Author Topic: GV VS terrain  (Read 1440 times)

Offline Zoney

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Re: GV VS terrain
« Reply #30 on: March 25, 2014, 12:54:36 PM »
Think "MATRIX"

"There are no trees".
"There are no bushes".
"There are no hills".
"There are no tanks".

It's all code.  Unless the code is defective then it is written as HTC wants the "reality" to be.  The code is the rules.  You know what the rules are.  They are the same for everyone.  Learn to play within the rules and you will succeed.

point is... i really do not give a damn if you guys(wanna be flamers) think it should or should not be changed... nor do i care how long it has been this way.
to the people that get it  :salute

to the people who think they get it... typical..

fact being its my post... in the wishlist forums and is something i feel should be and needs to be changed/reworked because it is something that is not intended to happen within the game there for should be corrected



Nice, so everyone that doesn't agree with you can "pound sand", and everyone that agrees with you is of course correct.

There are rules I do not "prefer" also.  One is the 2x fuel burn, but then I remember...

"There is no fuel"

Asking for the rules to change is like playing chess and you want the "pawns" to be able to move just like the "queen" can move.  Can the rules be re-written to accept that desire?  Sure, but how much of the game will this effect.

For me, it is a matter of trust.  Unless this is a new subject, and in this case it is not, then I trust that HTC has enough information, certainly more than "we" have and has decided this is the best for the game.

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Offline Scca

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Re: GV VS terrain
« Reply #31 on: March 25, 2014, 01:47:52 PM »
I never said it was "unnecessary". I said that the time and effort to make it happen is most likely prohibitive at this time as there many other things that need to be done.

Do you people know how to read and understand what is written without adding your words?

You own words
---------------
Learn to drive. Kinda like flying the airplanes, there are things you should learn....like pulling back on the stick when you get too close to the ground.

Learn to drive and avoid the trees and shrubs.



ah so your saying you DRIVE into a position that you have no hope of surviving except to land "top up". Sounds like if you took a better route you wouldn't have that problem, much like having the choice of flying trough the open end of a hanger or the closed.

The point is the trees and shrubs WILL flip your tanks. It is the same for EVERYONE. Learn to drive and AVOID these hazards. If you don't you WILL continue to flip tanks. I haven't flipped one in years though I don't play the GV game much. I wonder how many time DR7 has flipped a tank? My guess is not very many as he pays attention to what is around him and is very good at watching all around him.

If that is the way it was then people would learn to fly AVOIDING clouds or they would leave. I guess you have the same choice. Learn to avoid the trees and shrubs or well.... I think you can figure out the rest  :devil

Dang I must be doing something wrong. Spent a couple hours GVin tonight and didn't get flipped once. Must be driving wrong.

And that was just from page 1....

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Offline ink

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Re: GV VS terrain
« Reply #32 on: March 25, 2014, 01:59:13 PM »
I have no dog in this fight, as I never GV and trees/bushes all look and act the same at 10K


but being an open forum.... :t

got your flame suit on??????????????



ahhhh im kidding :D

I actually think its crappy the GVs cant just drive over trees and bushes....

But I understand why it is so....

the amount of information it would take would be insane...

the size of the maps...the amount of people in the arenas.....

the count of "destroyed" trees and bushes the server would need to track would be insane....

there is so much more to it then that....

you cant really use another game as an "example" because NO other game has the amount of open area....map size....like AH.




Offline stabbyy

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Re: GV VS terrain
« Reply #33 on: March 25, 2014, 02:07:47 PM »
I have no dog in this fight, as I never GV and trees/bushes all look and act the same at 10K


but being an open forum.... :t

got your flame suit on??????????????



ahhhh im kidding :D


I actually think its crappy the GVs cant just drive over trees and bushes....

But I understand why it is so....

the amount of information it would take would be insane...

the size of the maps...the amount of people in the arenas.....

the count of "destroyed" trees and bushes the server would need to track would be insane....

there is so much more to it then that....

you cant really use another game as an "example" because NO other game has the amount of open area....map size....like AH.





very true.. but that is not really what i wished for for you see knocking down trees would be awesome but... i just dont think a tree that scratched the paint should cost you your vehicle or slingshot you into the open because you bumped it

As for the flame suit part.. thats easy you just dont reply to the wanna be flamers

Offline stabbyy

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Re: GV VS terrain
« Reply #34 on: March 25, 2014, 02:15:08 PM »
for the record... i dont just sit on ground....

and to the people who dont really comprehend the subject it would not only be like "Hey dont hit that cloud or your prop will break"

it'd be more like moment your wheels touch the ground you might get thrown into a structure because it felt it necessary to throw you 3-4k ft for no reason or maybe flip end over end

Better yet its like finding the 1 thing that should not happen to AC's and having a 80% chance of it occurring

then you can tell me..."its ok"

tanks should not fly.... or even flip end over end midair..
« Last Edit: March 25, 2014, 02:22:17 PM by stabbyy »

Offline ink

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Re: GV VS terrain
« Reply #35 on: March 25, 2014, 02:16:02 PM »
very true.. but that is not really what i wished for for you see knocking down trees would be awesome but... i just dont think a tree that scratched the paint should cost you your vehicle or slingshot you into the open because you bumped it

As for the flame suit part.. thats easy you just dont reply to the wanna be flamers

 :aok

what was that old game if your car flipped over on its roof... you could rock it back and forth a few times flipping it back right up.... :headscratch:


personally I think a tank or large enough GV should "destroy" the object and just be gone until the start of a new map.

Offline The Fugitive

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Re: GV VS terrain
« Reply #36 on: March 25, 2014, 04:35:09 PM »
You own words
---------------

And that was just from page 1....

<shrug>  If you don't see it, it's because you refuse to.   :salute  I'm out.  I have some living horses to tend to, I have no mroe time for the dead ones..  (it also appears I am back on your lawn...from the screaming that is)

Again you prove that you can't read!

In none of those quotes did I ever say it was unnecessary. I pointed out that it isn't an issue if you learn to drive. I look at it as just one more challenge to playing in a GV.

Again the whole point is making the change, which would be great to have it more 'life like", is not really worth the time and effort considering what else they have going on.

Also, doing it half way as in making all the tree just "pictures" and not be a collision point makes it everyone running flat out dodging each other trying to get hits on the run. Because if they are not a collision point your rounds won't collide with them either. Wouldn't that make GVing FUN!

The bounce and flip routine comes from "lag". That is also one of the reasons you cant collide with an enemy GV like you can in a plane. Due to lag they would be bouncing off tanks that drove by a length or two away. Wouldn't that make GVin FUN!

Can these issues be fixed? I'm sure they can. HTC has a pretty bright crew and I'm sure they could figure out some different ways to cure these issues, but at what cost in time?

DO you want more GVs, planes, pretty terrains, clouds and such, or should they put that stuff on hold because a few people don't want to bother to learn how to drive?

Offline Ack-Ack

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Re: GV VS terrain
« Reply #37 on: March 25, 2014, 05:00:26 PM »
Too bad you can no longer fire your main gun into the ground when flipped to flip your tank back over.

ack-ack
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Offline Volron

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Re: GV VS terrain
« Reply #38 on: March 25, 2014, 05:01:19 PM »
Too bad you can no longer fire your main gun into the ground when flipped to flip your tank back over.

ack-ack

Last time I did that, and I honestly forgot when, I only managed to kill myself. :lol
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Offline lunatic1

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Re: GV VS terrain
« Reply #39 on: March 25, 2014, 05:41:24 PM »
Dang I must be doing something wrong. Spent a couple hours GVin tonight and didn't get flipped once. Must be driving wrong.
lol
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Offline lunatic1

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Re: GV VS terrain
« Reply #40 on: March 25, 2014, 05:48:55 PM »
people need to stop complaining about trees and hedgerows until the new update comes out....if it's still this way then complain some more....i do remember that the little bushes would stop you or flip you over...but not anymore.. :joystick:
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