Your exemple isnt what i wrote/meant : pilots who use well aimed cannons (ie 10 shells) will blow a plane or a wing, but wont be awarded the kill if someone sprayed 20 bullets "all around" structure without dmging any system :
My point is that cutting a plane wing or -better- exploding plane/killing pilot with 5-10 cannons should lead to a kill scored if the plane wasnt already eng blown/radiator blown/oil leaking/-so undameged-etc... by the 20 bullets.
Perhaps a twist on an already wished.. wish. It has been wished for in the past that assists would give some type of award. Perhaps we could change what is 'required' to get an assist, and then place rewards on those assists based on what was triggered.
Example:
In order to get an assist (with perks) in this example you need to take a critical component off, aileron, rudder, pilot, engine, oil, fuel.. etc.
The normal assists with no perks we get now could be called "damage" assists, that would still award no perks but would tell the player that they did damage to the target.
Kill assists would award the player perks based on what plane they are in, their target, and what component they disabled/destroyed.
If you would earn 1 perk by getting full credit for the kill, and you disable the engine of the target, then you would earn say.. .50 perks. (or 1/2 a perk).
I think this is a good way of doing it without rewarding "spray and pray"- ers.
Have to go to work, will give more examples when I return.
