GV but allow for selection of manual just like auto take off(as auto transmission rolls countless tanks if they try to actually use terrain around them even 30° slopes)

and 2 that if these problems are not solved by new terrain to implement some kind of Tank recovery vehicle... which said vehicle would have the option to recover itself... that way the terrain being more of a threat to Gv's then the Gv's would  lessen and would be able to effectively recover a vehicle under any circumstances

(note TRV should only be able to recover its self if terrain still remains a more of a threat then GV's to Gv's)
the type of transmission does not determine if your tank will flip or not when hitting a tree or bush. watch where your driving.
« Last Edit: March 22, 2014, 09:40:02 AM by lunatic1 »
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Offline The Fugitive

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Re: GV VS terrain
« Reply #9 on: March 22, 2014, 09:47:37 AM »
has nothing to do with learning to drive

IE tank has momentum at 5mph... and your doing just fine Auto transmission decides to switch gears... even though your set at 5mph you lose momentum as your RPM starts to drop and start to slide as it shifts back into 1st(much life drifting)... (high angle hill reference or narrow bridge)

other example is the classic V grove you get stuck in it.. and you cant go up.. you cant go down... you cant go left..you cant go right you just have to hope you roll and land top up...even though...both sides of the hill are usually climbable...  this is not somthing the player can directly control...there for learning to drive has no point in it.... shrubs.. you can avoid... but are still annoying same with trees... it would be like me telling you to avoid clouds because they break your prop...


ah so your saying you DRIVE into a position that you have no hope of surviving except to land "top up". Sounds like if you took a better route you wouldn't have that problem, much like having the choice of flying trough the open end of a hanger or the closed.

The point is the trees and shrubs WILL flip your tanks. It is the same for EVERYONE. Learn to drive and AVOID these hazards. If you don't you WILL continue to flip tanks. I haven't flipped one in years though I don't play the GV game much. I wonder how many time DR7 has flipped a tank? My guess is not very many as he pays attention to what is around him and is very good at watching all around him.

Offline FLOOB

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Re: GV VS terrain
« Reply #10 on: March 22, 2014, 12:56:38 PM »

The point is the trees and shrubs WILL flip your tanks. It is the same for EVERYONE. Learn to drive and AVOID these hazards.
Wrong. The point is that trees and shrubs should not flip your tanks. If clouds damaged props and we posted about it in the wishlist I bet there would be the same remtard squeakes posting "Clouds will break your prop, durrr it's the same for EVERYONE. Learn how to fly.
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Offline The Fugitive

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Re: GV VS terrain
« Reply #11 on: March 22, 2014, 02:11:17 PM »
Wrong. The point is that trees and shrubs should not flip your tanks. If clouds damaged props and we posted about it in the wishlist I bet there would be the same remtard squeakes posting "Clouds will break your prop, durrr it's the same for EVERYONE. Learn how to fly.

If that is the way it was then people would learn to fly AVOIDING clouds or they would leave. I guess you have the same choice. Learn to avoid the trees and shrubs or well.... I think you can figure out the rest  :devil

Offline Blinder

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Re: GV VS terrain
« Reply #12 on: March 22, 2014, 05:05:13 PM »
The argument about "learn to drive" is not a valid argument on any level. Unlike aircraft that cannot readily hide from anything except by going higher, the GV depends upon terrain and foliage in order to gain the advantage of the three C's that we learn about in tanker school: Camouflage, Cover and Concealment. We have to use these things or just end up dead from sitting in an open field. So the premise that getting close to the elements on the battlefield that we need for survivability are the very same elements that spell our doom makes for a ludicrous gaming function. And quite frankly, getting constantly spun around by trees I need to get close to to cover my movements is rather ridiculous and annoying. But not quite as annoying as the pilots who dismiss it as a non-issue because leaving it unfixed only serves to benefits them in their quest to rack up a multitude of easy ground kills.

The fact is that this is a solvable problem no matter how many fighter and ground attack pilots hoot and holler about it being fine as is. Like I have mentioned earlier in many other threads, there are existing terrain models in other games in which armor is king and can knock over trees and move through shrub infested lands with impunity. If it can be done in those games it can most certainly be done here.

"Learn to drive" indeed. No, the trees need to learn how to behave like trees and not like 300 ton bricks of steel.

 

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Offline Volron

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Re: GV VS terrain
« Reply #13 on: March 22, 2014, 05:10:57 PM »
Learn to drive.

NO!  Those are mini access roads next to the street!  Those people shouldn't be walking there! :furious

...

...

 :uhoh

Oh, wait...  You are talking about something else.  :noid   Um....ooops. :bolt:
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Offline The Fugitive

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Re: GV VS terrain
« Reply #14 on: March 22, 2014, 09:19:59 PM »
Dang I must be doing something wrong. Spent a couple hours GVin tonight and didn't get flipped once. Must be driving wrong.