Author Topic: A "raise all flaps" commands  (Read 1687 times)

Offline BnZs

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A "raise all flaps" commands
« on: March 26, 2014, 10:33:28 PM »
Basically because tapping the button 3-5 times when you need to reel them in quickly can be awkward.
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline Oldman731

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Re: A "raise all flaps" commands
« Reply #1 on: March 27, 2014, 06:57:01 AM »
Basically because tapping the button 3-5 times when you need to reel them in quickly can be awkward.


Not unrealistic.  Raising and lowering flaps takes a certain amount of time and is a moderate distraction from whatever else you might be doing.

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Offline Randy1

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Re: A "raise all flaps" commands
« Reply #2 on: March 27, 2014, 07:05:18 AM »
Basically because tapping the button 3-5 times when you need to reel them in quickly can be awkward.

If you can use a program like thrustmaster's Target software, it is easy to program just have the command sent over and over again like say five times to match the maximum number of flap positions you might use.  One press and they go all up.

Offline BnZs

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Re: A "raise all flaps" commands
« Reply #3 on: March 27, 2014, 08:12:43 AM »

Not unrealistic.  Raising and lowering flaps takes a certain amount of time and is a moderate distraction from whatever else you might be doing.

- oldman

I'm not suggesting we change the *time* to deploy/raise flaps mind you. It does take time for the hydraulics to work. But on most planes you could command the flaps to be raised just by pulling the handle back to the raised position, yes?
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline Scca

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Re: A "raise all flaps" commands
« Reply #4 on: March 27, 2014, 11:40:55 AM »
What I think he wants is like we have shift-w for GV's to go to full speed.  He's looking for full retract though
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Offline BnZs

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Re: A "raise all flaps" commands
« Reply #5 on: March 27, 2014, 12:06:32 PM »
What I think he wants is like we have shift-w for GV's to go to full speed.  He's looking for full retract though

I dunno much about GVs. Pretty much looking for something equivalent to just pulling the flaps handle back to the up position and letting them reel in.
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline Oldman731

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Re: A "raise all flaps" commands
« Reply #6 on: March 27, 2014, 01:28:35 PM »
I'm not suggesting we change the *time* to deploy/raise flaps mind you. It does take time for the hydraulics to work. But on most planes you could command the flaps to be raised just by pulling the handle back to the raised position, yes?


Don't know, I've never flown one of these WWII planes like Colmbo, Puma and Hitech have.  I imagine that the flap control was located in different places on different planes, and that some were mechanical, some hydraulic and, for all I know, some electric.  My point was mainly that changing flap position in flight is a distraction from whatever else you're doing, roughly equivalent, I imagine, to having to push a button multiple times in this game.

- oldman

Offline gyrene81

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Re: A "raise all flaps" commands
« Reply #7 on: March 27, 2014, 01:34:27 PM »
not on the 109s and a couple of other planes.
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Offline lunatic1

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Re: A "raise all flaps" commands
« Reply #8 on: March 27, 2014, 04:15:06 PM »
Basically because tapping the button 3-5 times when you need to reel them in quickly can be awkward.
not historical-sorry.
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Offline The Fugitive

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Re: A "raise all flaps" commands
« Reply #9 on: March 27, 2014, 04:26:06 PM »
Basically because tapping the button 3-5 times when you need to reel them in quickly can be awkward.

Wow! Is the game to hard for you that it needs to be dumbed down some more because hitting a button 3-5 time is just to over the top?

The GVs have the "full forward" button and many complain they want the stand transmission back so they can hit the button 3-5 times to get going.

Ya just cant make every body happy I guess.

Offline Puma44

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Re: A "raise all flaps" commands
« Reply #10 on: March 27, 2014, 04:38:05 PM »
not historical-sorry.

Nor very realistic, dependent on the situation.  From an energy management perspective, it could be argued that being in a situation of maneuvering with full flaps and needing to clean all the way to "up" would indicate a lack of energy preservation and/or inadequate BFM to maintain an overall advantage on the opponent.   :salute
« Last Edit: March 27, 2014, 04:45:40 PM by Puma44 »



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Offline lunatic1

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Re: A "raise all flaps" commands
« Reply #11 on: March 27, 2014, 04:42:14 PM »
yep-i have the flaps up-down programed to buttons on my throttle,no problem with this
« Last Edit: March 27, 2014, 04:56:05 PM by lunatic1 »
C.O. of the 173rd Guardian Angels---Don't fire until you can see the whites of their eyes...Major devereux(The Battle Of Wake Island-1941.
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Offline lunatic1

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Re: A "raise all flaps" commands
« Reply #12 on: March 27, 2014, 04:43:52 PM »

Not unrealistic.  Raising and lowering flaps takes a certain amount of time and is a moderate distraction from whatever else you might be doing.

- oldman
   :huh you have got to kidding.
C.O. of the 173rd Guardian Angels---Don't fire until you can see the whites of their eyes...Major devereux(The Battle Of Wake Island-1941.
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Offline lunatic1

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Re: A "raise all flaps" commands
« Reply #13 on: March 27, 2014, 05:03:06 PM »
Nor very realistic, dependent on the situation.  From an energy management perspective, it could be argued that being in a situation of maneuvering with full flaps and needing to clean all the way to "up" would indicate a lack of energy preservation and/or inadequate BFM to maintain an overall advantage on the opponent.   :salute
yep i have full forward programed to by throttle and  stop/reverse to my joystick and instant stop to my throttle----------in case you haven't noticed by now--i have an x-52
C.O. of the 173rd Guardian Angels---Don't fire until you can see the whites of their eyes...Major devereux(The Battle Of Wake Island-1941.
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Offline BnZs

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Re: A "raise all flaps" commands
« Reply #14 on: March 27, 2014, 07:13:04 PM »
Fugi, before I answer this I must I find myself wondering if you actually know anything about how flaps work in any airplane, or are arguing with the amount of knowledge you vehemently insisted that a P-51 pulling 6 gs at high speed turns better than some other plane pulling 6 gs at high speed  :D

Many planes deploy and retract flaps with a handle. The entire button system is unrealistic for those planes if you want to go that route. I could have asked for flaps to be on an axis like throttle but that would require more coad. In any case a control configuration wish like this is no more unrealistic than being able to hit a button and auto trim for climb or level flight. Some of you seem to be under the erroneous impression I am asking for the flaps to function faster than they actually would. This is not the case. My idea is actually closer to how flaps  function on many planes.  

 
Wow! Is the game to hard for you that it needs to be dumbed down some more because hitting a button 3-5 time is just to over the top?

« Last Edit: March 27, 2014, 07:46:01 PM by BnZs »
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."