« Reply #25 on: March 27, 2014, 10:02:15 PM »
...and greatly increases drag. Skill is always a factor. A common saying the world of fighter pilots is "Hamburger is still hamburger, no matter what you wrap it in". 
Drag is generally a good thing in the situations where one has any business getting large amounts of flap out. I've tried countering the "fly slow" game with energy and geometry or by going with the fly slow game myself. Countering with the same isn't inherently "better", but it's often quicker at times when getting the kill NOW can make a difference.
Ah, but we're not real fighter pilots, so there is the rub. The game is mostly just knowing what the principles of physics and geometry imply you should do. And even that is no more than half I'd guess-I've seen a guy go from being hopeless to decent just because I showed him how to set his stick up a little better. It makes you think.

« Last Edit: March 27, 2014, 10:07:02 PM by BnZs »

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"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."